RiftRay Versions Save

Step into the worlds of Shadertoy with an Oculus Rift.

3.1.0

8 years ago

Built against SDK 0.1.3 for use with the first consumer release of Rift. Handles Oculus remote and Xbox controller input.

3.0.1

8 years ago
  • Many more tweakbar controls
  • Restored config file, animated thumbs, panes as portals
  • 17 new shadertoys

3.0

8 years ago

Using the compositor and up to date with Oculus SDK 0.8. Hydra support has been removed. Added snap turn.

2.3

8 years ago

Added handicam feature: rendering the view from the right Hydra controller to a new UI pane.

2.2

9 years ago
  • Shader resolution independent of Tweakbar resolution
  • Update for OVR SDK 0.5.0.1
  • Save and restore variables from settings file
  • Pitch and Yaw controls
  • More mouse controls
  • Dismiss HSW on Hydra and gamepad presses
  • Joystick hotplug support
  • Fulldome rendering

2.1.1

9 years ago

Updated Xbox controller layout per this thread with a more modern mapping and added mouse control to in-world tweakbar.

2.1

9 years ago

Includes an in-world AntTweakbar with keyboard, mouse or Hydra interactivity and some exposed shadertoy parameters to tweak.

2.0.3

9 years ago

Built against OVR SDK 0.4.4. The latest as of January 7, 2015.

Includes Xbox controller support with resolution adjustment using right analog stick.

2.0.2

9 years ago

Built against OVR SDK 0.4.4. The latest as of December 2014.

Includes new key bindings for manual render target size and cinemascope adjustment as well as number of new shaders.

2.0.1

9 years ago

Built against OVR SDK 0.4.3. The latest as of November 12, 2014.