GPU Physically Based Renderer (OpenGL Base) [2021-2022]
Zillum Renderer based on GLSL compute shader. [The CPU version] [Relevant blog posts]
Multiple integrators
Multiple BSDF models including Disney Principled BRDF
Multiple-threaded BVH from Implementing a practical rendering system using GLSL
Environment map importance sampling (path tracer only)
Interactive
A simple Sobol sampler
XML scene file
Ray regeneration / streaming
GPU BDPT
GPU BVH construction
A scene editor