WeaponFOVAndClippingFix Save

An Unreal Engine asset to fix the most common FPS problems in an easy way 🔫

Project README

Weapon FOV & Clipping Fix

Version Asset Type Asset Type 2 Asset Stars An Unreal Engine asset to fix the most common FPS problems in an easy way 🔫

https://user-images.githubusercontent.com/55363746/225155677-d2e5db50-5fc6-4e0e-9e7a-af6921dbe558.mp4

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Description

Latest Update: July 24th, 2022

Note: A good understanding of Blueprint Components, Materials & Material Functions will be useful if you want to modify content.

Video Preview / Documentation / Official Website / GitHub Profile

📚 Overview

This asset allows you to fix the most common problem in FPS projects: Clipping and FOV. It includes customized Material Functions that allows you to fix every mesh material in a First Person Shooter.

📣 Content

This is what you can modify:

  • Material Functions
  • Weapon FOV value
  • Weapon Clipping
  • Weapon Camera Sway
  • Weapon Movement Sway

🛠 How to Use

Read the manual here: HERE

✔ Additional Content

This asset also includes the following content, useful for any First Person Game:

  • Weapon Sway Components: Add it to your character and make your game feeling more professional

🗣 Contact

If you have any questions, contact me and I will answer you and include your question into the User's Manual.

âš  Disclaimer

No fire effects nor animations are included.

Technical Information

Features:

  • Fix First Person Weapon Clipping by using included Material Functions
  • Fix First Person Weapon FOV by using included Material Functions
  • Customize World FOV and Weapon FOV separately
  • Includes fully customizable Material Functions
  • Camera Sway Component that allow your weapon to move with the camera
  • Movement Sway Component that allow your weapon to move with the player lateral movement

Number of Blueprints: 10

Number of Macro Libraries: 1

Number of Data Tables: 1

Number of Structures: 1

Number of Material Functions: 3

Number of Materials: 6

Texture Resolutions: Anyone is valid

Input:

Action Mappings

  • Jump: Gamepad Face Button Down | Spacebar

Axis Mappings

  • HorizontalMovement: D (1.0) | A (-1.0) | Gamepad Left Thumbstick X-Axis (1.0)]
  • VerticalMovement: W (1.0) | S (-1.0) | Gamepad Left Thumbstick Y-Axis (1.0)]

Network Replicated: No

Supported Development Platforms: All

Documentation: HERE

Important/Additional Notes: Contact me and I will answer you and include your question into the User Manual.

Images

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Open Source Agenda is not affiliated with "WeaponFOVAndClippingFix" Project. README Source: gerlogu/WeaponFOVAndClippingFix

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