Step into the worlds of Shadertoy with an Oculus Rift.
Built against SDK 0.1.3 for use with the first consumer release of Rift. Handles Oculus remote and Xbox controller input.
Using the compositor and up to date with Oculus SDK 0.8. Hydra support has been removed. Added snap turn.
Added handicam feature: rendering the view from the right Hydra controller to a new UI pane.
Updated Xbox controller layout per this thread with a more modern mapping and added mouse control to in-world tweakbar.
Includes an in-world AntTweakbar with keyboard, mouse or Hydra interactivity and some exposed shadertoy parameters to tweak.
Built against OVR SDK 0.4.4. The latest as of January 7, 2015.
Includes Xbox controller support with resolution adjustment using right analog stick.
Built against OVR SDK 0.4.4. The latest as of December 2014.
Includes new key bindings for manual render target size and cinemascope adjustment as well as number of new shaders.
Built against OVR SDK 0.4.3. The latest as of November 12, 2014.