Tweaks Anthology Versions Save

The Tweaks Anthology is a WeiDU compilation of nearly 200 components of cosmetic changes, house rules, and other tweaks. Some of these were fan requests, others are needed changes, and others simply make dealing with the more irritating aspects of the game engine easier. Each component can be installed separately so the player can pick and choose only which ones they wish to install.

v16

1 year ago

"My story is a lot like yours, only more interesting ‘cause it involves robots."

  • Added the Make Certain Creatures Immune to Backstab/Sneak Attack [Luke] component, courtesy of Luke
  • Remove Helmet Animations was not removing helmets for clerics on EE games
  • Realized that Thieves Can Backstab With More Weapons With "Use Any Item" would also apply to dual- and multi-class thieves, so the component was made available on more games and renamed Thieves Can Backstab With More Weapons With "Use Any Item" or as Dual- and Multi-Classes
  • Updated the Russian and French translations
  • NPCs Don't Fight stops the Korgan-Aerie fight by blocking the entire series of banters that leads to the confrontation. The component now only blocks the final banter that forces the split.
  • Updated Unique Icons [Lava] and Unique Containers [Miloch] to account for a few more mod versions of items
  • Increase Party Movement Speed and/or Casting Speed Outside of Combat [argent77] will now provide a name/description for these abilities; the portrait icon associated with this will now more accurately reflect the player's selection
  • Add Bags of Holding added a Bag of Holding to Ribald, but this was not mentioned in the docs. The two variants of Unique Icons [Lava] are also better delineated.
  • Change Jaheira to Neutral Good Alignment could throw a warning due to an old GAME_IS check
  • Components which update item descriptions (e.g. the Two-Handed X components) would try to update a description if the item had a string reference in a valid range without checking to see if the string actually existed in the tlk table. This resulted in items getting descriptions of '<Invalid strref XXX>'. These fields are no longer altered unless both the string reference and string contents are valid.
  • Under-Represented Items and Item Upgrade items have been added to the static item lists for the Two-Handed X components and the PnP restrictions variant of Wear Multiple Protection Items
  • A number of components had minor issues on oIWD games, due to not the slightly different file formats: the Two-Handed X components, Increase Jewelry, Gem, and Miscellaneous Item Stacks, Increase Scroll Stacking, and the PnP restrictions variant of Wear Multiple Protection Items
  • Fixed a bug where needed variables would not be set in passive install scenarios (Tweaks gets automatically reinstalled because a mod earlier in the order gets updated/removed), causing Tweaks components to fail to re-install
  • Fixed bug with Everyone Gets Bonus APR from Specialization [subtledoctor] where it could grant an erroneous half-attack for characters when imported between games, notably from BG to BG2
  • Compatibility fixes for Auril's Bane 1.7. This mod ships with a number of mis-indexed and/or broken files which can cause various Tweaks components to fail. If AB is detected, Tweaks will silently fix these issues.
  • Another round of fixes for Send BioWare NPCs to an Inn. Specifically, Neera and Rasaad could still leave for their normal locations if More Interjections was installed. Also, the option to send Neera to the FAI would sometimes do nothing.

v15

1 year ago

"Anything less than immortality is a complete waste of time."

