Mastercomfig Versions Save

A modern customization framework for Team Fortress 2

9.10.2

9 months ago

Highlights: performance optimizations and various adjustments

Support me: Learn how you can support more updates to mastercomfig!

How to install: Instructions on setting up mastercomfig initially and get it working with your custom files.

How to update: Instructions on updating mastercomfig after you've already installed it.


What's changed

Comfig Base

  • Optimized occlusion settings, as previous change was overly broad
  • Reduced heap size from 512MB to 320MB
    • This should help with some rare out of memory scenarios we were seeing with the last update.
  • very_low_reset now better explains what it has done when run

Modules

Shadows

  • Adjusted the robot/Halloween boss shadow distance to be higher on medium and virtually unlimited on ultra
  • Increased ultra shadows to have a limit of 160 shadows, which should suffice for all players and other entity objects

Effects

  • Now adjusts monitor resolution.
    • Monitors are now functional in TF2, and their resolution is adjustable. A monitor is essentially a camera display of another part of the map, which mapmakers can use for storytelling or gameplay.

Water

  • Now adjusts water render resolution. Squeeze out extra performance and memory efficiency on lower settings, and get super detailed, crisp water reflections on higher settings.
  • Totally reworked how cheap water is applied, to make it less annoying for the medium settings. Cheap water distance was way too short before and would be detrimental in many situations on many maps.

Post Processing

  • Adjusted the way color is calculated into brightness using a more accurate relative luminance formula

Characters

  • Adjusted how facial animation smoothing is applied

Decals

  • Increased ultra decal limit from 256 to 2048
  • Fixed a bug with module echos which didn't print out the level correctly

Model Decals

  • Increased ultra decal limit from 32 to 50 per model

Props

  • Increased prop distance from 2000 to 8592 for ultra settings, with 400 fade distance instead of 100
    • This should get rid of annoying/noticeable pop-in for grass on ultra settings.
  • Increased prop LOD transition dist from 5000 to 5400, to 5000 to 8192 distance

Ragdolls

  • Increased fade time of ragdolls on ultra from 10 to 15 seconds, to align with cosmetic fade time

Ropes

  • Increased wind simulation distance from 1000 to 8192 for ultra

Voice Chat

  • Added hidden level, which allows for muting voice chat without disabling it. Disabling voice chat requires a reconnect to re-enable, so this was added for convenience.

App

  • Added HUD, hitsound and killsound directories, to succeed the now offline HUDS.TF
  • Added new binds
  • Fixed support for spectator/dual action keys for attack and other binds
  • Fixed various bind bugs, especially for custom binds
  • Fixed incorrect weapon configurations
  • Improved security and caching of the website and app
  • Tuned the look and feel of the app
  • Improved performance with downloading/direct install
    • Parallel download of content
    • Streaming responses
    • Used more efficient data access for files
  • Improved error handling and display for downloading
  • Fixed app not initializing correctly in some cases
  • Fixed scrollbar being tiny on tiny displays like the Steam Deck
  • Added backwards compat with Firefox ESR
  • Updated explosion screenshots
  • Added an Invisible explosion particle option (duck_collect_trail_special_red)
  • Updated Tob's crosshairs to the latest available

Docs

  • Updated the grammar and style of all of the docs to be more clear and concise
  • Migrated docs from huds.tf forums and resources to mastercomfig docs
  • Fixed the link for the latest version when on an older version
  • Reduced the file size of the screenshots
  • Updated Linux optimization instructions to be fully up to date
  • Reorganized the credits and see also pages
  • Improved documentation for string commands

Dev

  • Updated to Contributor Covenant 2.1
  • Added debug_skipwaiting to skip waiting for players stage on local servers
  • Added debug_lookdev to hide viewmodel and HUD for screenshots and comparing graphics
  • Fixed debug_bots not correctly assigning bots on reset sometimes

View the code changes

9.10.1

1 year ago

Highlights: performance improvements and new app customization features

Support me: Learn how you can support more updates to mastercomfig!

How to install: Instructions on setting up mastercomfig initially and get it working with your custom files.

How to update: Instructions on updating mastercomfig after you've already installed it.


