Shaders and VFX experimentation in URP and BIRP
Shaders and VFX experimentation in URP and BIRP.
Made in Unity 2022.2 for latest features.
Directly inside surface shader, uses simple spiral blur (noise-based sampling) and takes light depth-map (lower-res mip) as distance.
Noisy and glitchy, could use a better blurring algorithm for both depth map and shadows.