  • New components:
    • Remove "+x" From Unique Item Names
    • Alter Wisdom-Based Divine Bonus Spell Table
    • Thieves Can Backstab With More Weapons With "Use Any Item"
    • Restore IWD Tooltips
  • Updated French translation, courtesy of mickabouille
  • Updated Russian translation, courtesy of yota13 and arcanecoast.ru
  • Fixed an issue with text encoding, which could cause messed-up characters to appear for non-English players
  • Remove Helmet Animations now remove helmet animations in a substantially cleaner fashion on EE games. This was also used for Allow Monks to Wear Helmets so that human monk animations can still be used whether or not Remove Helmet Animations is installed (on the EEs, at least)
  • Addressed minor incompatibility between Remove Racial Restrictions for Single Classes and The Artisan's Kitpack, in that the former would overwrite the custom half-orc monk paperdoll from the latter
  • The Universal Clubs component was looking along the wrong path for translation files, meaning most clubs did not get their descriptions properly updated
  • Increase Party Movement Speed and/or Casting Speed Outside of Combat [argent77] should have better detection for pseudo-party members such as familiars or 'companion' NPCs
  • Fixed bad shadows on the new icons for the Magma Bulwark and the Ring of Human Influence as part of Unique Icons [Lava]
  • Unique Icons [Lava] now has the option to override existing, unique icons or to preserve them
  • Fixed a bug with the Friendly Random Drops component, specifically, the Choose your drop variant. The handful of random items that were actually wielded by enemies were being swapped, but done in such a way that the enemy was not dropping a token and also attacking barehanded.
  • Send BioWare NPCs to an Inn was still allowing Neera and Rasaad to depart as normal
  • NPCs Don't Fight will now prevent having to choose between Rasaad and Viconia in Rasaad's Throne of Bhaal quest
  • Adjust Cromwell's Forging Time was adjusting the time correctly on EE games, but it would default back to the original time if the forging cutscene was skipped by the player

v14

2 years ago

"I can hit you over the head until you think that's what happened."

  • Just an embarassingly dumb copy-paste meant that Unique Icons [Lava] was not doing anything on BG/BG2 games.

v13

2 years ago

"No! My cheating unit malfunctioned! You gotta give me a do-over!"

  • Instead of grabbing icons from other games, Unique Icons now features over 330 beautiful new icons from Lava and has been re-designated Unique Icons [Lava]. Check out the new documentation to see all of the changes.
  • Updates to the Polish and Russian translations, courtesy of m-architek and abalabokhin
  • Fixed a bug where a couple of components interacted badly with malformed kit ability tables
  • Fixed a couple of bugs with Friendly Random Drops; specifically a few drops were being missed due to a combination of factors
  • Fixed a bug with the Send BioWare NPCs to an Inn on EET; specifically the component was patching the BG2 dialogues of the EE NPCs instead of their BG dialogues
  • Updated the master armor list with an update to Grumbar's Defense

v12

2 years ago

"How can I be so bad at everything I try, and still be so great?"

  • Mangled the Polish translation during conversion; AL|EN fixed this plus a minor regexp bug
  • Universal Clubs was not allowing sorcerer kits (e.g. Dragon Disciple) to put a weapon proficiency point in clubs

v11

2 years ago

"If they put me on a stamp, tell them to use the young Bender."

  • Updated Italian and Russian translations thanks to improb@bile and abalabokhin, respectively
  • Many improvements for Unique Icons: it now has its own, substantially improved documentation; it's been extended to cover the BG portion of the game; Lava has graciously given us new, unique icons for the BG2 items from the 'bonus merchants', Joluv and Deidre
  • Fixed a bug with Enforce PnP Proficiency Rules on Dual-Classed Characters where it would display the summoning puff of smoke on level-ups, and (on BGEE) play a random Imoen dialogue line
  • Make +x/+y Weapons Consistent was available for all games, but it should only be available for oBG2/BGT games without the BG2 Fixpack
  • Changed the way the mod handles character sets for non-English installs. This is an internal change to make development smoother and should not affect players.

v10

2 years ago

"Blackmail's such an ugly word. I prefer extortion. The X makes it sound cool."

