Spritejs Versions Save

A cross platform high-performance graphics system.

v3.8.2

1 year ago

Fix some bugs.

v3.6.0

4 years ago
  • Upgrade mesh.js to 1.x.
  • Optimize performance.

v3.4.0

4 years ago
  • Add smoothRange attribute to polyline.
  • Add SpriteSvg element.

v3.2.5

4 years ago
  • :art:Add typings for typescript.

v3.2.0

4 years ago
  • Custom shader.
  • Post processing channel.

v3.1.23

4 years ago
  • :tada: Add 3d support.
  • :bug: Fixed some bugs.

v3.1.2

4 years ago
  • 🚢 Support custom shaders.
  • 🐛 Fixed path's lineDash no effect bug.

v3.0.7

4 years ago
  • Fixed the bug that the sprite image did not display because the image was not loaded completely when preloading.
  • Fixed the bug that the cloud texture cannot be updated after meshNode's texture loaded.
  • Add ProtonJS examples.

v3.0.6

4 years ago
  • SpriteJS v3 released 🚀
  • Support webgl2/webgl rendering.
  • Performance greatly improved.
  • Fix support sprite-vue.
  • Optimized for protonjs.
  • Fixed label vertical position.

v2.16.0

5 years ago

features

  • Add displayRatio for Scene and Layer
  • Add enableCache attribute for all sprites
  • Allow append DOM Element into Scene

bug fix

  • Fix zIndex bug when appendChild or insertBefore
  • Fix .9 Background Image one pixcel bug
  • Fix resolveStates bugs