Mindustry Versions Save

The automation tower defense RTS

v146

8 months ago
  • Fixed a variety of issues with unit & block cost multiplier rules
  • Fixed many various crashes
  • Fixed various Steam achievements not triggering
  • Fixed pathfinding not being able to path through solid enemy blocks
  • Fixed naval units sometimes attempting to pathfind through land
  • Fixed game data not exporting with large saves on iOS
  • Fixed water tiles with space background resulting in a black background
  • Fixed internal legacy blocks being logic constants
  • Fixed power node double-click leading to interaction rate limit triggering
  • Fixed units sometimes being unkillable
  • Fixed units with long paths sometimes recalculating forever
  • Fixed serious issue with player units getting bugged in certain maps with puddles
  • Fixed Neoplasia reactor sometimes not exploding
  • Fixed units randomly dying when hitting corners
  • Fixed piercing bullets permaturely hitting blocks "under" bullets
  • Fixed missiles dealing double damage to units
  • Fixed FPS not limiting accurately
  • Added setting to disable all lighting
  • Added logic unit autoPathfind command (default wave pathfinding)
  • Made logic unbind command set @unit to null
  • Made "any" environment accessible outside of sandbox
  • Made payload loaders no longer accept inputs from payload unloaders
  • Added logic sensors for shields, content ID (inverse of lookup command)
  • Added logic particle effect instruction
  • Added logic sync instruction
  • Setting factory output points now updates "last accessed"
  • Disabled team switching menu in multiplayer outside of sandbox/PvP
  • Decreased canvas block silicon cost slightly
  • Scathe ammo usage decreased to 15
  • Buffed Precept unit

v145.1

10 months ago
  • Fixed a mobile crash when placing blocks
  • Fixed adding schematic icon tags breaking the game
  • Misc pathfinding bugfixes; units should not get stuck moving backwards
  • Legged/insect units should no longer pathfind around solid blocks they can step over

v145

10 months ago
  • Fixed logic icons for certain content being squished
  • Fixed a freeze caused by stack routers
  • Fixed Base AI not working sometimes
  • Fixed mods not being able to override UI images
  • Fixed map flags added in objectives not syncing
  • Fixed a crash related to editing canvases
  • Added votekick reason option, made votekicks cancel-able by admins (contributed by @frieda666)
  • Added button for admins to switch player teams
  • Added past player names / IPs to player trace info
  • Added fill erase mode to editor
  • Added option to adapt UI to Macbook notches (contributed by @alxgsv)
  • Made Serpulo attack sectors not invade nearby sectors while you are attacking them
  • Various improvements to the schematics UI (Contributed by @JniTrRny)
  • Starting unit command can now be selected in reconstructors
  • Units now retain their last command when controlled and un-controlled by players

v144.3

11 months ago

This is a hotfix release to fix some startup crashes.

  • Fixed various crashes related to mods
  • Fixed hail using incorrect heat sprite
  • Fixed disabled payload conveyors still moving units on them
  • Added new scorch sprite (Contributed by Fox1va_)

v144.2

11 months ago
  • Fixed Mindustry consuming ~44mb more RAM on startup than v6 did - this will fix random out-of-memory crashes on many low-end phones
  • Fixed logic blocks not re-enabling blocks when unlinking from them
  • Updated various Serpulo turret sprites/animations (Contributed by several community members on Discord)
  • Re-added the base builder AI rule and enabled it in the existing custom game attack/PvP maps
  • Buffed Tecta unit
  • Made file chooser on Linux now use Zenity when possible
  • Improved schematics used in base generation on Serpulo (Contributed by @BlueWolf3682)
  • Various minor improvements to modding API

v144.1

11 months ago
  • Fixed Erekir missile units committing suicide after shooting (amazing I know)
  • Reverted new gas sprites (too wacky)

