The automation tower defense RTS
The first Erekir build is finally here.
This is a massive update that brings with it an entirely new planet - Erekir - with a completely new tech tree. It would take too long to list all the changes and additions in this build, but here are the highlights:
The old command center and formation mechanics have been replaced with a 'RTS' command system. On desktop, holding [Shift] places you in 'Command Mode', which gives you RTS-like control over your units. Left-click to select groups of units, and right-click to order them to locations or targets.
Note that there is currently no way to RTS-control builder/support units present on Serpulo, like Poly or Mega.
Please keep in mind that the Erekir campaign is still completely unfinished, and covers less than half of the tech tree. While Erekir is nearly completely in terms of block/unit content, most things not covered in the campaign are completely unbalanced, and should be treated as such! Damage/speed/reload/etc values of end-game content are essentially untested placeholder values.
For an introduction to the new systems introduced in this build, play the campaign first. The content added in this update has not been properly tested in custom maps or PvP yet.
Yes, it's over now. This release should be identical to build 135.
If you'd like to play the April Fools game after the event, you can still download its executables on the Animdustry releases page: https://github.com/Anuken/animdustry/releases
Source code (and any future changes) can be seen here: https://github.com/Anuken/animdustry
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While this version is technically network-compatible with 132, it has significant behavioral differences that warrant a new release. I would rather not see massive desyncs on outdated servers.