Half Life Resurgence Versions Save

Recreation & expansion of NPCs, entities, and weapons from the Half-Life series into Garry's Mod!

v1.1.0

1 year ago

SHOWCASE VIDEO: https://www.youtube.com/watch?v=IcPSfD6RxRs Alpha Bullsquid & Houndeye: https://www.youtube.com/watch?v=XgtrVgdMFxE Alien Grunts: https://www.youtube.com/watch?v=1KhB3oeJo0k Human Sergeants: https://www.youtube.com/watch?v=UsFMmGTkJXE New Decay Sentry Death Behavior: https://www.youtube.com/watch?v=yeBRbwKEI3A New Distant Battle Sounds: https://www.youtube.com/watch?v=vfnhFrZkJf8

VERSION: 1.1.0

  • Added new NPCs: Alpha Alien Grunt, Alpha Houndeye, Alpha Human Sergeant, Alpha Human Sergeant (Melee)
  • Added HD system for future HD extension pack!
  • Added 2 new faces for Opposing Force Human Grunts
  • Added a unique alpha spit model for Alpha Bullsquid's spit
  • Added HL1-style impact effects to the GMan when something hits it
  • Added a red laser effect to the Resistance Sentry Gun
  • Added green screen flash effect when Nihilanth disappears after death
  • Added purple screen flash effect when Gene Worm disappears after leaving through the portal
  • Added new Alpha Human Grunt sounds: Call for assistance and when it fires a grenade launcher
  • Added danger sight sounds for all humanoid NPCs
  • Added some new sounds to Rebels, Barney, and Alyx
  • Added more gibs to Alien Grunt
  • Added a muzzle flash when Alien Grunt fires
  • Added new spawn icons at least half the NPCs!
  • Added a new heavy damage flinch animation to all zombies
  • Added melee attacks, grenade attack, and call for help on damage animation to Human Sergeant
  • Added body drop sound for Tor when it's playing its death animation
  • Added 3 types of hornets each with their own properties: Red, Orange, and Alpha
  • Added HL1-styled distant explosion sounds for GoldSrc explosions!
  • Added new client option to make Combine eyes glow
  • Added 20 more metal gibs to the Apache's death
  • Added a reload sound for Probe Droid
  • Added unique system for Decay Sentry Gun: Upon death it will fall to ground, set off sparks for 5 seconds causing humanoids to run away, and finally it explodes causing damage to all surrounding entities
  • Added new particles & decals to Archer's and Gonarch's range attacks
  • Added new sounds for Control Sphere
  • Added code that ensures Combine turrets always get knocked down when dead (Rare cases still exist where it doesn't!)
  • Added completely new model for Mr. Friendly!
  • Revamped Gargantua's Flame particles
  • Combine turret firing sounds are now properly directional
  • Combine Beta soldiers now use Metrocop footstep sounds
  • Revamped Voltigores completely to be more on par with the original game
  • Alien Grunt's Hornet now spawn exactly at the hornet gun's muzzle
  • Osprey now has 5% chance of spawning Robo variant of the grunts and assassins
  • Snarks now always play a squeak noise when they jump
  • Spore grenades are now considered as grenades by human NPCs
  • Improved human sergeant's firing AI and death animations
  • Completely revamped distant gunshots of all GoldSrc weapons
  • Ivan the Space Biker's health now naturally regenerates like the other important characters
  • Shock Trooper now drops its Shock Roach during the death animation
  • Revamped Houndeye's barking system
  • Security Guard no longer creates blood effects when hit on the helmet, this includes texture decal
  • All GoldSrc NPC weapons now give the correct ammo type when picked up by players
  • Gonome Gut now uses the correct impact sounds
  • The following are now considered dangerous by humans: Gargantua's stomp & flame, hornets, Kingpin's purple orb, Nihilanth's teleport orb, tank shells, rockets, Pitworm's laser hit position
  • Auto Replace Changes:
    • Added new fun option that allows you to mix GoldSrc and Source NPCs in the Random Replacement option
    • Added new fun option that allows you to make all the NPCs allied together against players
    • Reorganized the menu
    • Fixed Auto Replace creating an error for certain NPCs (Such as Combine APC)
  • NPCs will no longer target Black Mesa ceiling/ground turrets when they retracted
  • Xen Portal now spawns more types of enemies
  • Increased Houndeye's ragdoll weight
  • Xen Light's behavior is now more on par with HL1
  • Improved ragdoll physics for: Dr. Keller, Tor, Shock Trooper and Pit Drone
  • Updated the health of some of the NPCs to better match the original games
  • Renamed and cleaned up all the particles
  • Fixed GoldSrc decals flickering on most models (Partial fix, some models still cause flickering!)
  • Fixed Alpha Bullsquid's eye texture
  • Fixed Robo Grunt's eye color effect when speaking
  • Fixed Alien Grunt's firing sound not playing every time
  • Fixed Robo Grunts firing only one shot with a shotgun while crouching
  • Fixed Baby Gargantua using the wrong flame distance values
  • Fixed GMan's model lighting issue
  • Fixed GMan not talking to the player when other NPCs are around
  • Fixed Probe Droid playing Mr. Friendly melee attack sound
  • Fixed Security Guard playing its holstering animation on spawn
  • Fixed certain sub NPCs not following their parent's custom relations classes, including: Gene Worm's bullseyes, Merkava's rebel gunner, and Osprey's gunners
  • Fixed some NPCs created by another NPC not applying custom relation classes, including: Tor's alien grunts, Gene Worm's shock troopers, Snark/Penguin nests, Bradley's human grunts, Gonarch's baby headcrabs, and Osprey's deployed soldiers
  • Added new custom sounds from MMod to the Combine Soldier:
    • NEW EVENT: Added investigation sounds (when an enemy makes a noise)
    • NEW EVENT: Added a chance (1 in 2) of playing specific sounds when it kills the player
    • NEW EVENT: Added specific alert sounds when a citizen/rebel is detected
    • 2 new radio on sounds
    • 3 new radio off sounds
    • 9 new idle sounds
    • 7 new combat idle sounds
    • 5 new sounds when suppressing an enemy with a gun
    • 2 new reload sounds
    • 3 new sounds when it receives an order from a friendly
    • 4 new sounds when it requests for help to friends around it
    • 6 new alert sounds (none specific)
    • 4 new sounds when alerted by a creature NPC (specific alert)
    • 3 new sounds when the player is set as an enemy and is detected (specific alert)
    • 1 new sound when the player is set as a friend and is detected
    • 2 new sounds when it throws a grenade
    • 3 new sounds when a grenade is detected
    • 2 new sounds when enemy is lost (NOT killed!)
    • 2 new sounds when a medic soldier heals a friendly
    • 6 new sounds when it kills an enemy
    • 7 new sounds when a friendly dies
    • 5 new pain sounds
    • 1 new death sound
  • Added new custom sounds from MMod to the Metrocops:
    • NEW EVENT: Added sounds when another officer is killed
    • NEW EVENT: Added specific alert sounds when a citizen/rebel is detected
    • NEW EVENT: Added specific alert sounds when a zombie is detected
    • NEW EVENT: Added specific alert sounds when a creature NPC is detected
    • NEW EVENT: Added specific alert sounds when an enemy player is detected
    • NEW EVENT: Added specific alert sounds when an enemy player is detected while in a vehicle
    • NEW EVENT: Added sounds when the enemy is lost (Not killed!)
    • NEW EVENT: Added sounds when a friendly player orders them to follow/unfollow them
    • NEW EVENT: Added sounds when it throws a grenade (ability disabled by default!)
    • 9 new idle sounds
    • 6 new combat idle sounds
    • 5 new suppressing sounds
    • 3 new alert sounds
    • 3 new sounds when a friendly dies
    • 3 new on killed enemy sounds
    • 4 new sounds when it receives an order
    • 2 new sounds when deploying manhacks
    • 5 new reload sounds
    • 3 new sounds when a grenade is detected
    • 1 new sound when requesting help from friendlies
    • 2 new sounds when investigating a movement or sound
    • 4 new pain sounds

