Mindustry Extra Utilities Mod Versions Save

Now start adapting to the new version

1.1.5.x_or_2.4.x

1 month ago

Happy April Fool's Day

  • Nothing special, April Fool's Day update
  • Can automatically detect whether April Fool's Day has arrived
  • Perhaps the server will use this version

1.1.5.8

What's New?

  • Bloons TD6! Sorry, it's not. I have added two new mine towers that can be used to deploy landmines on the tower defense road. Automatically obtain item consumption from the core. image image

also! data adjustment and bug fixed.

  • Fixed the issue where Crystal Tower caused the original buff to be misaligned when adding buffs to other mods (this means that maps with Crystal Tower will not be able to enter after this update). The mods' maps have been updated

1.1.5.x

6 months ago

Update log 1.1.5.0

News:

  • Add a super Boss, currently not available yet, players cannot create it. 3605415756
  • All Fuse turret bullets are synchronized, compatible with other mods, and two new bullets are added image image

Optimize:

  • Optimization section using new Position.

Adjust:

  • Divine's bulle reduces damage and increases cost.
  • Ek's unique turrets health increase.
  • The option to override unit attributes is independent and disabled by default. You can view and adjust it yourself in the settings. image

Fix some bugs

1.1.5.0-mix

  • Fix the graphite bullet flash back bug.

Update log 1.1.5.1

  • guiY's sandbox mod has been removed.

  • Change the random item source to a random source. image image

  • Added random message display. image

  • Fixed some bugs.

Update Log 1.1.5.2

Adjustment:

  • Adjust the positions of difficult mode suffixes, plugin mode suffixes, and random message suffixes, and adjust the difficult mode.
  • The cost of quantum illusion has significantly increased, with special effects modification and sound modification.
  • T6 mech bullet splitting sound effect modification, reduced sound.
  • Extinction Bullet Special Effect Fine Adjustment.

New:

  • Industrial silicon furnace image

  • A new zone, BOSS makes its debut.

  • New memory bank, replicable memory library.

image
  • New random messages.

Other:

  • Fix some bugs and optimize some code.

WTMF(What This May From)

preview

1.1.5.3

  • Data trimming.

1.1.5.3+

  • Emergency repair of bugs that crash in plugin mode

1.1.5.4

  • Widespread data weakening and strengthening.
  • Optimization of color flow effect.

1.1.5.5

  • Redo the attack method of the Last Prism. QQ20240311-152910@2x

1.1.5.6

  • Add Mana Sickness for Last Prism QQ20240311-152852@2x

  • Increase the item capacity of the Lighten Alloy Crafter

这里是中文

EU已经过去3年了,感谢各位的陪伴,

下面是详细的数据参考

更新日志1.1.5.4

加强

  • 光金反应堆发电量提高100%+
  • S光金厂效率翻倍
  • 星灭新增锁血机制

削弱!

  • 圣光伤害-20,冷却只吃水124%
  • 喜庆弹射器MK2,冷却只吃水134%
  • 菲亚梅塔无法被超速
  • T2雷光炮造价加入合金,T3雷光炮造价加入光金
  • 高射炮伤害-100
  • 地热反应堆启动后持续掉血
  • 地热网格发电每格22,不可超速
  • T2火焰炮和霰弹枪造价加入钛,霰弹枪移除硅子弹,取代为相位物子弹
  • 量子领域格挡受伤系数提高,加速系数降低
  • T2钍反应堆发电降低至1800,冷冻液消耗提高至3
  • 部分造价修改
  • 光金反应堆防爆模式触发爆炸

优化

  • 彩虹流动效果优化,内存占用降低

1.1.5.6重新做了终极棱镜的攻击效果,给他加了一个魔力病;提高了光束合金制造厂的物容,防止爆红

1.1.4.x

7 months ago

1.1.4. x

Major Update Log 1.1.4.0

New:

  • ET6 Mech (Painter: Hua Yang)

  • ET6 Mech is equipped with new traction beam weapons, lightning lasers, and space cracks image

