Huge library of matcap PNG textures organized by color
Shader for Blender attempting to replicate the shading of Genshin Impact...
Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final ...
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate t...
Camellia provide easy-to-use server toolkits, such as: redis proxy、dela...
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals...
A Cel Shader for the Godot Engine
Cute little deferred shading implementation.
Shader for Goo Engine attempting to replicate the shading of Honkai: Sta...
Tool based in nodes to build GLSL shaders without any programming knowle...
Physically based rendering (PBR) for raylib
A plugin base toolset for surfacing and look dev, based on my own tools,...
Implementation of SfSNet: Learning Shape, Reflectance and Illuminance of...
Shaders and VFX experimentation in URP and BIRP