Comfig Base

  • Optimized occlusion tweaks to pull back in strictness
  • Removed deprecated apply_user, use apply_overrides instead
  • Fixed -dxlevel starting the game in a low resolution
  • Fixed Intel workaround not being applied to Intel cards properly, removed it from base config
  • Renamed post_comfig.cfg to setup_hook.cfg

Modules

Bandwidth

  • Removed deprecated 8.0Mbps, use 6.0Mbps instead

Props

  • Increased detail prop visibility and reduce detail prop fade on high and ultra

Anti-aliasing

  • Added documentation that it may cause rendering errors with Wayland on Linux

Addons

OpenGL

  • Disabled base frame sync in favor of native glFlush
  • Added comments to OpenGL addon

App

  • Enhanced crosshair selector UI to use a searchable, categorized dropdown
  • Added previews for weapon customization
  • Added Leth, Tob, wavesui, Quake, CPMA crosshair packs
  • Added per-class crosshair scale and color customization
  • Added support for multiple binds on the same key
  • Added download progress bar/text
  • Refreshed the app styling to be more modern
  • Replaced +showscores with the shorter and equivalent +score command for the "Show scoreboard" action
  • Fixed a case where weapon crosshairs wouldn't be used because cl_crosshair_file was set
  • Fixed cases of weapon customizations not working properly in-game
  • Added better download errors/failures better
  • Fixed animation on Customize button arrows not working
  • Cleaned up various text instructions for enhanced usability/clarity
  • Fixed the "view larger" popup not working on the homepage

Docs


View the code changes

9.10.0

1 year ago

Highlights: app weapons customization and class binds, minor optimizations

Support me: Learn how you can support more updates to mastercomfig!

How to install: Instructions on setting up mastercomfig initially and get it working with your custom files.

How to update: Instructions on updating mastercomfig after you've already installed it.


What's Changed

Presets

Low

  • Cleaned up texture rendering to be smoother by default, due to the near zero performance benefit and higher usage of texture filtering
    • Turned on texture filtering (textures bumped up from very_low to low)
    • Bumped up texture_filter to trilinear from bilinear

Modules

Packet Size

  • Re-enabled packet compression on all levels, due to the potential benefit during connection and near zero gameplay cost
  • Renamed packet_size=speed to packet_size=large, due to the change in compression settings
  • Removed packet_size=saver, since packet_size=large is equivalent, due to the change in compression settings

App

  • Improved instructions to force update the app
  • Added weapons customization
    • Customize crosshairs and explosion effects
    • Enable/disable muzzle flashes, tracers and shell ejections
  • Added class specific binds support. Automatically manages default vs. class binds
  • Added ZIP file downloads when not using Direct Install
  • Added download retry and failure handling, to work around intermittent download failures
  • Fixed a modules customization navigation error

Docs

Dev

New Contributors


View the code changes

9.9.3

1 year ago

Highlights: bug fixes and ultra textures support

Support me: Learn how you can support more updates to mastercomfig!

How to install: Instructions on setting up mastercomfig initially and get it working with your custom files.

How to update: Instructions on updating mastercomfig after you've already installed it.


What's Changed

Comfig Base

  • Removed support for the user folder, please use the new overrides folder instead
    • The user folder was deprecated on April 9, 2022 in 9.8.0.
    • This change was made because of the existence of the cfg/user.scr file, which appears as user on some systems, causing confusion.
  • Added support for upcoming app customization features
  • Fixed bullet impact sounds not being precached
  • Fixed a bug where hitsounds may not have played accurately on extremely high framerates

Modules

Textures

  • Added ultra level, default on Ultra preset. This uses mat_picmip -10 for highest quality textures.

Docs

  • Discord is now the only official help channel due to the support availability on there vs. other sites
  • Improved Linux optimizations with more tweaks and better instructions
  • Added Windows Defender performance bug fix
  • Added documentation for optimizing things other than TF2 (for now Epic Games Store)
  • Organized launch options documentation better
  • Improved wording of various descriptions across the documentation
  • Improved how update dates are calculated on each doc page
  • Fixed various Steam Support links to use the new site
  • Documented more misconceptions
  • Fixed a few bugs with how docs were being deployed
    • Fixed a redirect loop on some browsers
  • Updated the custom config list

App

  • Improved Direct Install instructions

Development

  • Fixed syntax highlighting of .res files on GitHub

View the code changes

9.9.2

1 year ago

Highlights: bug fixes

Support me: Learn how you can support more updates to mastercomfig!

How to install: Instructions on setting up mastercomfig initially and get it working with your custom files.

