Reviving the language that brought us the Jak & Daxter Series
inner
formatting (body vs argument functions) by @xTVaser in https://github.com/open-goal/jak-project/pull/2684
mesa-libGL-devel
dependency for fedora users by @Hat-Kid in https://github.com/open-goal/jak-project/pull/2696
master
branch pushes by @xTVaser in https://github.com/open-goal/jak-project/pull/2703
spyder
warp hack and fix battle
bugs by @ManDude in https://github.com/open-goal/jak-project/pull/2707
v
prefix by @xTVaser in https://github.com/open-goal/jak-project/pull/2711
pickup-type
ints with enum name by @dallmeyer in https://github.com/open-goal/jak-project/pull/2704
enter-state
s and sound-id
fields by @ManDude in https://github.com/open-goal/jak-project/pull/2727
collide-action
enum values for readability by @dallmeyer in https://github.com/open-goal/jak-project/pull/2712
rigid-body-object-event-handler
type by @ManDude in https://github.com/open-goal/jak-project/pull/2761
.gd
files and level info for some ps3 test levels by @Hat-Kid in https://github.com/open-goal/jak-project/pull/2776
Full Changelog: https://github.com/open-goal/jak-project/compare/v0.1.36...v0.1.37
ctywide-speech
by @Hat-Kid in https://github.com/open-goal/jak-project/pull/2612
blit-displays
decomp & renderer + improve decompilation of some DMA macros by @ManDude in https://github.com/open-goal/jak-project/pull/2616
game/CMakeLists.txt
files by @xTVaser in https://github.com/open-goal/jak-project/pull/2633
Unknown...
by @xTVaser in https://github.com/open-goal/jak-project/pull/2637
progress-draw.gc
and set-font-color
by @ManDude in https://github.com/open-goal/jak-project/pull/2653
set-subtask-hook!
, sub-task-list
array and *-setting!
macros by @ManDude in https://github.com/open-goal/jak-project/pull/2654
text-id
enum by @Hat-Kid in https://github.com/open-goal/jak-project/pull/2640
stadium-obs
regression by @ManDude in https://github.com/open-goal/jak-project/pull/2661
current-time
macro for process clocks by @Hat-Kid in https://github.com/open-goal/jak-project/pull/2662
font-color
enum by @ManDude in https://github.com/open-goal/jak-project/pull/2670
pegasus
crash by @Hat-Kid in https://github.com/open-goal/jak-project/pull/2676
Full Changelog: https://github.com/open-goal/jak-project/compare/v0.1.35...v0.1.36
gui-control
hacks to make missions completable by @Hat-Kid in https://github.com/open-goal/jak-project/pull/2454
dummy
methods by @Hat-Kid in https://github.com/open-goal/jak-project/pull/2457
game-text-id
to text-id
+ move pc debug settings by @ManDude in https://github.com/open-goal/jak-project/pull/2459
bigmap
by @ManDude in https://github.com/open-goal/jak-project/pull/2460
gameVersionFolder
to repl-config for running the non-default version by @xTVaser in https://github.com/open-goal/jak-project/pull/2463
gk
has no args by @xTVaser in https://github.com/open-goal/jak-project/pull/2469
gui-control
code to fix rock avalanche by @xTVaser in https://github.com/open-goal/jak-project/pull/2510
dig-sinking-plat
s in dig3 by @xTVaser in https://github.com/open-goal/jak-project/pull/2519
whack
by @xTVaser in https://github.com/open-goal/jak-project/pull/2521
gk
by @xTVaser in https://github.com/open-goal/jak-project/pull/2532
lsack
level borrow by @ManDude in https://github.com/open-goal/jak-project/pull/2540
task
by @xTVaser in https://github.com/open-goal/jak-project/pull/2543
defpart
) by @ManDude in https://github.com/open-goal/jak-project/pull/2572
defpart
by @ManDude in https://github.com/open-goal/jak-project/pull/2587
:key
symbols + further optimize defpart
by @ManDude in https://github.com/open-goal/jak-project/pull/2592
Full Changelog: https://github.com/open-goal/jak-project/compare/v0.1.34...v0.1.35
decompiler/config
and eliminate most of the duplication by @xTVaser in https://github.com/open-goal/jak-project/pull/2185
gk
's CLI documentation by @xTVaser in https://github.com/open-goal/jak-project/pull/2189
script-context
new method by @xTVaser in https://github.com/open-goal/jak-project/pull/2304
gk
's CLI documentation" by @water111 in https://github.com/open-goal/jak-project/pull/2306
game-save
bug by @ManDude in https://github.com/open-goal/jak-project/pull/2311
auto-save-check
by @ManDude in https://github.com/open-goal/jak-project/pull/2312
game-save
debug printing by @ManDude in https://github.com/open-goal/jak-project/pull/2314
script-eval
macro by @ManDude in https://github.com/open-goal/jak-project/pull/2315
stadium-obs
by @Hat-Kid in https://github.com/open-goal/jak-project/pull/2294
force-envmap?
