Goxel Versions Save

Goxel: Free and Open Source 3D Voxel Editor

v0.14.0

2 months ago
  • Improved the general UI of the app, with a more modern style.
  • Allow to detach UI panels.
  • Improved glTF export.
  • Improved files opening (add recent file list, remember last opened dir).
  • Add layer origin control.

v0.13.0

3 months ago
  • Some fixes for glTF export.
  • Added shortcuts for Add/Sub/Paint.
  • Allow to simplify exported glTF.

Minor update, mostly so that I can try to sign the Mac package, and also release an AppImage for the linux build.

v0.12.0

1 year ago
  • Added basic support for Minetest file format import.
  • Added a new tool to select from a 2d rectangle.
  • Fixed issues with high density screens.
  • Added some (very basic) support for scripting.

The biggest new feature is probably the scripting support. For the moment it is very limited, see the example in data/scripts/test.js. If you would like to make your own scripts but some features are missing (and they will), please open an issue about it.

v0.11.0

1 year ago
  • Improve vlx import.
  • Add support for plane at non 90 deg angles.
  • Add basic support for selection mask, so that we can add or subtract from the current selection.

v0.10.8

2 years ago

Only minor changes and bug fix.

v0.10.7

3 years ago

Minor release with mostly improvements to the glTF export.

v0.10.6

3 years ago

[0.10.6] - 2020-07-09

Minor update that improves glTF color export: we can now export the models with the colors put into a texture instead of vertices attributes.

v0.10.5

4 years ago

[0.10.5] - 2020-01-06

Minor update to attempt to fix a crash with AMD cards.

Fixed

  • Reintroduced layer bounding box edit widget.

v0.10.0

4 years ago

[0.10.0] - 2019-07-01

Added

  • 'Magic Wand' tool. Allows to select adjacent voxels.
  • Show mirror axis on image box.

Fixed

  • Fixed bug in KVX export.
  • Fixed crash with undo when we change materials or cameras.

v0.9.0

4 years ago

This major release brings proper material support, and better pathtracing rendering. The code has changed a lot, so expect a few bugs!

Added

  • Layer materials: each layer can now have its own material.
  • Transparent materials.
  • Emission materials.
  • Support for png palettes.
  • Add new view settings.
  • Allow to scale a layer (only by factors of two).

Changed

  • Marching cube rendering default to 'flat' colors.
  • Layer visibility is saved.
  • Materials now use metallic/roughness settings.

Fixed

  • Bug with retina display on OSX.