Tweaks Anthology Versions Save

The Tweaks Anthology is a WeiDU compilation of nearly 200 components of cosmetic changes, house rules, and other tweaks. Some of these were fan requests, others are needed changes, and others simply make dealing with the more irritating aspects of the game engine easier. Each component can be installed separately so the player can pick and choose only which ones they wish to install.

v7

5 years ago

"My life, and by extension everyone else's is meaningless."

  • Updated Chinese translation again; thanks angel_c4!
  • Fixed bug where Unique Containers (Miloch) was not being applied to Potion Bags in IWD/IWDEE/IWD-in-BG2 games due to a typo
  • Tried to make the text replacements for all of the Alter Weapon Proficiency System variants a little more robust when it comes to updating weapon proficiency text in item descriptions
  • The components Move Boo out of quick access and into Minsc's pack and Move NPCs to Convenient Locations: Move Alora to Gullykin were presenting the wrong component name in the installer
  • The original Viconia dialogue file in BG had a syntax error, which would prompt the Move NPCs to Convenient Locations: Move Viconia to South Beregost Road component to display a harmless warning when installed; this component now fixes the error when installed
  • The description for the Change Item Restrictions for Multi- and Dual-class Druids component has been clarified
  • Allow NPC pairs to separate now works for BG

v6

5 years ago

"But I don't like things that are scary and painful."

  • Updated Chinese translation; thanks angel_c4!
  • EET chapter numbers are now handled in a more uniform fashion
  • Give Every Class/Kit Four Weapon Slots wasn't working on IWDEE; thanks argent77 for the fix
  • Potion bags were not getting unique icons; thanks agris for the fix
  • The Anthology has now consolidated components from SCS and BG1NPC:
    • Send BioWare NPCs to an Inn is now expanded to cover all games with BG content (BGEE, BGT, Tutu, EET)
    • Added Make Individual Strongholds Available components
    • Move NPCs from Baldur's Gate is now expanded to cover Viconia and Shar-Teel, and each NPC can be moved individually
    • Invisible Cloak of Mirroring is renamed and no longer nukes animations for the associated spells, to better facilitate combat feedback
    • Assimilated Make party members less likely to die irreversibly; Allow BG1 NPC pairs to separate; BG1 NPCs go to inns; Allow Yeslick to use axes; Move Boo out of quick access and into Minsc's pack; Stackable ankheg shells, winterwolf pelts and wyvern heads; Ensure Shar-Teel doesn't die in the original challenge

v5

5 years ago

"Hey sexy mama, wanna kill all humans?"

  • Various components would fail to install on IWD2 since the underlying macros could fail for non-BG2 resources.
  • Another run has been made to get all options of Adjust Cromwell's Forging Time to work for all platforms.
  • The level 2/1 and 4/3 versions of Khalid in Make Khalid a Fighter-Mage (Domi) have been bumped slightly to bring his hit points in line with the other versions
  • Disable Non-Hostile Rest Spawns and Alter Hostile Rest Spawns will no longer fail on areas that lack rest spawn info.
  • Updated the Simplified Chinese translation, thanks to c4_angel!
  • Updated the French translation, courtesy of Isaya
  • Reputation Resets at Beginning of BG2 is no longer an option for EET games, as this is already the default for EET
  • Added new components: Death Cam, NPCs Cannot Pass Doors, Start New Games with Party AI Turned Off, No Depreciation in Stores, Disable Romances, and Accelerate/Decelerate Romances
  • Updated the fl#add_kit_ee.tpa library (for EE kits) to the latest version
  • Fixed a bug where Loosen Item Restrictions for Multi- and Dual-class Clerics and Change Item Restrictions for Multi- and Dual-class Druids could fail with a malformed 2da file.
  • Allow Cromwell to Upgrade Watcher's Keep Items now accounts for the formula changes introduced by Item Revisions
  • The greater werewolf form in Shapeshifter Rebalancing now receives the promised base THAC0 of 6
  • Various components, especially in the rules section, were being made available for IWD2 games even though they did not apply

v5_RC1

5 years ago

This is a test version for v5; see what you can break. Changelog:

Various components would fail to install on IWD2 since the underlying macros could fail for non-BG2 resources.

