simple tool built in Unity C# to test Yarn files, good for game devs and narrative designers
A simple tool built in Unity C# to playtest / test-run Yarn files! If you're not familiar, Yarn is a Twine-like dialogue scripting engine + node editor tool that you can use for Unity games... I thought playtest functionality would've been integrated into the Yarn editor itself -- but unfortunately it's not there yet, so until then, you can use this tool to fill in that gap!
so, YarnSpinner doesn't really know which node in your Yarn file is the "start"... to try to figure it out, YarnWeaver searches your Yarn file for 2 things:
accepting pull requests here: https://github.com/radiatoryang/Yarn-Weaver/issues
ideally, post a comment or reply if you're working on something, so that we don't double-up on work
MIT