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3D C++ Game Engine - yet another open source game engine
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v0.24
7 years ago
bone attachments
layers in materials per pass
importing material color
onGui in pipeline
command line - open a universe
command line - disable crash reporting
model preview
script console
show # of triangles per lod in Asset Browser
exclusive time in Profiler UI
imgui as ingame debug ui
backface culling in material
v0.23
8 years ago
Lua API for Import Asset Dialog
Billboard generator
Ortho camera
Skinned define - skinned and rigid shader can be in one file
@MAnyKey started Linux port
v0.22
8 years ago
default studio settings
navigation
merge meshes during import
advanced CPU profiler view
patch file device
pack file device
ask to save before quit/new/open
new terrian painting features
16bit mesh indices
distance per grass type
lua's require goes through engine
game packing
v0.21
8 years ago
copy/paste multiple entities at once
stencil support
unlimited light intensity
alpha test reference value editable
panning
multiple script components in one entity
errors messages are more visible
plugins can be static libraries
multipass materials
several data sources
editor GUI can be created from lua script
DXT1 for images without alpha
import dialog - several new features, improved UX
show/hide, freeze/unfreeze group
pipeline can be reloaded in runtime
postprocess effect framework
v0.20
8 years ago
SRGB textures
Deferred rendering
HDR
New editor skin
Top, front, side view
Editor does not depend on plugins
Editor scripting
Scale mesh on import, flip Y/Z axis
Multiple gizmos when editing emitters
Improved color picker
Close notification button
Entity look at
Mesh and material decoupled
Simple animable component
v0.19
8 years ago
curves in the particle system
echo zones
export resource list
encapsulated lua api
particle system player
5fps if window is not focused
variables in the profiler view
improved crash reporting
particle system modules: plane, attractor, spawn shape
persistent pipeline parameters
entity groups
audio streaming
physics - collision filter
v0.18
8 years ago
basic particle system
basic shader editor
pipeline parameters
basic audio system
sandboxed lua scripts
xbox controller support
profiling multiple threads
collision events
v0.17
8 years ago
Back button in the asset browser
Grass culling
Importing compressed embedded textures
Euler angles
Textures relative to root
Painting entities - align with normal
Painting entities - random x and z rotation
Lua properties with types
Moving the Light Texel-Sized Increments
Terrain brush for removing entities
Improved shadows on terrain
Fog height
Bitmap to heightmap convertor
LOD preview
New gizmo
Orbit camera
Welcome screen
Visualization of physical controller
v0.16
8 years ago
Editor - new GUI
Point light shadows
Import asset dialog improvements
Terrain editor improvements
Models with vertex colors
Autosave
Settings
Resource system refactored
v0.15
8 years ago
new terrain rendering
lua - editor plugins
entity scale
advanced log UI
DX11
sample app
new gizmos
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