UniToon Save

Physically-based Toon Shader for game applications. Compliant with Unity standard rendering functions. It is not targeted to be multifunctional in order to keep performance, but to be universally usable.

Project README

UniToon

ver 0.21.1-alpha

Physically-based Toon Shader for game applications. Compliant with Unity standard rendering functions. It is not targeted to be multifunctional in order to keep performance, but to be universally usable.

img001.png

Documents

https://yoship1639.github.io/UniToon

Features

  • Both Toon and PBR expressions
  • Blends in with the environment
  • No custom shader keywords
  • No goal of multifunctionality

Compatible

UniToon supports any light environment implemented by Unity.

  • Light (Directional, Point, Spot, Area)
  • Light Intensity, Indirect Multipiler
  • Baked Global Illmination
  • Realtime Global Illmination
  • Environment Lighting (Skybox, Gradient, Color)
  • Reflection Probes
  • Light Probes

The following shader passes are also supported for situations where these are required

  • ShadowCaster
  • DepthOnly
  • DepthNormals
  • Meta

Several rendering modes are also supported

  • Forward
  • Deferred

Install

  • Unity Package Manager (UPM)

You can import packages from the path below

https://github.com/yoship1639/UniToon.git

Support Status

Version Builtin URP HDRP
Unity2019.3 Not yet Yes Not yet
Unity2019.4 Not yet Yes Not yet
Unity2020.1 Not yet Yes Not yet
Unity2020.2 Not yet Yes Not yet
Unity2020.3 Not yet Yes Not yet
Unity2021.1 Not yet Yes Not yet
Unity2021.2 Not yet Yes Not yet
Unity2021.3 Not yet Yes Not yet

Red, Green and Blue lights

img006.png

Open Source Agenda is not affiliated with "UniToon" Project. README Source: yoship1639/UniToon
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Last Commit
1 year ago
Repository
License
MIT

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