In-game inspector and debugging tools for applications made with Unity3D game engine
In-game inspector, editor and interactive console for applications made with Unity3D game engine. It's designed for debugging and modding Unity games, but can also be used as a universal trainer. Runs under BepInEx5 and UMM.
RUE is available for different mod loaders in separate builds. They are largely the same, although BepInEx version is the most supported and has some extra features. If you don't already have to use a specific mod loader, BepInEx is recommended.
Note: If the plugin fails to load under BepInEx 4 with a type load exception, move RuntimeUnityEditor.Core.dll to BepInEx/core folder.
Arial.ttf
font is missing from the system (Unity UI default font, may be different in some games). This can happen when running a game on Linux with misconfigured wine..NET Standard
runtime used by default in more recent versions of Unity (because of missing features). There is no fix, the backend will have to be changed, possibly to Lua.git clone --recursive https://github.com/ManlyMarco/RuntimeUnityEditor
, VS 2022 can do it too).Notes:
git submodule update --init --recursive
on your local repository (if you have VS 2022 you can do it from the source control tab).You can support development of my plugins through my Patreon page: https://www.patreon.com/ManlyMarco