  • Weapon Styles for All will now account for monk and sorcerer kits
  • Fixed the messed up encoding with the French translation; updated further by Jazira33
  • Took yet another pass at fixing the last few issues with Send BioWare NPCs to an Inn [DavidW/Zed Nocear] and Allow NPC Pairs to Separate on BGT
  • Fixed issue with Imoen specifically with ToB-Style NPCs when Ascension is installed. Thanks to Bartimaeus for tracking this down!
  • Unique Icons will now adjust item coloring on the avatar and paperdoll to match the item's new icon. A few icons were also updated (thanks TotoR) and cover some Ascension versions of items
  • Add Bags of Holding will now allow formerly unsellable items into the bags on original IWD. A regular Bag of Holding has been added to Shadows of Amn.
  • Friendly Random Drops was adjusted to account for the small placement change in IWD Fixpack v7
  • Increase Jewelry, Gem, and Miscellaneous Item Stacks now covers goodberries
  • The static armor lists have been expanded to cover EEEE
  • The bearweres added by Shapeshifter Rebalancing always used the polar bear animation. They'll now use the bearwere animation from Infinity Animations, if available, otherwise the bearweres will use polar bear animations for IWD-series games or cave bears for BG-series games.
  • TotoR added an alternative, BG2-style spell progression table for rangers and paladins. As such Paladins Use IWD-HoW Spell Progression Tables and Rangers Use IWD-HoW Spell Progression Tables have been renamed to Alter Paladin Spell Progression Table and Alter Ranger Spell Progression Table, respectively, and players can choose between the HoW tables and TotoR's new alternatives.
  • Accelerate/Decelerate Romances was not quite catching and adjusting all of the romance timer, especially for the EE NPCs. It's also been extended to cover the pseudo-romances of the EE NPCs in BGEE.
  • NPCs Don't Fight will now prevent Edwin and Neera from making their 'them or me' ultimatums so that they can be in the party together.

v10_RC1

2 years ago

"Too much work. Let's burn it and say we dumped it in the sewer."