How to update: Instructions on updating mastercomfig after you've already installed it.


What's Changed

Comfig

  • Updated vote menu configuration for the June 21 patch

Modules

Bandwidth

  • Deprecated bandwidth=8.0Mbps. No longer selectable in the UI, and existing usages will redirect to bandwidth=6.0Mbps
    • Just because this is a valid value within Source's raw limits, it does not mean it is a valid value for actual usage. We have observed many problems stemming from this value being too large, and CS:GO which provides bandwidth customization only goes up to 6.0Mbps.

Snapshot Buffer

  • Removed snapshot_buffer=low. No longer selectable in the UI, and existing usages will no longer select the module level, and instead default to snapshot_buffer=auto. However, snapshot_buffer_low is still available to manually use: alias snapshot_buffer snapshot_buffer_low.
    • Having an accessible way to set this option didn't make sense, as it was confusing to many people whose network/server conditions would actively make it harmful to select this option. This option should only be reserved for people who are explicitly knowing what they're setting. At this current time, we recommend snapshot_buffer=auto in all cases except for LAN gameplay. This is because it reduces snapshot buffer where it is decently safe and beneficial to do so, while taking advantage of the safer lag compensation of higher values otherwise.

Lighting

  • Fixed cases on certain system configurations where certain long stutters in-game (mostly from freezecams) would enter a feedback loop with mastercomfig's workaround to enable blocky lighting (on lighting=very_low and lighting=low).
    • Blocky lighting will no longer work automatically anymore. You will have to enter mat_filterlightmaps 1;mat_filterlightmaps 0 in console yourself every time you join a new map/server.

App

  • Improved instructions for when the app needs an update
  • Fixed default not being selected when the current user selection doesn't exist

Documentation

  • Increased suggested requirements for using -no_texture_stream
  • Added information about IO schedulers to the Linux optimization suggestions
  • Slightly improved wording/information about native libraries on Linux optimizations

View the code changes

9.9.1

1 year ago

Highlights: FPS increases, Spy hitreg improvements, visibility tweaks

Support me: Learn how you can support more updates to mastercomfig!

How to install: Instructions on setting up mastercomfig initially and get it working with your custom files.

How to update: Instructions on updating mastercomfig after you've already installed it.


What's changed

Base

  • Optimized asset precache to be more aggressive, to reduce stuttering
  • Fixed the TF2 bug where taunt models would not appear
  • Optimized custom occlusion settings for some edge cases where occluders would not be picked up properly
  • Disabled threading affinity, so that the OS can better allocate threads adaptively for the situation
  • Tweaked sound cache to opportunistically play sounds within a buffer chunk
  • Readded game_overrides_once_c based on community request

Modules

Snapshot Buffer

  • Tweaked networking for Spy to hopefully improve hit registration in a variety of sensitive scenarios. Does not fully apply if you use snapshot_buffer=low.
  • Added a new level, snapshot_buffer=anim, for those who prefer smoother NPC animation at the cost of reduced competitive viability.

Lighting

  • lighting=medium and higher levels no longer use the depth cache, as cached lighting could be inaccurate and cause players to be darker than expected

Docs

  • Added new Windows optimization documentation regarding:
    • Disabling NVIDIA Low Latency mode for TF2
    • Fully optimizing performance power plans for better CPU usage
    • Disabling Discord overlay
    • Enabling Image Scaling in your driver
  • Reorganized Windows optimizations in order of relevance
  • Documentation is now hosted on CloudFlare Pages, like the app. Should reduce downtime and improve speeds.
  • Fixed outdated Discord channel name
  • Updated Russian translations

App

  • Migrated the web app to an entirely new framework, Astro and React
    • This enables faster development, potential for new features and better load times
  • Refreshed styling, colors and icons across the app, powered by new updates to core visual frameworks
  • Refreshed various parts of the app and website to be more functional
  • Improved visibility of the download buttons
  • Migrated styling customization to Scss, which makes styling more consistent across the app, especially for customization controls
  • Optimized load times through two new technologies: bundling and hydration
    • Bundling optimizes the app so that it only loads what it needs to, and loads things more efficiently
    • Hydration prefills critical data instead of processing during loading
  • Fixed the app not receiving updates on some PCs
  • Fixed many bugs and errors with app functionality

Known issues

  • Offline support has been temporarily removed as we move over to the new system, and will be back, better than ever!
  • There may be issues with some browsers or in some loading cases. Please be sure to let me know of anything you encounter!

