Physically-based Toon Shader for game applications. Compliant with Unity standard rendering functions. It is not targeted to be multifunctional in order to keep performance, but to be universally usable.
ver 0.21.1-alpha
Physically-based Toon Shader for game applications. Compliant with Unity standard rendering functions. It is not targeted to be multifunctional in order to keep performance, but to be universally usable.
https://yoship1639.github.io/UniToon
UniToon supports any light environment implemented by Unity.
The following shader passes are also supported for situations where these are required
Several rendering modes are also supported
You can import packages from the path below
https://github.com/yoship1639/UniToon.git
Version | Builtin | URP | HDRP |
---|---|---|---|
Unity2019.3 | Not yet | Yes | Not yet |
Unity2019.4 | Not yet | Yes | Not yet |
Unity2020.1 | Not yet | Yes | Not yet |
Unity2020.2 | Not yet | Yes | Not yet |
Unity2020.3 | Not yet | Yes | Not yet |
Unity2021.1 | Not yet | Yes | Not yet |
Unity2021.2 | Not yet | Yes | Not yet |
Unity2021.3 | Not yet | Yes | Not yet |
Red, Green and Blue lights