hack by @ManDude in https://github.com/open-goal/jak-project/pull/2316
traffic
things + fix stadium
crash by @ManDude in https://github.com/open-goal/jak-project/pull/2319
autosplit-flag-task-complete!
macro by @Zedb0T in https://github.com/open-goal/jak-project/pull/2317
focus-test?
macro, fix (zero? (logand ...))
-> (not (logtest? ...))
detection by @Hat-Kid in https://github.com/open-goal/jak-project/pull/2321
abandon-thread
by @ManDude in https://github.com/open-goal/jak-project/pull/2396
defpartgroup
decomp and improve entity debug display a bit by @ManDude in https://github.com/open-goal/jak-project/pull/2423
fmt
+ fix some jak 2 visual anomalies by @ManDude in https://github.com/open-goal/jak-project/pull/2442
shuttle
by @Hat-Kid in https://github.com/open-goal/jak-project/pull/2444
helldog
by @xTVaser in https://github.com/open-goal/jak-project/pull/2445
Full Changelog: https://github.com/open-goal/jak-project/compare/v0.1.33...v0.1.34
onin-game
and resolve type-hinting (array object)
elements by @xTVaser in https://github.com/open-goal/jak-project/pull/2188
nav-graph
, traffic-engine
, traffic-manager
, height-map
by @water111 in https://github.com/open-goal/jak-project/pull/2191
citizen-*
files, metalhead-*
files, civilian
, guard
, hal3-course
by @Hat-Kid in https://github.com/open-goal/jak-project/pull/2194
hover-*
files, wasp
, crimson-guard-hover
, flamer
, target-turret
, drill-turret
, jellyfish
by @Hat-Kid in https://github.com/open-goal/jak-project/pull/2198
seal-at-waterslums
working, and do a pass through all missions by @xTVaser in https://github.com/open-goal/jak-project/pull/2199
drill-eggs
crash by @Hat-Kid in https://github.com/open-goal/jak-project/pull/2209
castle-baron
by @Hat-Kid in https://github.com/open-goal/jak-project/pull/2208
metalkor-*
files by @Hat-Kid in https://github.com/open-goal/jak-project/pull/2211
meet-brutter
by @Hat-Kid in https://github.com/open-goal/jak-project/pull/2218
kidesc-*|crocesc-*
files, ash4-course
by @Hat-Kid in https://github.com/open-goal/jak-project/pull/2219
race-*
files by @Hat-Kid in https://github.com/open-goal/jak-project/pull/2224
palcab-obs
by @Hat-Kid in https://github.com/open-goal/jak-project/pull/2222
(declare-file (debug))
by @dallmeyer in https://github.com/open-goal/jak-project/pull/2226
palace-scenes
to gsrc by @Hat-Kid in https://github.com/open-goal/jak-project/pull/2240
(reload)
by @xTVaser in https://github.com/open-goal/jak-project/pull/2243
pckernel
to Jak 2 by @ManDude in https://github.com/open-goal/jak-project/pull/2248
ctywide-obs
by @water111 in https://github.com/open-goal/jak-project/pull/2250
forest-obs
by @xTVaser in https://github.com/open-goal/jak-project/pull/2266
*print-column*
loading the wrong memory by @ManDude in https://github.com/open-goal/jak-project/pull/2281
jellyfish
crash and temporarily disable underwater warp by @Hat-Kid in https://github.com/open-goal/jak-project/pull/2270
ruf-*
, jinx-*
, mog-*
, grim-*
, hosehead-*
files, gun-buoy
by @Hat-Kid in https://github.com/open-goal/jak-project/pull/2279
@file
comment blocks to use as a file description by @xTVaser in https://github.com/open-goal/jak-project/pull/2289
