FModel Versions Save

Unreal Engine Archives Explorer

4.4.3.5

4 months ago

FModel 4.4.3

Patch-5 Update

First 2024 patch has just been released to bring new features QA tested by enthusiasts.

Newly added

  • A new update mode (QA Testing) has been added for users who need the latest and greatest FModel. It is synchronized with changes on the dev branch of FModel, so if you need fixes or new features before anyone else, switch to it in the settings.
  • Instanced static meshes are now processed and displayed when previewing a level (.umap)
  • Fortnite on-demand archives now replace what was previously known as streamed packages.

Bug Fixes and Improvements

  • A workaround has been added for bind pose stripped ACL animations in order to be able to preview and export them, just like before.
  • .binka audio files can be listened and saved if you have the correct binkadec.exe in your Output/.data folder. A correct binkadec is a binkadec that writes the WAV header before writing the data.
  • CUE4Parse now supports mapping files with optional properties
  • UTextureCube now get converted to panorama images (@KaiserM21)
  • FModel now runs on .NET 8

qa

6 months ago

Dev builds

4.4.3.4

6 months ago

Commits

  • b478d43: yes (Asval)

4.4.3.3

8 months ago

Commits

  • cfa8eee: build (4sval)
  • 6dce30b: you back (4sval)
  • 84f5d4d: Fixes for texture refactor (GMatrixGames)
  • d4e2bf1: SwizzleRoughnessToGreen (4sval)
  • 6f11d87: FModel v4.4.3.2 (4sval)
  • 3435897: Handle KeepMobileMinLODSettingOnDesktop (GMatrixGames)
  • a184a25: explicit ue version (4sval) #401
  • 011046a: and this is where problems begin (4sval) #401
  • 25c10e8: that's the way (4sval) #401
  • 2a265ea: usable (4sval) #401
  • d891c3e: migrate main key + fix custom dirs dup + fix manual games add by ref (4sval) #401
  • 8fa0277: c'est ciao (4sval) #401
  • 1829660: valorant dirs (Asval) #401
  • cb347ad: ouin ouin ouin there's two 5.3 (Asval)
  • 487e40a: #403 done (Asval)
  • 8a72f29: AT9 Support (GMatrixGames)
  • a7fd467: Revert "AT9 Support" (GMatrixGames)
  • e92a66a: Recommit "AT9 Support" (GMatrixGames)
  • 13c74f1: AT9, forgot about this when recommiting (GMatrixGames)
  • 993726c: ouin ouin ouin cue4parse errors (Asval)
  • 6ed335d: POC frame interpolation (Asval)
  • 5dc90e6: virtual textures preview (Asval)
  • 946d38c: it is about time the update thread gets fixed (Asval)
  • 223dd8f: multiple anims on same model (Asval)
  • 250b199: settings layout (Asval)
  • d97f570: GetBoneTransform at runtime but it's flickering now, for later me (Asval)
  • 51516cd: GetBufferSubData doesn't like being called too much, too bad (Asval)
  • 7d698ea: trying to merge 2 skeletons, doesn't fix anything (Asval)
  • 1aa45b1: mock-up bone hierarchy (Asval)
  • 841f40e: skeleton tree + fixed skeleton bones incorrect relation (Asval)
  • ee9f3fe: fixes (Asval)
  • 53bfbed: fixes (Asval)
  • a1494bf: FModel v4.4.3.3 (Asval)

4.4.3.2

11 months ago

Commits

  • cfa8eee: build (4sval)
  • 6dce30b: you back (4sval)
  • 84f5d4d: Fixes for texture refactor (GMatrixGames)
  • d4e2bf1: SwizzleRoughnessToGreen (4sval)
  • 6f11d87: FModel v4.4.3.2 (4sval)

4.4.3.1

11 months ago

Commits

  • cfa8eee: build (4sval)