v1.0.3

2 years ago
  • Added new spawn icons for many of the NPCs in the Source category
  • Added 2 new alert sounds when Combine soldiers see a Zombie
  • Added a new death animation for the Bullsquid when it is killed by a heavy weapon (Crossbow, double shotgun, etc.)
  • Added Barnacle pulling animations to scientists
  • Added new idle animations for Alyx when she is using pistols
  • Added mouth movement for Dr Keller and Opposing Force Human Grunts when speaking!
  • Rebels no longer interrupt important tasks to play a cheer animation after killing an enemy (EX: Jumping, finishing a melee attack, actively following the player, etc.) and the chance of playing one is now 1 in 3
  • Made AR2 more rare by default for the Regular Overwatch Soldier
  • Barnacles will now always kill human NPCs when it bites
  • Rats can now be gibbed (including their corpses)
  • Alien Slave will now increase the pitch of its range attack electric charge sound as it charges up
  • Implemented a small fail-safe code for the Combine sniper weapon (mostly for dedicated servers)
  • Revamped the alert menu that pops up when VJ Base is missing
  • Minor optimization for the HECU sentry gun and Combine sniper weapon
  • Fixed Auto Replace Randomizer spawning HL1 NPCs for HL2

v1.0.2-cl

2 years ago
  • Added support for upcoming mod, Crack Life Resurgence.

v1.0.2

2 years ago
  • Added 2 new sounds to the Robot Grunts & Assassins
  • Added new option: "Allow Custom NPC Skins", when disabled, custom skins will not be used (Ex: Rebels & Refugees custom skins)
  • Added the ability to toggle tracking for the currently active rocket fired by the Resistance RPG!
  • Added mouth movement to Otis (When speaking)
  • Rockets fired by the Resistance RPG will now track with a delay that's on par with the default Half-Life 2 rocket!
  • Increased Xen Cannon damage to 40
  • Reduced Xen Cannon's turning speed to 5
  • Decreased Xen Cannon's firing spread
  • Xen Cannon now has a 0.3 second delay when spawned before it can shoot
  • Small optimizations were applied to some of the NPCs
  • Fixed rockets fired by Resistance RPG not facing the direction of its current velocity
  • Fixed Xen Cannon in certain cases firing at enemies that it didn't have its sight on
  • Fixed an error with the Resistance RPG
  • Fixed an animation looping issue with Alpha Grunts
  • Fixed GoldSrc corpses gibbing after it fades away if Fade Corpses is enabled in VJ Base

v1.0.1

2 years ago
  • Added a global variable VJBASE_HLR_VERSION
  • Decreased Xen Sentry Cannon's damage from 50 to 25
  • Xen Sentry Cannon Is now about x2.5 more inaccurate then before
  • Renamed the decay HECU turret to HECU Sentry Gun (Decay)
  • Fixed Xen Sentry Cannon creating a rico effect in the center of the map from certain damage types
  • Fixed an extremely rare crash with Xen Sentry Cannon

v1.0.0

2 years ago

Initial Release