v144

11 months ago
  • Fixed "any" environment button not enabling
  • Fixed a crash related to an experimental rule being enabled on certain servers
  • Fixed lag caused by sorters updating minimap very quickly
  • Fixed Serpulo generated bases sometimes having unlinked power nodes
  • Fixed JSON planets/sectors/status effects not having a mod name prefix - this may break bundles
  • Fixed invalid liquid consumption stats on plasma bores
  • Doubled max schematic size
  • Canvas blocks now show their image preview in the schematics dialog
  • Newly created maps and schematics now use the provided name as a filename instead of random numbers (Limited to alphanumeric characters)
  • Added camera rectangle to map view, right-click to move the camera [Desktop]
  • Added building damage indicators to minimap
  • Added logic pathfind instruction - supports arbitrary coordinates
  • Added unit health multiplier rule
  • Added map 'ends after wave' rule (Contributed by @JniTrRny)
  • Added search bar for wave UI (Contributed by @JniTrRny)
  • Added new Erekir gas and liquid sprites (Contributed by @stacktrace-error)
  • Added functionality to make overlays/floors place-able in mods (or servers with the revealedBlocks rule edited)
  • Added piston regions to blocks that did not have them (Contributed by @MEEPofFaith)
  • Added search bar to custom game menu
  • Added 'rebuild area' button to mobile - note that the mod scheme-size V2.7.54 breaks this functionality - disable or update it to use this feature properly!
  • Improved server list UI

v143.1

1 year ago
  • Fixed startup crash when changing UI scale to 5%
  • Fixed network error when calling world logic explosion instruction with a null team
  • Fixed sector background simulation not taking into account builder/repair units
  • Fixed server-side network error when placing certain large logic schematics
  • Fixed force projector hitbox being a square
  • Fixed blank weapon stat boxes for certain units
  • Fixed various regressions from last release (batteries being broken in mods, server menus not closing...)
  • Added support for multi-barrel recoil in mods (Contributed by @MEEPofFaith)
  • Made duo barrels move separately when shooting
  • Improved stat display for various blocks (Contributed by @JniTrRny)

v143

1 year ago

there is no funny

  • Fixed some keybinds missing translations
  • Fixed a long-standing pathfinding issue of enemy wave units exhibiting "confused" behavior in certain maps
  • Fixed a server exploit that allowed users to block others from connecting
  • Made entity sync network errors log a warning instead of forcibly disconnecting clients
  • Made server list show multiple servers per row on wide screens
  • Misc fixes to Steam lobby system; you can now set a name/color when hosting
  • New UI for turret/unit weapon stats in core database (Contributed by @MEEPofFaith)
  • Improved support for modded planets with different radii (Contributed by @Pasu4)
  • Added support for cloudMesh: and HexSkyMesh as a type for planets in JSON mods
  • Added world logic setProp instruction - while unfinished, this instruction allows world processors to set attributes of buildings and units, like health or items stored
  • Added server Call#textInput method for getting text input from players (Contributed by @Darkness6030)
  • Added server Call#followUpMenu method for showing menus that replace the last shown menu without an animation (Contributed by @Xasmedy)

v142

1 year ago
  • Actually fixed host research not syncing to clients correctly (for real this time)

  • Fixed Steam workshop maps displaying an error upon update attempt

  • Fixed sublimates targeting ducts but being unable to hit them

  • Fixed sandbox displaying as survival with Discord integration

  • Fixed certain blocks not displaying placement efficiency on mobile

  • Fixed repair turrets incorrectly displaying status as red when not targeting

  • Fixed 'hidden' content (planets, etc) displaying in list of mod content

  • Fixed several crashes

  • Fixed Oct shield break effect being hexagonal

  • Improved mod dependency resolution (Contributed by @Phinner)

  • Buffed Conquer slightly, nerfed Collaris range slightly

  • Made Disrupt/Quell no longer target air units

  • Added a boost toggle command for units that can support it (nova, etc) - keep in mind that these units cannot shoot when flying, and will not try to find a landing position if blocked

  • Decreased frequency of save events on dedicated server; may fix some player connection performance issues