Adds input boxes to Phaser like CanvasInput, but also works for WebGL and Mobile, made for Phaser only.
the API of the objects is the same as before but the namespace changed. We decided to remove the Fabrique namespace, and house the plugin in it's own (PhaserInput). so: Fabrique.Plugins.Input becomes: PhaserInput.Plugin
and all other references of Fabrique.Plugins can be replaced with PhaserInput. If you are still unsure how or what, both the example and the readme have been adjusted to work with the new namespace.