Full Changelog: https://github.com/open-goal/jak-project/compare/v0.1.32...v0.1.33
tomb-scenes
by @xTVaser in https://github.com/open-goal/jak-project/pull/2076
fodder
and nav-enemy
by @xTVaser in https://github.com/open-goal/jak-project/pull/2080
ja
zero
func by @ManDude in https://github.com/open-goal/jak-project/pull/2074
mech
, mech-states
, target-mech
by @Hat-Kid in https://github.com/open-goal/jak-project/pull/2091
all-types
via type searcher by @xTVaser in https://github.com/open-goal/jak-project/pull/2098
crimson-guard-level
decomp and also the dig
missions by @xTVaser in https://github.com/open-goal/jak-project/pull/2092
wren
and fish
by @xTVaser in https://github.com/open-goal/jak-project/pull/2106
sewer-enemy
and sewer-board
missions by @xTVaser in https://github.com/open-goal/jak-project/pull/2108
tomb-*
files, target-indax
, grunt-mech
, breakable-wall
, pillar-collapse
, mechtest-obs
, ruins-obs
by @Hat-Kid in https://github.com/open-goal/jak-project/pull/2114
ai-task-h
, whack
, bot
, sig
, ash
files by @Hat-Kid in https://github.com/open-goal/jak-project/pull/2127
kor-*|kid-*|widow-*|hal-*|atoll-*
files, spyder
, sniper
, juicer
and more by @Hat-Kid in https://github.com/open-goal/jak-project/pull/2134
forest-scenes
and palace-scenes
by @xTVaser in https://github.com/open-goal/jak-project/pull/2136
:override-doc
in method declarations as well as documenting state handlers by @xTVaser in https://github.com/open-goal/jak-project/pull/2139
type
s by @xTVaser in https://github.com/open-goal/jak-project/pull/2140
consite-obs
and get almost all side-missions working by @xTVaser in https://github.com/open-goal/jak-project/pull/2143
ocean
renderer by @Hat-Kid in https://github.com/open-goal/jak-project/pull/2142
traffic-manager
, vehicle-util
and citizen-h
by @xTVaser in https://github.com/open-goal/jak-project/pull/2144
eye
by @Hat-Kid in https://github.com/open-goal/jak-project/pull/2148
drill-obs
, drill-obs2
, drillmid-obs
, drill-panel
, drill-spool
by @Hat-Kid in https://github.com/open-goal/jak-project/pull/2152
blerc
, ripple
, under-*
files by @Hat-Kid in https://github.com/open-goal/jak-project/pull/2163
*-texture
files except castle-texture
by @xTVaser in https://github.com/open-goal/jak-project/pull/2149
squid-*
files by @Hat-Kid in https://github.com/open-goal/jak-project/pull/2170
target-board
a bit, add a new feature by @xTVaser in https://github.com/open-goal/jak-project/pull/2154
portrun
working and decompile a bunch of miscellaneous files by @xTVaser in https://github.com/open-goal/jak-project/pull/2169
game.gp
file by @xTVaser in https://github.com/open-goal/jak-project/pull/2103
startup.gc
files by @xTVaser in https://github.com/open-goal/jak-project/pull/2176
game.gp
lost in the shuffle by @xTVaser in https://github.com/open-goal/jak-project/pull/2178
Full Changelog: https://github.com/open-goal/jak-project/compare/v0.1.31...v0.1.32
target-tube
by @Hat-Kid in https://github.com/open-goal/jak-project/pull/2041
*-part
, *-ocean
and *-scenes
files by @xTVaser in https://github.com/open-goal/jak-project/pull/2048
lambda