Upcoming features

Like previously mentioned, this new framework allows app development to introduce new features much more easily and unlocks a lot of potential for the app.

In the next release of mastercomfig 9, barring any more patches, you can expect to see support for class configs, crosshair customization, weapon customization and more advanced keybind setups.

These features are already near completion and are in the polish stage for bug fixing and visual enhancement. I can't wait to see what the community thinks about this, and hope the app becoming a one-stop shop for all TF2 customization provides value to all of you. I'm always open to feedback and new ideas, just let me know what you're thinking of!


View the code changes

9.9.0

1 year ago

Highlights: FPS increases, stability improvements and bug fixes

Support me: Learn how you can support more updates to mastercomfig!

How to install: Instructions on setting up mastercomfig initially and get it working with your custom files.

How to update: Instructions on updating mastercomfig after you've already installed it.


What's Changed

Comfig base

  • Improved config documentation
  • Improved server privacy settings
  • Slightly optimized cmd ordering for usage priority-based fast path
  • Re-introduced prop occlusion optimizations with a tweaked strategy
    • This is the old mastercomfig optimization which chose the top occluders and gathered most relevant occludees
    • Improved filtering of occluders (works around some screen size evaluation bugs)
    • Chooses top 2 occluders (other occluders can sneak in for some reason, so keeping it low to prevent an explosion of occluders)
    • Filters all occludees over 10% screen size (found to be best for relevance)
  • Disabled fast Z reject
    • A full z prepass isn't really preferred based upon several factors with TF2.
  • Fixed a brightness bug on some drivers when higher post processing is enabled (particularly Intel integrated graphics)

Modules

Snapshot Buffer

  • Changed default to auto, to return to a more familiar approach for interp
  • Added custom level, which prevents mastercomfig from messing with your interp

Model Quality

  • Changed the display name of Level of Detail to Model Quality to reduce confusion

Lighting

  • Optimized lighting to use the GPU more than CPU for some glow tests

Particles

  • Disabled testing to enable low quality particles, as the test could be more expensive than the rendering of particles

HUD Achievements

  • Now disabled by default again, for parity with other configs

Ping Tolerance

  • Removed, you can customize it in the menu

Documentation

  • Improve documentation for the -dxlevel launch option
    • Also added -dxlevel 90 as a documented option
  • Fixed a few outdated things in the Russian translation
  • Fixed some 404 errors with some old links not redirecting properly
  • Added -disable_d3d9_hacks to the silly launch options, as it has been suggested erroneously/vaguely

App

  • Added a notice for outdated browsers, as they are not compatible with the app in various functionality
  • Updated the icons/text for downloads vs direct install
  • Fixed Download customizations not being enabled if binds were the only thing customized

View the code changes

9.8.1

2 years ago

Highlights: performance improvements

Support me: Learn how you can support more updates to mastercomfig!

How to install: Instructions on setting up mastercomfig initially and get it working with your custom files.

How to update: Instructions on updating mastercomfig after you've already installed it.


What's Changed

Comfig base

  • Cleaned up a few settings/comments which were unnecessary compared to their defaults
  • Reduced overhead in network packet processing
  • Fixed missing graphics optimization available on Windows which was mistakedly moved to OpenGL addon
  • Enhanced local server security
  • Added support for playing MvM alone in a local server
  • Local server settings are now applied when joining a local server, rather than on startup
  • Disabled console output for missing captions

Presets

  • High and Ultra now set romevision=off, like lower quality presets
    • Romevision isn't necessarily higher quality. It just provides alternative models which don't meet the original theme or optimization of base MvM.

Modules

Lighting Ex

  • Now sets bumpmaps and specular as well, as these are related to the phong fast path

Effects

  • Optimized tempent collision on effects=high

Addons

Low Memory

  • Reduced memory usage of console

App

  • Added a "Skip to download" link
  • Instructions for the overrides folder now updates based on the version downloaded
  • Improved the instructions for Direct Install
  • Made the customizations tab bar more visible
  • Fixed transitions on click to expand buttons being unsmooth
  • Fixed scrolling being offset under navbar
  • Fixed docs link for Ping Tolerance (Matchmaking) module not linking correctly

View the code changes

9.8.0

2 years ago

Highlights: visibility improvements, crash fixes, new customization features and more

Support me: Learn how you can support more updates to mastercomfig!

How to install: Instructions on setting up mastercomfig initially and get it working with your custom files.

How to update: Instructions on updating mastercomfig after you've already installed it.


What's Changed

Comfig base

Breaking Changes

  • Renamed the user folder to overrides.
    • The user folder will still work in this release, but is deprecated and will be removed in a future release.
    • This change was made because of the existence of the user.scr file, which appears as user on some systems, causing confusion.
  • Renamed apply_user to apply_overrides.
    • apply_user will still work in this release, but is deprecated and will be removed in a future release
  • Removed the autoexec_c, game_overrides_once_c and listenserver_c aliases
    • These aliases had very low usage and few possible uses.

Other changes

  • Added support for future app customization options.
  • Fixed some match win settings lingering from Matchmaking to local servers
  • Disabled AFK kick in local servers
  • Fixed sound system possibly re-initializing on launch
  • Reduced the max memory usage of some engine features (particularly the audio cache)
    • This is to potentially alleviate Out of Memory errors on some PCs.

Autoexec Templates

  • Added cl_predict comment
  • Added other packet rate options
  • Added other packet size options
  • Fixed players being too hard to see in dark lighting conditions
  • Fixed some HUD options not being applied
  • Fixed command forwarding and debug commands appearing in the overrides autoexec template
  • Moved around some commands to be more organized
  • Updated the comments for some options
  • Removed some outdated options

App

  • Added a Customize Binds feature
    • Allows for the customization of your main binds
    • In the future, will include class specific binds and bind layers, as well as support for community scripts
  • Added a launch options section
    • Allows for easy copying of launch options and in the future will support further customizations
  • Added undo buttons for each module setting you customize
  • Massive performance improvements, especially for initial load
  • Improved the visuals and interactivity of the Customize menu
  • Made toggling addons more clear
  • Updated app browser styling (icons, other shortcut data)
  • Improved the display of old versions and dev version
  • Improved Customize Modules scrolling behavior
  • Added error logging (powered by Sentry)
    • This has already been used to fix many bugs users have encountered
  • Fixed various potential bugs with addon settings
  • Fixed app not working in private browsing (settings were attempted to be saved, now it uses a temporary place)
  • Fixed Direct Install erroring when game folder warning was dismissed
  • Fixed scaling on smaller window sizes
  • Fixed some doc links not updating when version changed
  • Fixed Direct Install option not toggling properly
  • Fixed Direct Install not downloading customizations

Presets

  • All presets updated to change defaults for various modules

None

  • Preset no longer sets sheen settings

Modules

Bandwidth

  • Fixed bandwidth=512Kbps and bandwidth=762Kbps not working

Downloads

  • download=none renamed to download=nothing to reduce confusion with the None preset

Lighting

  • Fixed lighting=low causing players being too hard to see in dark lighting conditions

HUD Avatars

  • Now defaults to everyone for Medium High and higher.
    • This updates TF2 to be more in line with avatar settings for other Valve games, like Dota 2 and CS:GO.

Killstreaks

  • killstreaks=high now uses the default TF2 setting for transparency, rather than slightly more transparent

HUD Achievement

  • Fixed module level echo not working

HUD Player Model

  • Fixed module level echo not working

HUD Contracts

  • Added hud_contracts=auto to leave it unset, to improve ease of use

Addons

  • Updated all addons to use simpler startup system. You must update all your addons, or else they will not work correctly.

Null Canceling Movement

  • No longer sets binds automatically
  • The app has a new Customize Binds option which can be used to bind Move Forwards, Move Backwards, Move Left and Move Right, and it will automatically use the Null Canceling Movement addon if selected
  • Users can also set their own binds manually with the +mf, +mb, +ml and +mr for Forward, Backward, Left and Right respectively

Transparent Viewmodels

  • No longer overrides user settings or blocks modification
  • Sets post_processing=off, motion_blur=refract (hidden module level), and anti_aliasing=off
    • If you set any of these modules yourself, Transparent Viewmodels may not work properly.

Docs

  • Updated the optimization documentation for Windows to explain the latest performance tweaks
  • Added explanation in the Quick Fixes page on how to handle other execing config files
  • Various documentation updates to accomodate for the user to overrides rename

View the code changes

9.7.0

2 years ago

Highlights: app improvements, an autoexec download, bug fixes and performance improvements

Support me: Learn how you can support more updates to mastercomfig!

How to install: Instructions on setting up mastercomfig initially and get it working with your custom files.

How to update: Instructions on updating mastercomfig after you've already installed it.


Comfig

  • Added new full autoexec template, which provides a classic-style cfg-only stepping stone to the more featureful packaged mastercomfig
  • Fixed autoexec templates not having some documentation/values that were used in the config
  • Updated various comments to be in line with modules and more useful for those using it as a reference/template
  • Cleaned up a few legacy optimizations
  • Added a fix for tournament settings lingering from matchmaking when starting a local server
  • Added -enablefakeip as an optional launch option. Prevents your local server from registering its public IP with Steam, by using Steam Datagram instead. May require a few map loads to connect to item servers.

App

  • Added a Direct Install checkbox, off by default

    • This is so the user knows what they're getting into with the optional Direct Install method, rather than it causing confusion
  • Blocked Direct Install folder selection for subdirectories: tf, custom, cfg, user and app

    • This is because some users were selecting the wrong folder. Instead of the Team Fortress 2 folder, they'd select one of these. Direct Install still supports other folders other than Team Fortress 2, to support copying from another directory into your game folder manually.
  • Tweaked some of the language and links in the Direct Install folder warning for Program Files

    • It explains that this is a browser security restriction
    • It links to the appropriate heading on the Steam Support site, to move Steam or change the library folder.
    • It better explains that Direct Install is optional
  • Selecting a version now updates the customizaton options to be for that version

  • Fixed "Choose a preset" layout shifting on load (so now when you visit the app the UI elements don't jump around while loading)

  • Added a note which specifies that Transparent Viewmodels addon disables Anti-Aliasing

    • A lot of users were confused why this setting was being forced
  • Fixed a rare bug where clearing out a Direct Install folder would instead install to an undefined folder

  • Optimized the logos to be several KB smaller

  • Tweaked description for other downloads link

  • Updated dependencies

Presets

  • Flashlight support is now off by default on all presets (except None)

None

  • Removed setting romevision=on by default on the None preset
  • Removed setting vsync=off by default on the None preset
  • Removed setting motion_blur=off by default on the None preset
  • Removed setting sheens_speed=slow by default on the None preset

Modules

Snapshot Buffer

  • Fixed interp values to be more in line with how they are processed in game
  • Removed deprecated spy interp

Bandwidth

  • Upped bandwidth to 1.0Mbps, to reflect latest rate code from Valve in Steam Datagram Relay

Ping Tolerance

  • New module, which controls matchmaking ping tolerance

Flashlight

  • Fixed flashlight module not being properly applied in some cases

Particles

  • Removed new impact effects from ultra
    • It broke many effects used in TF2 as it is not intended to be used

Ragdolls

  • Removed ragdolls=low backwards compatibility. Please use ragdolls=off, which retains similar functionality.

Sprays

  • Added sprays=keep, which skips clearing out sprays on exit

HUD Contracts

  • New module, controls the visibility of contract progress

Language

  • Removed translation support, as it was buggy

Addons

  • All addons now have an echo to show that they were loaded, even if they are not a cfg.

OpenGL

  • Reduced memory usage by shader cache optimization to a more reasonable level

Transparent Viewmodels

  • Fixed interactions with various rendering commands, so that it is more clear what transparent viewmodel support requires

Documentation

  • Added embeds to doc links
  • Improved documentation for Snapshot Buffer
  • Updated Russian translations
  • Enhanced navigation UI
  • Improved version handling
  • Added credit link for povohat's null-canceling movement script
  • Updated Game Mode recommendation to be conditional, as it should not cause problems in later versions
  • Updated Power Plan recommendations for AMD to use the default power plans, as AMD power plans are no longer relevant
  • Removed Particle Limitation Pack from See Also, as it does not work in sv_pure
  • Added TF2 Domination Remover and [Disable Miss Pauling's Contract Alerts](Disable Miss Pauling's Contract Alerts) to See Also
  • Added Quick Fixes for Transparent Viewmodels and -dxlevel
  • Added download link for preload_room
  • Added warning when you aren't viewing the latest version's documentation
  • Fixed benchmark file link to use new Mega format
  • Fixed widescreen support on TF2 documentation pages
  • Fixed slight logo rendering problems
  • Updated list of custom configs

Dev

  • Fix documentation builds for pullr equests

View the code changes