A Library for Point And Click Adventures
ALPACA (short for "A Library for Point And Click Adventures") is a game engine for adventure games and interactive comics. It's written in C++ and can easily be scripted in Lua.
ð Documentation ðŪ Example Game ðŠ Windows Build
All these tools are managed by a Python asset pipeline with file watchers for fast reloading of changes into the game.
Scene one of demo project
Project setup and Lua interface documentation
Everything in ALPACA is organized in scenes. And we already provide two demo scenes, you can easily modify. The scene is defined in the data-src/scenes/test_chamber_one.json file.
{
"items": [
{"spine": "banana", "x":"330.0", "y":"400.0", "scale": 0.3, "skin": "normal"},
],
"backgroundMusic": "audio/ingame-action.ogg",
"background": {"spine": "scene1"},
"zBufferMap": null
}
In this demo scene you have a background and one item. You can change the x and y coordinates of the item or duplicate it.
If you want to add a new item, you first have to create a new Spine project and save it in date-src. More details in the docs.
If you want to create a third scene, you just have to create a new file or duplicate the test_chamber_one.json and change it to your needs.
cmake -H. -Bbuild -DCMAKE_BUILD_TYPE=Debug
cmake --build build
Install Visual Studio Community and please make sure to select Desktop development with C++ while installing.
Then you only need to choose Open a local folder and open the ALPACA folder. Visual Studio will automatically run CMake and you can choose pac.exe as target and press F5 to build and start the game.
If you need help setting up your first project or want to talk about your game. Book a time slot with the developers of ALPACA at calendly ðĐðŠðŽð§ or mail me at [email protected] ðĐðŠðŽð§
Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.
Please make sure to update tests as appropriate.