The automation tower defense RTS
@unit
to nullThis is a hotfix release to fix some startup crashes.
there is no funny
cloudMesh:
and HexSkyMesh as a type for planets in JSON modsActually fixed host research not syncing to clients correctly (for real this time)
Fixed Steam workshop maps displaying an error upon update attempt
Fixed sublimates targeting ducts but being unable to hit them
Fixed sandbox displaying as survival with Discord integration
Fixed certain blocks not displaying placement efficiency on mobile
Fixed repair turrets incorrectly displaying status as red when not targeting
Fixed 'hidden' content (planets, etc) displaying in list of mod content
Fixed several crashes
Fixed Oct shield break effect being hexagonal
Improved mod dependency resolution (Contributed by @Phinner)
Buffed Conquer slightly, nerfed Collaris range slightly
Made Disrupt/Quell no longer target air units
Added a boost toggle command for units that can support it (nova, etc) - keep in mind that these units cannot shoot when flying, and will not try to find a landing position if blocked
Decreased frequency of save events on dedicated server; may fix some player connection performance issues