Lightweight, multi-platform, data-oriented game engine.
Check out the live WebGL/WebAssembly Samples!
Supported Platforms
Features
Usage
Media
Dr. Scientist. - an example game with root motion animation and kinematic physics character controller Global Illumination + Temporal Anti-Aliasing. Area Lights. Subsurface Scattering. Signed Distance Field Shadows. Scriptable Renderer. 100 Lights using Forward, Deferred or Z-Prepass. Scriptable Post-Processing. Ray Marched Menger Sponges, Depth of Field, Bloom. Stencil Shadow Volumes. 64k Data-Oriented Entities, Multiple Shadow Maps, Texture Arrays. Vertex Stream Out, Instanced Skinning, PBR, Oren Nayar, Cook Torrence. Directional, spot and point light shadows.