  • Added back T6 air support

  • Added a new state (Painter: Cry0flu1d)

  • T6 air support added new capabilities, basically rewriting the original image

Data adjustment:

  • The damage of Asphyxia's laser is reduced, and the speed of sap bullets searching for enemies is increased, which has rewritten the class for laser, making it smoother and more beautiful
  • Reduced basic power generation of thermal network generators by 45->36
  • The efficiency of the stone extractor has been improved by 90->30, while slightly increasing the cost
  • Due to changes in the produce mode of quantum illusion, its cost has been reduced

Map modification:

  • ET6 Ship texture modification (Painter: Carrot) image

  • Modification of the sprite of the large spore compressor (Painter: Cry0flu1d)

Other:

  • mod's laser lightning has set its own damage assessment
  • mod units with automatic control weapons (similar to point defense and healing) have set up automatic correction.

Details:

  • Some did not have the ability to translate
  • Fixed ET6 tank track issue and set cooling display for the main weapon of ET6 Ship
  • Partial cast changed to module variable
  • Fix some bugs

1.1.4.1

New

  • Unit Support Beacon
  • Turret Depot

Changes

  • The explosion damage of the Tera is reduced, and the explosion provides advanced buffs for nearby friendly forces
  • Naval support Explosion will kill units and buildings below 4% of their health during an attack

1.1.4.2

  • Yes, I accidentally misplaced the ET6 mech with the wrong technology
  • Modified the size of the mod's logo

1.1.4.3

New:

  • Antimissile device

Reset and Adapt:

  • Anti aircraft gun reset
  • mini swarmer
  • T2 swarmer
  • mini sp

Modification:

  • Maximum weakening of Fiameta
  • Anti missile missiles no longer remove bullets but actively detonate them
  • Modification of Holy Light Ballistic Effect
  • The trajectory and quantity of bullets splitting in the main gun have been modified, and the actual output remains unchanged
  • T6 Air penetration no longer decreases, maximum penetration increased to 6, and energy field damage increased
  • The liquid node of the item is no longer actively connected, and can be placed for automatic and manual connections. The connection mode is changed, and double clicking will clear the connection status

Repair

  • Fixed a bug where small triangles appeared at the end of some curved renderings due to the use of special lightning
  • Fix some other issues

1.1.3.x

7 months ago

1.1.3.0

Major updates

  • Add two T6 units for Ek Only

  • T6 tank image

  • T6 ship image

  • Units that are not being controlled by players in the Domain

  • Partial unit data augmentation

  • Partial data changes and bug fixes

1.1.3.1

  • Second optimization of CtrlMissile synchronization
  • Reduce the manufacturing process of T6 units
  • Enable the constructor to manufacture buildings of its size that can be manufactured in E or S environment

-fix

  • fixed the crash of Domain, when have no player

1.1.3.2

  • Optimize the quantum illusion UI interface, where you can click on the unit to view it, and display that the unit belongs to T(ier) from the EU perspective
  • *Modify the quantum illusion consumption method, which means that it may cause the map with quantum illusion to crash. You need to first use the old version to remove it before entering
  • Fix the problem of burrs on T6 tank tracks
  • Modify the original EK payload transfer to 3.25 block ²
  • Modify the synthetic formulas of two ET6 units and strengthen the ET6 ship

1.1.2.3

9 months ago

Extra Utilities v 1.1.2.0

  • Add back T6 naval support
  • Add a Wall Breaker
  • Data repair and adjustment

v 1.1.2.1

  • Fixed the issue of sprite errors in specific situations of guiY's missiles
  • Fixed a bug where the anti missile system lost its ability at low fps

v 1.1.2.2

  • added a Core Storage Manager , just check the logs
  • Increase the maximum efficiency of E-star's lighten alloy to 300%
  • Modify the pricing of javelins
  • Partial numerical adjustments and bug fixes
  • Special addition of mod specific cursor

v1.1.2.3

  • Fiammeta adds the Lightin alloy Bullet, which has a completely independent attack mode and optimizes the special effects of the surge alloy Bullet
  • Newly added large electric heater, output and other issues will be modified after the next version testing
  • The cost of most high-order turrets has increased, and the suppression area of Core Storage Manager has expanded
  • Fix the bullet ghosting problem caused by Narwhal's faster attack speed in the field
  • Fixed out of sync issue with Breaker in multiplayer games
  • Display the module version to cover all modules. After loading the EU(Extra Utilities) mod, click on any mod to view its version number

