LumixEngine Versions Save

3D C++ Game Engine - yet another open source game engine

v0.24

7 years ago
  • bone attachments
  • layers in materials per pass
  • importing material color
  • onGui in pipeline
  • command line - open a universe
  • command line - disable crash reporting
  • model preview
  • script console
  • show # of triangles per lod in Asset Browser
  • exclusive time in Profiler UI
  • imgui as ingame debug ui
  • backface culling in material

v0.23

8 years ago
  • Lua API for Import Asset Dialog
  • Billboard generator
  • Ortho camera
  • Skinned define - skinned and rigid shader can be in one file
  • @MAnyKey started Linux port

v0.22

8 years ago
  • default studio settings
  • navigation
  • merge meshes during import
  • advanced CPU profiler view
  • patch file device
  • pack file device
  • ask to save before quit/new/open
  • new terrian painting features
  • 16bit mesh indices
  • distance per grass type
  • lua's require goes through engine
  • game packing

v0.21

8 years ago
  • copy/paste multiple entities at once
  • stencil support
  • unlimited light intensity
  • alpha test reference value editable
  • panning
  • multiple script components in one entity
  • errors messages are more visible
  • plugins can be static libraries
  • multipass materials
  • several data sources
  • editor GUI can be created from lua script
  • DXT1 for images without alpha
  • import dialog - several new features, improved UX
  • show/hide, freeze/unfreeze group
  • pipeline can be reloaded in runtime
  • postprocess effect framework

v0.20

8 years ago
  • SRGB textures
  • Deferred rendering
  • HDR
  • New editor skin
  • Top, front, side view
  • Editor does not depend on plugins
  • Editor scripting
  • Scale mesh on import, flip Y/Z axis
  • Multiple gizmos when editing emitters
  • Improved color picker
  • Close notification button
  • Entity look at
  • Mesh and material decoupled
  • Simple animable component

v0.19

8 years ago
  • curves in the particle system
  • echo zones
  • export resource list
  • encapsulated lua api
  • particle system player
  • 5fps if window is not focused
  • variables in the profiler view
  • improved crash reporting
  • particle system modules: plane, attractor, spawn shape
  • persistent pipeline parameters
  • entity groups
  • audio streaming
  • physics - collision filter

v0.18

8 years ago
  • basic particle system
  • basic shader editor
  • pipeline parameters
  • basic audio system
  • sandboxed lua scripts
  • xbox controller support
  • profiling multiple threads
  • collision events

v0.17

8 years ago
  • Back button in the asset browser
  • Grass culling
  • Importing compressed embedded textures
  • Euler angles
  • Textures relative to root
  • Painting entities - align with normal
  • Painting entities - random x and z rotation
  • Lua properties with types
  • Moving the Light Texel-Sized Increments
  • Terrain brush for removing entities
  • Improved shadows on terrain
  • Fog height
  • Bitmap to heightmap convertor
  • LOD preview
  • New gizmo
  • Orbit camera
  • Welcome screen
  • Visualization of physical controller

v0.16

8 years ago
  • Editor - new GUI
  • Point light shadows
  • Import asset dialog improvements
  • Terrain editor improvements
  • Models with vertex colors
  • Autosave
  • Settings
  • Resource system refactored

v0.15

8 years ago
  • new terrain rendering
  • lua - editor plugins
  • entity scale
  • advanced log UI
  • DX11
  • sample app
  • new gizmos