C++/OpenGL 4.6 voxel game engine.
A code-oriented game engine designed to be efficient, extensible, and simple to use (not necessarily in that order). It is being developed mostly for fun, and maybe to eventually become a game. That means features will be lacking.
A suitable license is yet to be chosen.
10 million snow particles at 95 FPS. Many small moving things does not compress well!
Lighting transition
10k individually animated objects
Physics + particles