1.1.2.x

9 months ago

Extra Utilities v 1.1.2.0

  • Add back T6 naval support
  • Add a Wall Breaker
  • Data repair and adjustment

v 1.1.2.1

  • Fixed the issue of sprite errors in specific situations of guiY's missiles
  • Fixed a bug where the anti missile system lost its ability at low fps

v 1.1.2.2

  • added a Core Storage Manager , just check the logs
  • Increase the maximum efficiency of E-star's lighten alloy to 300%
  • Modify the pricing of javelins
  • Partial numerical adjustments and bug fixes
  • Special addition of mod specific cursor

v1.1.2.3

  • Fiammeta adds the Lightin alloy Bullet, which has a completely independent attack mode and optimizes the special effects of the surge alloy Bullet
  • Newly added large electric heater, output and other issues will be modified after the next version testing
  • The cost of most high-order turrets has increased, and the suppression area of Core Storage Manager has expanded
  • Fix the bullet ghosting problem caused by Narwhal's faster attack speed in the field
  • Fixed out of sync issue with Breaker in multiplayer games
  • Display the module version to cover all modules. After loading the EU(Extra Utilities) mod, click on any mod to view its version number

v1.1.2.4

  • Multiple numerical adjustments, adding two new buildings
  • Partial special effects optimization, improvement of some attack methods
  • Please check the update log for specific additions. Thank you for playing

v1.1.2.5

image image

1.1.2.2

9 months ago

Extra Utilities v 1.1.2.0

  • Add back T6 naval support
  • Add a Wall Breaker
  • Data repair and adjustment

v 1.1.2.1

  • Fixed the issue of sprite errors in specific situations of guiY's missiles
  • Fixed a bug where the anti missile system lost its ability at low fps

v 1.1.2.2

  • added a Core Storage Manager , just check the logs
  • Increase the maximum efficiency of E-star's lighten alloy to 300%
  • Modify the pricing of javelins
  • Partial numerical adjustments and bug fixes
  • Special addition of mod specific cursor

1.1.1.0

11 months ago

Unscheduled update, version 1.1.1.0

  • New item - stone, indirectly providing the demand for obtaining sand and other materials in the early stage
  • Two new turrets, powerful and effective
  • Fixed some bugs and adjusted data

1.1.0.6

11 months ago

Extra Utilities 1.1.0.6(Adapt updates)

  • Adaptive game version 144.3
  • Two new turrets have been pre updated (they can only be used in sandbox mode)

1.1.0.5

1 year ago

EU-1.1.0.5 (Major Update)

Block addition:

  • Newly added Reinforced Vaccum Pump
  • New Quantum Domain Projector, and its corresponding sandbox version
  • Newly added Crystal Tower (currently Type 1) to prepare for tower defense maps, exclusive to the editor

Add boss

  • Slim

Add two tower defense maps

Large area data adjustment

  • Reduction in production capacity of Wind-Network Generator and Wetland-Network Generator
  • Mandatory maximum armor is 80
  • Hades Armor 25->40, Nebula Armor 17->32, Asphyxia Armor 19->38, Apocalypse Armor 22->45, Nihilo Armor 26->43
  • Sancta Trigger Condition - Check 80 armor (it has been forced not to trigger)
  • Minor adjustments to some values

Bug fix

  • Fixed bug about guiY turret

Sensory optimization

  • EU update log adjustment can be directly displayed in the settings (it can also be restored to display)
  • The mod version can be displayed in the mod description (this may cover all modules in the future)

Other parts may be available in the update log

Thank you for playing this mod back