Another run has been made to get all options of Adjust Cromwell's Forging Time to work for all platforms.

The level 2/1 and 4/3 versions of Khalid in Make Khalid a Fighter-Mage (Domi) have been bumped slightly to bring his hit points in line with the other versions

Disable Non-Hostile Rest Spawns and Alter Hostile Rest Spawns will no longer fail on areas that lack rest spawn info.

Updated the Simplified Chinese translation, thanks to c4_angel!

Reputation Resets at Beginning of BG2 is no longer an option for EET games, as this is already the default for EET

Added new components: Death Cam, NPCs Cannot Pass Doors, Start New Games with Party AI Turned Off, No Depreciation in Stores, Disable Romances, and Accelerate/Decelerate Romances

Updated the fl#add_kit_ee.tpa library (for EE kits) to the latest version

Fixed a bug where Loosen Item Restrictions for Multi- and Dual-class Clerics and Change Item Restrictions for Multi- and Dual-class Druids could fail with a malformed 2da file.

Allow Cromwell to Upgrade Watcher's Keep Items now accounts for the formula changes introduced by Item Revisions

The greater werewolf form in Shapeshifter Rebalancing now receives the promised base THAC0 of 6

Various components, especially in the rules section, were being made available for IWD2 games even though they did not apply

v4

6 years ago

Several bug fixes, an updated French translation from Isaya, and a new component from argent77.

“This is the worst kind of discrimination there is: the kind against me!”

v3

6 years ago

Several bug fixes and an improved Chinese translation.

v2

6 years ago

Seven new components and a couple of new options for existing components as well as some fixes, most notable being better PSTEE detection.

v1

6 years ago

After a year of testing, prodding, setting installations on fire, and poking, v1 of the Tweaks Anthology is ready.

Beta_5

7 years ago

Changelog:

  • Wear Multiple Protection Items will no longer fail when patching items that have effects listed before abilities (thanks Nythrun, Ardanis, and Mike1072)
  • Improved EET compatibility (thanks K4thos)

Beta_4

8 years ago

Beta 4 Changelog:

Make Magic Shields Glow had two bugs preventing its installation; it would halt on games without an extended color palette (e.g. non-EE games or without 1pp) and would halt on shields without any colors set, such as IWD's Lyre of Progression

Unique Containers was supposed to be available for BGEE, but was omitted from the allowed platforms list for the component

The werewolf paws in Shapeshifter Rebalancing now get named explicitly

Move NPCs from Baldur's Gate will now be skipped if the SCS version of same is installed. The component will also skip NPCs already moved by similar somponents in the BG1 NPC Project, or skip the component altogether if all three have been moved already.

Change Experience Point Cap should now work on Siege of Dragonspear

Included workarounds for incomplete 25stweap.2da in Siege of Dragonspear and IWDEE for the various components that touch kits (Enforce PnP Proficiency Rules on Dual-Classed Characters and Expanded Dual-Class Options), though the next patches should take care of this. In general, the component should be more forgiving for incomplete files.

Remove Racial Restrictions for Single Classes and Remove Racial Restrictions for Kits will no longer allow non-human monks. Other races do not have monk animations so the engine tends to crash during character generation. Support for shamans has been added to both.

If Druids Use 3e Alignment Restrictions was installed after Shapeshifter Rebalancing, which is the likely install order, non-true neutral shapeshifter druids would not be able to use their symbolic paws.

On a suggestion from Sam., the component Stores Purchase All Item Types has been added.

Minimum Stats Cheat now lets you specify minimums for the six attributes individually.

Friendly Random Drops needed a few more fixes The 'Token Genie' was undead, meaning a cleric could turn or even chunk him. Items with charges should now be handled in a more robust fashion

The library for fixing kit.ids as part of should now be up to date for Expanded Dual-Class Options

The BG and IWD variants of Alter Weapon Proficiency System should now account for racial bonuses in the EE games

Sensible Entrance Points only modifies the Beregost entrance point for BG content on BGT games, as BGT already defines good entrances for the other areas.

Updated Italian translation, thanks improb@bile!