Minimal A* implementation in C. No dynamic memory allocation.
Find paths in Unity Tilemaps with A* Search
Shows the path of each blade file loaded in a template
better google maps for block game
Algorithm for prioritized multi-agent path finding (MAPF) in grid-worlds...
Experimentation of flow field pathfinding in conjunction with steering b...
First person shooter with Unity terrain and AI pathfinding (http://gdev....
AI and pathfinding for 2D-platformers in Godot.
Dijkstra's Pathfinding Algorithm Unity Implementation. (Not being mainta...
The code base for the RoboNav team's IGVC robot.
A visualizer for the core search algorithms used in AI and game developm...
A* search algorithm in TypeScript
Elegant puzzles solutions 🖊
Cross-platform grid-based UI and game framework.
A path-finding library powered by GameplayKit 👾