s by @xTVaser in https://github.com/open-goal/jak-project/pull/2065
_disasm.gc
file by @xTVaser in https://github.com/open-goal/jak-project/pull/2054
*-h
files that aren't in progress or spoken for by @xTVaser in https://github.com/open-goal/jak-project/pull/2059
gun
decomp by @water111 in https://github.com/open-goal/jak-project/pull/2067
atoll-scenes
by @xTVaser in https://github.com/open-goal/jak-project/pull/2069
Full Changelog: https://github.com/open-goal/jak-project/compare/v0.1.30...v0.1.31
logic-target
by @Hat-Kid in https://github.com/open-goal/jak-project/pull/1861
find-nearest
| trajectory
| editable-h
and most of editable
and editable-player
by @xTVaser in https://github.com/open-goal/jak-project/pull/1847
merc
, merc-vu1
by @Hat-Kid in https://github.com/open-goal/jak-project/pull/1865
vol
| cam-layout
| menu
| default-menu
and start working on nav code by @xTVaser in https://github.com/open-goal/jak-project/pull/1867
mysql-nav-graph
and fix docstring handling around with-pp/local-vars by @xTVaser in https://github.com/open-goal/jak-project/pull/1869
update_decomp_ref.py
respect the game we are operating on by @xTVaser in https://github.com/open-goal/jak-project/pull/1880
script
decompiling, no ref tests yet by @xTVaser in https://github.com/open-goal/jak-project/pull/1877
defenum
s by @xTVaser in https://github.com/open-goal/jak-project/pull/1887
all-types
file when it changes by @xTVaser in https://github.com/open-goal/jak-project/pull/1889
drawable-group
| drawable-inline-array
| drawable-tree
and path
by @xTVaser in https://github.com/open-goal/jak-project/pull/1899
memory-usage
| nav-graph-h
and finish pov-camera
and aligner
by @xTVaser in https://github.com/open-goal/jak-project/pull/1901
progress
by @Hat-Kid in https://github.com/open-goal/jak-project/pull/1904
target
, target-board
, board-states
by @Hat-Kid in https://github.com/open-goal/jak-project/pull/1915
vector-float*!
, fix some vector inline casting bugs by @water111 in https://github.com/open-goal/jak-project/pull/1926
game-info
, game-task
and task-control
by @ManDude in https://github.com/open-goal/jak-project/pull/1884
dot
graph of the jak 2 tasks by @ManDude in https://github.com/open-goal/jak-project/pull/1932
(not (logtest?
work by @ManDude in https://github.com/open-goal/jak-project/pull/1934
fmt::print
with a lg
call instead by @xTVaser in https://github.com/open-goal/jak-project/pull/1368
region
as well as some typedef files - ctywide-obs-h
| vehicle-h
| rigid-body-h
by @xTVaser in https://github.com/open-goal/jak-project/pull/1935
conveyor
| elevator
| plat
| bouncer
| basebutton
| base-plat
| most of sampler
| simple-nav-sphere
| simple-focus
| elec-gate
and blocking-plane
by @xTVaser in https://github.com/open-goal/jak-project/pull/1942
defpart
and defpartgroup
work in jak 2 by @ManDude in https://github.com/open-goal/jak-project/pull/1947
cty-guard-turret-button
| race-h
| height-map-h
and a lot of rigid-body
by @xTVaser in https://github.com/open-goal/jak-project/pull/1957
game.gp
code, comment out generated code for now by @xTVaser in https://github.com/open-goal/jak-project/pull/1966
;; og:...
comments by @xTVaser in https://github.com/open-goal/jak-project/pull/1963
target-[util|darkjak|swim|gun]
| water
| water-anim
| crates
| dark-eco-pool
, fix skelgroup detection, add failed store/load warnings and clean up jak 3 config by @Hat-Kid in https://github.com/open-goal/jak-project/pull/1958
scene
by @xTVaser in https://github.com/open-goal/jak-project/pull/1971
sky-tng
by @water111 in https://github.com/open-goal/jak-project/pull/1972
ambient
| speech
and bigmap-data
by @xTVaser in https://github.com/open-goal/jak-project/pull/1954
viewer
, texture-finish
, process-taskable
, main-collide
, prototype
and los-control
by @xTVaser in https://github.com/open-goal/jak-project/pull/1975
task-arrow
| carry-h
| projectile
| gun-[red|yellow|blue]-shot
by @xTVaser in https://github.com/open-goal/jak-project/pull/1864
game-save
by @ManDude in https://github.com/open-goal/jak-project/pull/1988
palace-ocean
, ctysluma-part
, nav-enemy-h
and a bunch of work on enemy
and nav-mesh
related files by @xTVaser in https://github.com/open-goal/jak-project/pull/1984
scene-actor
, scene-looper
, race-part
, rigid-body-plat
, debug-part
, voicebox
by @xTVaser in https://github.com/open-goal/jak-project/pull/1987
sidekick
, target-carry
and battle
. Close to finishing target-death
and warp-gate
by @xTVaser in https://github.com/open-goal/jak-project/pull/1990
ocean
, ocean-mid
, ocean-near
, ocean-texture
, ocean-transition
, ocean-vu0
by @Hat-Kid in https://github.com/open-goal/jak-project/pull/1994
guard-projectile
| metalhead-projectile
| guard-conversation
and start crimson-guard-level
by @xTVaser in https://github.com/open-goal/jak-project/pull/2006
spatial-hash
by @water111 in https://github.com/open-goal/jak-project/pull/2009
process-drawable
, collide-reaction-target
, target-anim
, almost target-part
and gun-part
by @xTVaser in https://github.com/open-goal/jak-project/pull/2012
generic-obs
by @water111 in https://github.com/open-goal/jak-project/pull/2013
main
-> gun-part
by @xTVaser in https://github.com/open-goal/jak-project/pull/2017
target-handler
by @water111 in https://github.com/open-goal/jak-project/pull/2026
editable
and editable-player
by @xTVaser in https://github.com/open-goal/jak-project/pull/2029
target-handler
by @water111 in https://github.com/open-goal/jak-project/pull/2027
enemy-h
| enemy
| grunt
and flitter
by @xTVaser in https://github.com/open-goal/jak-project/pull/2023
ml
with just the object name by @xTVaser in https://github.com/open-goal/jak-project/pull/2036
Full Changelog: https://github.com/open-goal/jak-project/compare/v0.1.29...v0.1.30
joint-mod
, chain-physics
, loader
by @ManDude in https://github.com/open-goal/jak-project/pull/1816
emerc
, emerc-vu1
by @Hat-Kid in https://github.com/open-goal/jak-project/pull/1833
sparticle
and sparticle-launcher
by @xTVaser in https://github.com/open-goal/jak-project/pull/1840
mood-funcs
| mood-funcs2
| almost all of mood
and airlock
by @xTVaser in https://github.com/open-goal/jak-project/pull/1842
Full Changelog: https://github.com/open-goal/jak-project/compare/v0.1.28...v0.1.29
board-h
, board-util
, gun-util
, darkjak-h
by @Hat-Kid in https://github.com/open-goal/jak-project/pull/1817
Full Changelog: https://github.com/open-goal/jak-project/compare/v0.1.27...v0.1.28