Mindustry Versions Save

The automation tower defense RTS

v141.3

1 year ago
  • Fixed host research not syncing to clients correctly
  • Fixed clients being able to open research dialog
  • Fixed a crash with certain mods
  • Fixed "consumer-less" modded blocks always being at 100% efficiency

v141.2

1 year ago
  • Fixed Sublimate not working correctly
  • Fixed Spanish language having corrupted letters
  • Fixed server chatSpamLimit config having wrong value

v141.1

1 year ago
  • Fixed some new crashes
  • Reverted addition to env mapping due to instability - do not use the Env#add method, it will not work correctly

v141

1 year ago
  • Fixed many various crashes
  • Fixed world message being replaceable
  • Fixed various Serpulo sectors having no waves
  • Fixed inaccessible resources under blocks appearing in sector resources info
  • Fixed units following wrong team when assisting
  • Fixed liquid puddles not syncing in multiplayer
  • Many other minor bugfixes
  • Improved loading speed of maps with many power graphs
  • Improved performance of entity removal (should make effects/bullets less laggy)
  • Made Oct shield an octagon
  • Made block statuses flash when low on power/liquid instead of staying green
  • Disabled campaign research/state syncing across multiplayer due to confusion - campaigns should be completely separate now
  • Decreased Scathe fog uncover range (75% of range -> 40% of range)
  • Increased Quell build cost
  • Nerfed Locus, buffed Vanquish, Conquer, Cleroi
  • Added rule for unit crash damage

v140.4

1 year ago
  • Fixed some placeholder/unfinished sector descriptions in many languages
  • Fixed payload blocks rotating to face unit direction
  • Fixed duplicate UUIDs being allowed on servers in certain circumstances
  • Fixed some minor crashes
  • Fixed incorrect shoot speed multiplier display for blocks
  • Fixed certain Erekir resources being unlocked while on Serpulo (although the tech tree items are still shared)
  • Fixed commanding all unit factories triggering rate limit on servers
  • Many other small bugfixes
  • Increased long tap duration on mobile for less annoying accidental payload pickup
  • Made most turrets target conveyors/ducts/etc again

v140.3

1 year ago

7.0, an update that has been in development for more than 1.5 years, is finally here.

As with earlier major updates, there are too many changes to list in a single changelog - these are just the highlights.

  • An entirely new planet - Erekir - with its own campaign, tech tree, units and blocks
  • 100+ new blocks to research
  • 18 new units for Erekir, 5 new naval support units on Serpulo
  • Tanks, hovercrafts, insectoid walkers and more
  • 10 new turrets
  • Entire new systems for transporting power and items on Erekir
  • A new, more direct system of commanding units to move to specific locations and attack enemies

Special thanks to the community members who helped create maps for use in the campaign:

  • Mechanicalfish
  • ThatOneBepis
  • hhhi17

Note: Server-wise, this release should be compatible with beta 140.x versions.

v140.2

1 year ago

This is a minor bugfix patch, intended to be the last beta release before 7.0 is fully available.

  • Fixed minimap block colors not updating on servers with fog enabled
  • Fixed some screen bounds issues on mobile
  • Fixed some unit targeting issues relating to fog
  • Fixed units piling up at last core in Origin sector
  • Fixed coastline unlocking too early on Serpulo
  • Minor improvements to campaign completion dialog
  • Added basic descriptions to Coastline/Naval Fortress
  • Made canvas blocks blend together seamlessly
  • Various improvements to display of stats/multipliers (Contributed by @MEEPofFaith)

v140.1

1 year ago

This is a hotfix for block targeting and Steam achievements.

