A map and tileset editor for pokecrystal, pokered, and projects based on them. Written in C++ with FLTK.
tilepal
, tilecoll
, and RGB
in .asm/.pal fileswarp_event
stilecoll
, and RGB
in .asm/.pal fileswarp_event
sDARKNESS
palette for Flash darknessDARKNESS
palette for Flash darknessLoadMetatiles
wraps around past 128 blocks" pokecrystal bugdata/maps/objects/
instead of data/mapObjects/