Kotcity Versions Save

KotCity, an open source city simulator

0.49.4-v2

2 years ago
  • Updated to run on Java newer than 8. (tested on Java 11).
  • Minor refactors and library bumps.
  • Uses vendored version of TornadoFX 2 (should probably get away from Tornado and just use vanilla JavaFX or other lib, as TornadoFX is effectively abandoned)

0.49.3

6 years ago

KotCity 0.49.3

Just a quick release with some new buildings, pathfinder fixes and a fix for bad collision detection with buildings.

0.49.2

6 years ago

New in this version

  • Districts by @sabieber, initial version, more features to come!
  • performance improvements by @sabieber
  • Improved UI (added some nice labels)
  • Vector Graphic (SVG) assets are now supported!
  • Some fixes to railway (still buggy, but getting better!)
  • railways by @moonpatroller

0.49.1

6 years ago

Changes for 0.49.1

  • Overhaul of desirability
  • Land value integrated

0.49

6 years ago

New In 0.49

  • Wow! Economy seems to finally be "stable". City actually fills in and so on. I need to add some more building levels but this is a good step.
  • Railroads (pretty broken right now)
  • Scrollable toolbar for those with small screens
  • Misc bugfixes
  • Changed the way city desirability is calculated

See the detailed roadmap at https://github.com/kotcity/kotcity/wiki/Roadmap

0.48

6 years ago

Changes for 0.48

  • Pollution now affects the happiness of residential and commercial zones (probably eventually higher level industrial too!)
  • One way roads, contributed by @carenajosh

See our roadmap at https://github.com/kotcity/kotcity/wiki/Roadmap or come yell at us at https://gitter.im/kotcity/Lobby

:+1:

0.47

6 years ago

Changes in this version!

  • Awesome UI icons by @sabieber

See our roadmap at https://github.com/kotcity/kotcity/wiki/Roadmap or come yell at us at https://gitter.im/kotcity/Lobby

:+1:

0.46

6 years ago

New in this release:

  • Reworked UI (thanks to @sabieber)!
  • Buildings are able to upgrade to "level 2" if they are happy enough

Next up

  • Better docs
  • Hook up pollution to traffic
  • Hook up pollution to desirability

See our roadmap at https://github.com/kotcity/kotcity/wiki/Roadmap

Chat with the devs at: https://gitter.im/kotcity/Lobby

0.45

6 years ago

New in this version

95% of these are from my main man @sabieber, who is the KotCity hero

See our roadmap at https://github.com/kotcity/kotcity/wiki/Roadmap

  • displaying population
  • buildings construct a little more often
  • tweaked required kots for industrial plant
  • min map size reduced (can play on a 32x32 map if you want now...)
  • right click and drag to pan map
  • update cursor on map pan
  • dynamic framerate adjustment during panning, zooming
  • zoom to mouse position on zoom

0.44

6 years ago

Changes in this release

  • Green terrain
  • Buildings now build properly in the most desirable areas
  • Police stations and police coverage
  • Contracts / Economy reworked to avoid "swinging" in economy
  • Improve layout of query window, title screen and map gen
  • Zots display properly now
  • Fixed bug where user could pan outside map and crash the game
  • Pathfinding uses all cores now :)
  • Contracts void themselves if their source is out of goods
  • Buildings obtain up to 3 contracts with suppliers, to fill in when they run low on goods

Next up!

  • Upgrading of zones to level 2 - 5 buildings
  • Pollution
  • Land value

Help wanted

Like city building games and working on transit? We need help with implementing rail / airport / bus transit!