Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.
Realistic grass simulation using the geometry shader to render millions of grass blades simultaneously.
The project is using SharpDX with DirectX 11 settings. A video is available on YouTube: https://youtu.be/jxnacUBaG7c
I mainly used and combined ideas from the following papers (sorted by importance):
However, there are a few more notable articles, mostly describing alternative ways to render grass: