Mindustry Extra Utilities Mod Versions Save

Now start adapting to the new version

1.1.0.5

1 year ago

EU-1.1.0.5 (Major Update)

Block addition:

  • Newly added Reinforced Vaccum Pump
  • New Quantum Domain Projector, and its corresponding sandbox version
  • Newly added Crystal Tower (currently Type 1) to prepare for tower defense maps, exclusive to the editor

Add boss

  • Slim

Add two tower defense maps

Large area data adjustment

  • Reduction in production capacity of Wind-Network Generator and Wetland-Network Generator
  • Mandatory maximum armor is 80
  • Hades Armor 25->40, Nebula Armor 17->32, Asphyxia Armor 19->38, Apocalypse Armor 22->45, Nihilo Armor 26->43
  • Sancta Trigger Condition - Check 80 armor (it has been forced not to trigger)
  • Minor adjustments to some values

Bug fix

  • Fixed bug about guiY turret

Sensory optimization

  • EU update log adjustment can be directly displayed in the settings (it can also be restored to display)
  • The mod version can be displayed in the mod description (this may cover all modules in the future)

Other parts may be available in the update log

Thank you for playing this mod back

alpha1.053

2 years ago

Now start adapting to the new version 1.05

  • Added a turret named guiY
  • Turret Supply Point (universal for the whole planet) 1.051
  • Tower defense game returns, but players need to create their own maps (maps will be added later)
  • T2ripple and T3ripple regressed, and the overheat display was modified to make it more smooth 1.052
  • optimization 1.053
  • Alloy Duct and phase conduit (universal for double planet)
  • Magnetic storm Dual planet universal, special effect enhanced, size 4x4 - > 5x5
  • Inverted Junction I / O display
  • Partial optimization (such as mining point and center range display) back

alpha1.098

2 years ago

Now start adapting to the new version

1.06

  • you can see the update log after entering the game
  • the update log can be set not to be displayed again

1.061

  • SYNCED

1.062

  • Correction of translation problems
  • Fix the consume display problem of Lighting Reactors

1.07

  • 2nd anniversary
  • Adapt some units
  • Change some unit missiles to CtrlMission
  • Go find some eggs in the game!

1.071

  • turn the second anniversary fireworks into two new turrets
  • add some blocks not added to the tech tree to the tech tree

1.08

  • remove the cover of lightin alloy
  • added a liquid generator
  • Added a small heat router and a small slag heater
  • Adaptation

1.09

  • Accelerated the output speed of random item sources
  • Added an advanced payload source for sandbox mode
  • Some adaptation and data adjustment have continued

1.091

  • The end of the item node and liquid node will no longer accept input
  • Put Nihilo on the technology tree

1.092

  • add a turret named 'Sancta'

1.093

  • Large area data adjustment

1.094

  • Fixed the bug that some units did not actively attack
  • Modified the sprite of the Suzerain

1.098

  • Fixed some bugs
  • Modified the sprite of the Apocalypse
  • Add the tower defense planet back

Other parts can be viewed by opening the update log

Thank you for playing this mod back

2.4.64

2 years ago
  • adapt new game vision
  • add new air sapper
  • update library
  • add the rudiments of air and naval units in the tower defense
  • etc back

2.4.65re

2 years ago

Data Adjustment, including

  • First optimization and balance adjustment
  • T2swarmer's range ↑↑
  • T2 cultivator's efficiency ↑↑
  • some sprites changed
  • etc back

alpha1.062

2 years ago

Now start adapting to the new version

1.05

  • Added a turret named guiY
  • Turret Supply Point (universal for the whole planet)

1.051

  • Tower defense game returns, but players need to create their own maps (maps will be added later)
  • T2ripple and T3ripple regressed, and the overheat display was modified to make it more smooth

1.052

  • optimization

1.053

  • Alloy Duct and phase conduit (universal for double planet)
  • Magnetic storm Dual planet universal, special effect enhanced, size 4x4 - > 5x5
  • Inverted Junction I / O display
  • Partial optimization (such as mining point and center range display)

1.06

  • you can see the update log after entering the game
  • the update log can be set not to be displayed again

1.061

  • SYNCED

1.062

  • Correction of translation problems
  • Fix the consume display problem of Lighting Reactors back

2.4.81

2 years ago

Additions:

  • Tier 5 air Sapper
  • Ice Meteorite, an advanced artillery turret
  • Advance Crisp Steel Smelter

Changes:

  • cooler Lightin Reactor's effects
  • More use of crispy steel
  • Refinement and optimization of liquid mass driver
  • Tower defense flying units and naval units damage changed to medium
  • etc back

1.1.0.4

2 years ago

Now start adapting to the new version

1.1.0.0

  • Changed version number
  • A new attack template has been designed for Stinger
  • Cost and performance adjustments

1.1.0.1

  • Added 7 buildings
  • -you can open the update log yourself to obtain detailed information
  • Reduced the parameters of the Winglet

1.1.0.2

  • EXPEDITED adaptation of 143 versions

1.1.0.3

  • Change in setting position of EU
  • Added difficulty mode, which can be adjusted in EU settings (it takes effect after the game is restarted)
  • Modify the "Quantum Explosion" collection mode to maximize emission speed
  • Partial data adjustments, such as decreased efficiency of wetland generators and increased cost of Sancta, etc

1.1.0.4

  • fixed an issue with other mod penetration
  • Added guiY's sandbox mode

Other parts can be viewed by opening the update log

Thank you for playing this mod back

2.4.71

2 years ago

Fix

  • Fixed an issue where the Phantom attack payload source crashed
  • Increase the boost of T2 Water Extractor

Add

  • Add T2 Water Extractor
  • Add T4 air Sapper
  • Add new item to keep mod balance
  • etc back

alpha1.094

2 years ago

Now start adapting to the new version

1.06

  • you can see the update log after entering the game
  • the update log can be set not to be displayed again

1.061

  • SYNCED

1.062

  • Correction of translation problems
  • Fix the consume display problem of Lighting Reactors

1.07

  • 2nd anniversary
  • Adapt some units
  • Change some unit missiles to CtrlMission
  • Go find some eggs in the game!

1.071

  • turn the second anniversary fireworks into two new turrets
  • add some blocks not added to the tech tree to the tech tree

1.08

  • remove the cover of lightin alloy
  • added a liquid generator
  • Added a small heat router and a small slag heater
  • Adaptation

1.09

  • Accelerated the output speed of random item sources
  • Added an advanced payload source for sandbox mode
  • Some adaptation and data adjustment have continued

1.091

  • The end of the item node and liquid node will no longer accept input
  • Put Nihilo on the technology tree

1.092

  • add a turret named 'Sancta'

1.093

  • Large area data adjustment

1.094

  • Fixed the bug that some units did not actively attack
  • Modified the sprite of the Suzerain

Other parts can be viewed by opening the update log

Thank you for playing this mod back