  • New and/or removed components:
    • argent77 contributed Create Interval Saves and Reset UnderSigil Fog of War
    • The Make Xan a Generalist Mage [Mike1072] was generalized and made into similar components for Dynaheir, Edwin, and Xzar by Angel
    • Added Allow Monks to Wear Helmets, Enhanced Overlays for Colorblind Players [Fouinto], and Removable NPC Items
    • Remove Blur Effect from Equipped Items and Invisible Cloak of Mirroring have been merged into a new component, Remove Annoying Visual Effects from Equipped Items. The scope has been broadened to cover any item that contains annoying, persistent visual effects.
    • Description Updates for Make +x/+y Weapons Consistent Component has been deprecated; item descriptions will be updated automatically by the main component if the translation is available
    • The Exotic Items Pack has been moved permanently to The Calling mod.
    • Broke out Alter Gnome Mage Kit/Multi-Class Options as a separate component instead of making a number of exceptions and assumptions in the general components.
  • Several updates to make Tweaks Anthology integrate better with Project Infinity
  • The static armor lists have been expanded to cover additional mods. Also components which use the static item lists--Icon Improvements, Allow Thieving and Stealth in Heavy Armor per PnP, Allow Arcane Spellcasting in Heavy Armor, and Allow Mages to Use Bucklers and Thieves to Use Small Shields [Angel]--should be substantially faster to install.
  • Recoded the Limit Ability of Storekeepers to Identify Items and the PnP restrictions option for Wear Multiple Protection Items to be faster as well.
  • Updated armor lists for the Allow Thieving and Stealth in Heavy Armor per PnP and Allow Arcane Spellcasting in Heavy Armor components to cover new mods
  • Added compatibility updates for Tome and Blood with the components that adjust spellcasting tables and Tweaks checking for the wrong component number in a few places
  • Added compatibility updates between the components that update spell tables and the EE version of Region of Terror
  • Ensure Shar-Teel Doesn't Die in the Original Challenge was not working in EET as her joining is handled by her combat script, not her normal script. Also fixed a bug where the component didn't work on oBG at all.
  • Added an updated Italian translation from ilot.
  • The Un-Nerfed THAC0 Table had been capping THAC0 at 1, and will now cap it at 0
  • Change Korgan to Neutral Evil Alignment broke his leaving-the-party ToB dialogue as it was explicitly checking for him being CE
  • Unique Containers [Miloch] has been recoded to assign icons and names as containers are found, rather than using a fixed list. This new approach also fixes a bug where the component would crash if it ran out of slots. Also fixed a potential conflict with the Secret of Bone Hill mod and a few other small errors.
  • Loosen Equipment Restrictions for Cleric Multi- and Dual-Classes was still restricting many items for kitted clerics due to some redundant usability flags. The component will now check and remove these flags as appropriate.
  • Friendly Random Drops was handing out items with zero charges, which is now fixed. Also fixed a bug where it would fail to install on an oIWD game with Restored Random Drops (from Unfinished Business for IWD) installed.
  • As the EE supports kits for multi-classes, Multi-Class Grandmastery and Druids Use 3E Alignment Restrictions now account for them
  • The non-silly version of Faster Chapter One and Two Cutscenes and Dreams could fail to match and replace all of the scripting it was supposed to
  • Make Khalid a Fighter-Mage [Domi] was not covering his SoD incarnation, and its unnecessarily complex spawning script could cause multiple Khalids to appear if you didn't recruit him the first you met at the FAI
  • No Traps or Locks [Weimer] was checking the wrong fields for keys, causing it to behave erratically.
  • Move Boo Into Minsc's Pack is now available on BG2 games
  • Courtesy of Jazira, with proofreading from Gwendolyne and Elisabeth, the French translation has been updated. Jazira also reviewed the English translation, and submitted several grammar and spelling fixes there as well.
  • Fixed a bug where Increase Party Movement Speed and/or Casting Speed Outside of Combat [argent77] could add duplicate scripting to the main game script. This component now covers familiars and similar mod companions.
  • Fixed a bug where Enforce PnP Proficiency Rules on Dual-Classed Characters [subtledoctor] was borking kit ability tables
  • Increase Party Movement Speed and/or Casting Speed Outside of Combat [argent77] now covers casting speed and has been renamed to reflect this. It will now cover familiars and other mod companions like Grey the Dog
  • Change Cloakwood Mine Chapter End Change Trigger to Non-TotSC Behavior [plainab] was using the wrong values on EET and therefore not properly removing journal entries
  • Lightning Bolts Don't Bounce [Angel] needed an update to work on the 2.6 series of EE games due to some projectile format changes
  • NPCs Cannot Pass Doors no longer changes the door in the Spellhold dream sequence, as an NPC passing this door is required for the 'good' outcome of the dream
  • All Alter Weapon Proficiency System options will now preserve racial bonuses with weapons on EE games
  • Remove Racial Restrictions for Kits will now allow for non-human monks. Since non-humans do not have specific monk animations, they will re-use their cleric animations for monks. As halflings lacked a mage animation they would default to fighter animations when choosing a mage class; these now also use cleric animations. Wild mages and barbarians are also made available.
  • Remove Racial Restrictions for Single-Classes now includes a configuration-level option (see the cdtweaks.txt file) that will adjust the half-orc intelligence penalty from -2 to -1, to allow for easier dual-classing to mages (assuming an appropriate variant of Alter Dual-Class Restrictions is installed)
  • Fixed a bug with ToB-Style NPCs where NPCs could potentially show up with -1 XP
  • Move NPCs to Convenient Locations now also tries to catch any area-level variables in their scripting when they're moved, hopefully resolving an odd bug or two with other mods
  • Send BioWare NPCs to an Inn [DavidW/Zed Nocear] and Allow NPC Pairs to Separate were having some issues on BGT games, which should be fixed.
  • Send BioWare NPCs to an Inn [DavidW/Zed Nocear] now accounts for the Endless BG1 mod, which lets you hang around after the end of the campaign. It also added some custom variables to allow for other mods to restrict the inn options for story-related purposes.
  • Updated the Russian translation so that it would work on both the originals and EEs (thanks Andrey Balabokhin)
  • On oBG, Two-Handed Bastard Swords was also allowing scimitars and long swords to be wielded two-handed
  • Allow Yeslick to Use Axes now properly accounts for Multi-Class Grandmastery, if installed
  • If Allow Mages to Use Bucklers and Thieves to Use Small Shields [Angel] and Weapon Styles for All are both installed, mages should be able to access the Sword and Shield weapon style. However, this only worked if Weapon Styles for All was installed second of the two; these will now work together regardless of install order
  • The Happy Patch - Alter How Party NPCs Complain About Reputation was not quite covering all of the ways Shar-Teel could leave due to reputation if the BG1 NPC Project was installed
  • Alter Multi-Class Restrictions and Alter Dual-Class Restrictions now try to edit the appropriate strings in character creation to reflect the rule changes
  • Icewind Dale Casting Graphics [Andyr] and Baldur's Gate Casting Graphics [Andyr] now include casting sounds; on EE games they'll also use the nicer blended animations
  • Icon Improvements now has a special ground icon for drow chain, as the bright green elven chain icon really stood out in places like the Underdark. The green elven chain has also been toned down a bit.
  • Enforce PnP Proficiency Rules on Dual-Classed Characters [subtledoctor] now requires ToB due to a bug in WeiDU v247
  • EET uses slightly different BG resources that were being missed in a few components: Adjust Evil Joinable NPC Reactions was missing Edwin; NPCs Don't Fight was missing several conflicts; Unique Containers [Miloch] missed a few bags; Consistent Stats could miss a copy of Edwin and Minsc; Make Xan a Generalist Mage [Mike1072] could miss a copy of Xan. Related, Give Coran a Legal Dexterity Score of 19 also missed an SoD version of Coran.
  • Add Bags of Holding would fail to install on oIWD without the TotLM expansion
  • Shapeshifter Rebalancing [Weimer] now tries to patch the kit ability table of the Shapeshifter rather than simply overwriting it
  • Numerous typo fixes

