UniToon Versions Save

Physically-based Toon Shader for game applications. Compliant with Unity standard rendering functions. It is not targeted to be multifunctional in order to keep performance, but to be universally usable.

v0.22.0-alpha

1 year ago
  • Supports URP 2021.3.

v0.21.1-alpha

2 years ago
  • Fixed environement reflections flag not working.

v0.21.0-alpha

2 years ago
  • Supports URP 2019.4.
  • Supports URP 2019.3.

v0.20.0-alpha

2 years ago
  • Supports URP 2020.1.

v0.19.0-alpha

2 years ago
  • Added experimental spherical shadow coordinate correction.

v0.18.3-alpha

2 years ago
  • Lightweighted logic for spherical normal correction.

v0.18.2-alpha

2 years ago
  • Added renderer feature for when outlines do not work during deferred rendering.

v0.18.1-alpha

2 years ago
  • Fixed AlphaCutoff in DepthOnlyPass for transparent materials to work.
  • Fixed AlphaCutoff in DepthNormalsPass for transparent materials to work.

v0.18.0-alpha

2 years ago
  • Added Outline Mask property.
  • Fixed material gui.
  • Fixed problem with Render Queue changes not working.
  • Fixed MToon to UniToon converter.

v0.17.0-alpha

2 years ago
  • Added MToon to UniToon converter.
  • Fixed changes did not work when multiple materials were selected.
  • Fixed AlphaCutoff in ShadowCasterPass for transparent materials to work.
  • Smoothness initial value changed from 0.5 to 0.25.