simple tool built in Unity C# to test Yarn files, good for game devs and narrative designers
in issue #11 there seems to be broken UI alphas with partial transparency on older OS X machines -- attempting to fix the issue by rebuilding the OSX version, but with Metal disabled, to force OpenGLCore instead
added basic exception / compile error handling (e.g. when you write a Yarn script that has bugs with the "if" statements, or other coding errors) that displays the actual error to you in Yarn Weaver (!!!) along with the node and line number (pretty handy for debugging!)
I wanted to display an excerpt of the broken section as well, but I ran into limitations with how Yarn Spinner reads broken Yarn files (that is, it doesn't!) so that's on hold indefinitely (sorry)
I updated YarnSpinner to v0.9.10.2, which has support for the yarn.txt file format (which is much better than the JSON file format, by the way!) as well as localization... I haven't hooked any localization functionality into Yarn Weaver though, because I'm not really sure what would be useful for people?
also did misc little UI changes here and there
(thanks to LucidRapture, who brought up a different issue (which turned out to be a "feature" of YarnSpinner) see issue https://github.com/radiatoryang/Yarn-Weaver/issues/2 )
so, YarnSpinner doesn't really know which node in your Yarn file is the "start"... to try to figure it out, YarnWeaver searches your Yarn file for 2 things:
oh, and I made the text speed a bit faster (0.01s per character)
most of the core features should be working, I think... you should be able to load Yarn .JSON files and play through them
but just in case it's not ready: this isn't production ready, or well-tested... use at your own risk!!