A path tracing demo using hardware accelerated ray tracing in Unity
This demo implements a Monte Carlo Path Tracing technique using hardware accelerated ray tracing support in Unity. There is no rasterization based rendering in the demo and a render pipeline is not used (the Camera doesn't render any geometry).
When in Play Mode, hold right mouse button down and use WASD keys to navigate through the scene. Convergence is reset when the view changes.
Alan Wolfe (@Atrix256 on Twitter) for his blog about computer graphics. The demo was inspired by the series of 3 blog posts: