LumixEngine Versions Save

3D C++ Game Engine - yet another open source game engine

v2.0alpha

2 years ago

First release from 2.0, with so many changes compared to previous release that it's useless to list them here. It's basically different engine.

Backward and forward compatibility is not guaranteed

Binaries can be downloaded from itch.io

alpha

3 years ago

Alpha version, both dx11 and opengl executables

ffr_prototype

4 years ago

ffr_p

4 years ago

v0.31

6 years ago
  • shared animation controllers
  • fullscreen game view
  • multilayer per pass
  • game view stats
  • navigation - use root motion flag
  • kinematic actors
  • rotation in navigation
  • animation sets
  • highres screenshot
  • stop distance
  • hierarchy reworked
  • better prefabs
  • precise selection of animated objects
  • indirect light intensity
  • improved anim events UI
  • terrain editor - filter prefabs
  • create hierarchy with drag & drop
  • autocomplete animation expressions
  • autocomplete in script console
  • entity filter

v0.30

7 years ago
  • Animation graph - state machine, root motion, expressions, debugger, ...
  • PBR rendering
  • Environment probe filtering
  • Text universe format
  • Concurrent editing
  • Foliage does not depend on ground textures
  • Foliage - rotation mode
  • More than 8 types of foliage
  • Creating terrain materials and lua scripts from editor
  • Resize texture during import
  • Importing normal maps as DDS BC5
  • Texture import - quality improvements
  • TGA RLE
  • Render layers
  • Steam plugin
  • Data packing
  • Importer plugin using FBX SDK

v0.28

7 years ago
  • Generate billboard normalmaps
  • Fur shaving tool
  • Global LOD multiplier
  • LOD depends on FOV
  • Smaller animation format
  • imgui as ingame GUI
  • animated particles

v0.27

7 years ago
  • SIMD
  • Improved culling
  • Editable material defines
  • Ingame GUI cursor
  • Postprocess order
  • Lua script - resource property
  • Structured add component
  • App - fullscreen mode
  • GUI scripting
  • Lazy shader creation
  • Animation mixer
  • Texture arrays
  • Builtin shader compiler
  • Grass normals aligned with terrain
  • Bone attachment - rotation
  • Regenerate grass quads with the same seed

Data:

  • Parallax mapping
  • Sky as postprocess
  • FXAA
  • Improved SSAO
  • Soft particles
  • Vignette

v0.26

7 years ago
  • D6 joint
  • prefabs
  • kinematic ragdoll
  • ragdoll bone gizmo
  • ingame gui
  • deferred decals
  • godrays
  • multi-object editing

v0.25

7 years ago
  • Linux version
  • Copy log to clipboard
  • 3D icons
  • Two editor skins
  • Drag and drop
  • Toolbars
  • Toolbar editor
  • Advanced "Add component" button
  • Crowds
  • Joints
  • Ragdoll