v9

4 years ago

"Have you ever tried just turning off the TV, sitting down with your children, and hitting them?"

  • Expanded armor lists for the Allow Stealth and Thieving Abilities in Heavy Armor per P&P and Allow Arcane Spellcasting in Armor components to cover new mods; also added a compatibility fix for subtledoctor's mods
  • Updated Russian translation, courtesy of Saigon1983
  • Added Increase party movement speed outside combat component, courtesy of argent77
  • Unique Icons was assigning an IWD-icon to the Full Plate +2 that was obtainable via Wish; it will now use the same appearance as the other Full Plate +2
  • On EE games, Use BG Walking Speeds will now directly adjust the movement speeds of animations, rather than relying on mass creature patching
  • Due to its increased interface size, the portrait from Female Edwina would end up letterboxed on EE games. The existing portrait has been upscaled, so while it's no longer letterboxed it may be a bit blurry.
  • The various tweaks that add abilities to create a new item--Two-Handed Bastard Swords, Two-Handed Katanas, Two-Handed Axes, and some variants of Wear Multiple Protection Items--would not recharge after resting, contrary to the mod's claims. This is fixed.

v8

5 years ago

"I’m so embarrassed. I wish everybody else was dead."

  • Move NPCs to Convenient Locations would fail to move Eldoth on BGT installs; Shar-Teel would get moved to the right area with wrong coordinates on non-BGT installs
  • Deprecated Stackable ankheg shells, winterwolf pelts and wyvern heads as these items already get covered as part of the Increase Jewelry, Gem, and Miscellaneous Item Stacks (previously known as Increase Jewelry and Gem Stacks)
  • The algorithm for No Traps or Locks has been refined a bit as it was missing some trapped containers. It will also no longer remove locks for doors or containers which require a key.
  • BGEE already has the changes from Sensible Entrance Points by default, so it will now get correctly skippped for BGEE and EET games
  • Make party members less likely to die irreversibly requires some functionality only found in BG2 and EE games, and is now restricted as such
  • BG NPCs go to inns was being restricted on BG games in the Gnoll Stronghold; you can now send party members to inns from the Gnoll Strnghold as you would in BGEE/Tutu/BGT/EET
  • BG NPCs go to inns was also failing for some NPCs on EET games as it was patching their BG2 parting dialogues instead of their BG parting dialogues
  • Allow Yeslick to use axes could fail on BG installs as it tried to patch a BG2 file without checking
  • Fixed bug where some of the imported SCS components (such as BG NPCs go to inns) would fail due to a missing directory
  • The use of the variable library for BG/BGEE/Tutu/BGT/EET has been centralized.
  • Updated Italian translation
  • Fixed bug with Alter Weapon Proficiency System, specifically, the BG variants, where axes could end up with descriptions that listed the proficiency type for the item as "new_weap" or a wrong proficiency. The error was purely cosmetic and did not affect the axe's actual proficiency.