  • Fixed blocks on Serpulo not being targeted by units/turrets
  • Fixed ability descriptions for some Erekir units
  • Fixed several Steam achievements not triggering correctly
  • Fixed various crafter lights flickering
  • Fixed BuildingBulletDestroyEvent not firing (API fix)
  • Buffed Shockwave Tower range and reload slightly
  • API change: Removed GameState.serverPaused, you can set to State.paused instead now
  • Removed screenshots from game data export
  • Added heat icon to stats for easier differentiation
  • Added extra hint about building cores to Basin nuke warning

v140

1 year ago

This version can be considered a pre-release. The Erekir campaign is complete, and now has a final sector. With the release in 10 or so days, all that remains is bugfixes and balancing.

  • Fixed canvas being available on Serpulo
  • Fixed RTS AI targeting unreachable locations and thus piling up units more than necessary
  • Fixed tanks not applying crush damage on servers
  • Made RTS AI target more structure types
  • Made Scathe turret only reveal fog in a fraction of its range - a spotter is required for more range
  • Made tank assembler require cyanogen
  • Hosts can now pause in multiplayer (this does not affect headless servers)
  • Misc unit balance
  • Decreased cost of T2/3 Erekir cores significantly
  • :emojis: for blocks in chat now automatically get replaced when typing on desktop (try :router:)
  • Added new achievements - these have NOT been tested yet, and some will be broken! [Steam]
  • Added 'rebuild selection' key - holding B (default) and dragging in an area will add ghost blocks to your build queue (Desktop only)
  • Added a packet rate limit for servers - sending packets too fast will get you blocked/kicked
  • Added a default max player limit for servers
  • Added a message block for Erekir (yes it's literally just a recolor, I had no better ideas)
  • Added a unbreakable message block for mapmakers
  • Added a keybind to select all units while in command mode (G by default)
  • Added support for selecting multiple unit factories at once (still no area selection yet)
  • Stretched out 'landing' sound to sync with core landing - yes, very lazy, I wil make a new one at some point
  • Increased speed of block constructors slightly

Campaign:

  • Improved hints for Onset
  • Reduced research costs for most blocks
  • Added neoplasm to tech tree
  • Fixed objectives still continuing after capture
  • Fixed sectors across Erekir/Serpulo updating or preventing launch when they shouldn't
  • Added 'abandon' button in pause menu for easier access
  • Added Ground Zero tutorial (Original implementation by @MEEPofFaith)
  • Added several new Erekir maps
  • Added (WIP) final map completion dialog
  • Removed Interplanetary Accelerator from Serpulo research (it has no use)

v139

1 year ago

v7 is now moving into the beta stage. The campaign system has been (mostly) stabilized, and all that remains in terms of content is approximately 5 more Erekir maps.

  • Fixed neoplasm being incinerated when contacting slag-bearing blocks

  • Fixed tank units not working correctly in mods

  • Fixed ground units moving too "smoothly" around corners

  • Misc balancing

  • Made Corvus and Vela no longer stop to shoot when commanded to a target

  • Made internal 'Canvas' block show up on Erekir - not particularly useful, but some may find it interesting

  • Made liquid tanks/containers solid and targetable by turrets again

  • Made mirror filter support increments smaller than 45 degrees (contributed by @hortiSquash)

  • Made neoplasm slightly more dangerous / spread faster

  • Removed the 'unit ammo' rule from custom game selection - this rule never worked properly on Erekir, is not balanced, and is seldom used

  • Improved planet selection UI

  • Improved item/block selection UI in certain blocks (contributed by @MEEPofFaith)

  • Added Heat Router block (Code contributed by @l-Luna, sprites by @kapzduke)

  • Added unit cost multiplier rule (Code partially contributed by @Ilya246)

  • Misc improvements to AI behavior in "RTS" maps

  • Mixed tech is now disabled as an option in new maps; the two tech trees are not meant to be used together - no, I will not be changing this back

  • API change: Made Separator class use a drawer field like GenericCrafter

  • Added several new maps [Campaign]

  • Added first-time planet/campaign selection dialog [Campaign]

  • Made 'global items' of Erekir and Serpulo separate [Campaign]

  • Removed Tantros from solar system, visually [Campaign]

  • Removed shield breaker block [Campaign]