The missing tool to help you optimize your game
Wrote a small guide about how to use it
Sprite auditor its the tool to give you the visibility when optimizing your atlases for smaller binary size or performance, allowing you see what atlas are reused between multiple scenes, and what sprites are in use from that atlas, giving you the visibility to now only gain performance by making sure you are only using the right atlas on the right place, but also helping you see witch texture are in use that could be smaller.
Window / Analysis / Sprite Auditor
MenuRecord on Play
option enable.Unity 2018.4.0 or later versions
This package is available on OpenUPM: https://openupm.com/packages/com.brunomikoski.spriteauditor
To add it the package to your project:
Edit/Project Settings/Package Manager
Name: OpenUPM
URL: https://package.openupm.com/
Scope(s): com.brunomikoski
com.brunomikoski.spriteauditor
You can also add it directly from GitHub on Unity 2019.4+. Note that you won't be able to receive updates through Package Manager this way, you'll have to update manually.
https://github.com/brunomikoski/SpriteAuditor.git