Half Life Resurgence Save

Recreation & expansion of NPCs, entities, and weapons from the Half-Life series into Garry's Mod!

Project README

Half-Life-Resurgence

Recreation & expansion of NPCs, entities, and weapons from the Half-Life series into Garry's Mod.

Steam Workshop Page: https://steamcommunity.com/sharedfiles/filedetails/?id=2548809283
Change Log: https://github.com/VJ-HLR-Developers/Half-Life-Resurgence/releases
Roadmap: https://github.com/orgs/VJ-HLR-Developers/projects/1
VJ Base (Required): http://steamcommunity.com/sharedfiles/filedetails/?id=131759821
Half-Life Resurgence Videos: https://www.youtube.com/playlist?list=PL6fdmm0WenpO1DGSGhedrC3Yio9JEl-P-

FEATURES & GOALS OVERVIEW:

  • Recreate every possible NPC, entity, and some weapons from the Half-Life series with respect to the original games.
  • Use only the original effects, particles, decals and textures wherever possible.
  • Recreate cut, alpha, and beta content, if no information is given by Valve, then reimagine them to the best of our ability.
  • Add new features, including new abilities, AI behaviors, weapons, etc. Examples: HECU engineers can construct turrets, new weapons for Rebels, and many more!
  • Add custom content that we or the community have envisioned. Examples: Black Ops Robo Grunts, Combine & Rebel engineers, content from Sven Coop, and much more!
  • Add NPC Controller support to all the NPCs, allowing the user to play as any character.
  • Introduce an optional feature that automatically replaces Half-Life 1 & 2 NPCs with their Half-Life-Resurgence counterpart.
  • Add support for Half-Life 1 & 2 campaigns to the necessary NPCs, allowing the user to play any of the campaign using the Auto Replace feature.
Open Source Agenda is not affiliated with "Half Life Resurgence" Project. README Source: VJ-HLR-Developers/Half-Life-Resurgence

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