4.4.3.0

11 months ago

4.4.2.0

1 year ago

Commits

  • 9cf6c32: speed up raw data bulk export (4sval)
  • 9a0e6aa: improved generic roughness (4sval)
  • 26f9b5b: camera mode (4sval)
  • 76a9f88: cleaned camera + generated .umap position (4sval)
  • 174401e: morph tangent + cull facing (4sval)
  • d02272b: fixes (4sval)
  • eecf5f1: don't you dare tell me you don't know where things go now (4sval)
  • 41ebad4: fix missing meshes (umap) (Minshu Gurjar)
  • eebaa19: thread lock (4sval)
  • 0221405: I should have persevered with quaternions (4sval)
  • 51d334c: compute all bones transform (4sval)
  • 134f722: genxgames (GMatrixGames)
  • 8f9a692: normalize quaternions (4sval)
  • ac3a0e3: naming (GMatrixGames)
  • ac0e11e: Merge remote-tracking branch 'origin/dev' into dev (GMatrixGames)
  • bf171b2: socket backend (4sval)
  • 8d986c4: socket frontend (4sval)
  • 835d5f9: IsAttachment (4sval)
  • c596f85: teleport at computed position (4sval)
  • 65d8015: don't save umap camera (4sval)
  • ed52588: sockets absolute rotation and scale (4sval)
  • 59e4c7c: so there's 2 skeletons ok why not (4sval)
  • 481d9d3: more world lights (4sval)
  • f98c8b3: fixes (4sval)
  • 09ab40a: ctrl s, don't use this commit for tomorrow (4sval)
  • abab1e4: Update CUE4Parse (Marlon)
  • e96a3b6: fu (4sval)
  • 58d941c: MapStructTypes dictionary UI (LongerWarrior) #356
  • b88dda3: Fixed MapStructTypes button location (LongerWarrior) #356
  • 79399e5: usable again (4sval)
  • 535ffd4: vmodule and verse file types (GMatrixGames)
  • bbda1c5: close snooper on extract + moonman (marsman?) specular (4sval)
  • f36a7b7: some animations work, others do not, awaiting improvements (4sval)
  • a636c1f: play anim at the right pace + fixed outliner (4sval)
  • f288791: fix picking texture + static meshes (4sval)
  • 0b7ed2c: rotation only animation (4sval)
  • af2fceb: removed any kind of popup asking for a directory (4sval)
  • 70d4791: only parse bone tracks + anim montage test (4sval)
  • 1ca18c3: play anim sequences consecutively (4sval)
  • 9da407e: using SSBOs for unlimited bones (4sval)
  • 2a6c42d: fixed outliner (4sval)
  • f3c1103: nothing important (4sval)
  • 995cd25: Fix soft crash on "blank" shop assets (GMatrixGames)
  • a77d76f: using canvas in texture inspector (4sval)
  • c7d532f: timeline poc (4sval)
  • 9b4c839: timeline (4sval)
  • 144cf0e: calculation of frame, frame in sequence, based on actual elapsed time (4sval)
  • 62e619d: everything is now time based (4sval)
  • a219b5b: animation retarget, kinda (4sval)
  • a01ef4a: this is a problem for later me (4sval)
  • ffd871b: fixed outliner + reverse matrix per model + update ssbo only if needed (4sval)
  • 3b3fe6c: fixed outliner messing up vertex normal scale (4sval)
  • ad7dc46: fully fixed untracked bones parent (4sval)
  • 8438591: saving this before refactoring (4sval)
  • 5b5dd8b: timeline is world relative - part1 (4sval)
  • e49216a: separators (4sval)
  • 4eb2201: new timeline part 1 (4sval)
  • 0db81b8: socket support for instanced models (4sval)
  • 4797a4b: bug fixes (4sval)
  • 0ed26e1: fixed non virtual sockets being deleted on anim change (4sval)
  • cdb52d0: removed guid from models + bone delta matrix + timeline scroller (4sval)
  • d78df4a: working mess (4sval)
  • 591a2d2: animate loaded model (4sval)
  • 4247dec: timeline (4sval)
  • 1b244e6: exit gracefully if no game is selected during first-time setup (SirCxyrtyx) #361
  • 2e18097: load mat layers from settings (4sval)
  • 94c5bba: Preview Max Texture Size (4sval)
  • ec2e251: quality of use (4sval)
  • 412c5dd: proper texture swizzling (4sval)
  • ab13eff: animation relative retargeting? + covering fmodel's ass (4sval)
  • edd3a47: section colors + no empty morph target (4sval)
  • aca754a: bug fixes (4sval)
  • 0343ee3: better fps limiter (MountainFlash)
  • e44a6a0: dpi scaling (MountainFlash)
  • 3f6e46e: timeline is dpi scaled (4sval)
  • a5cbc5b: keep bones in rest pos if there's no track for them (4sval)
  • ec02640: FModel v4.4.2 (4sval)
  • 0d6f05c: build (4sval)

4.4.1.1

1 year ago

Commits

  • 3bc1d10: grrrr (4sval)
  • ffedb2b: I feel a little scammed (4sval)
  • 88383c3: Move mappings and AES to Fortnite Central (GMatrixGames)
  • 56dd963: Move hotfixes too (GMatrixGames)
  • f429e7c: multiversus (shade) #312
  • ad2f275: don't mind me, simple CTRL S (4sval)
  • d046e62: more stuff (4sval)
  • 27791e0: done (4sval)
  • 8725cda: ctrl s (4sval)
  • 263c213: rip fonts (4sval)
  • 4e6e544: prout (4sval)
  • bc276e1: eheh (4sval)
  • ef8e08e: few fixes (4sval)
  • 7462928: uh (4sval)
  • 516fa33: endpoint configuration template (4sval)
  • e2a5a6a: sleeping makes you clever (4sval)
  • a8c60ac: xml 1 - json 0 (4sval)
  • 947d501: not bullet proof but good enough (4sval)
  • 73151ea: instruction (4sval)
  • 4a93276: no auto test (4sval)
  • 4931313: should not throw exceptions anymore (4sval)
  • 3e89b78: panda missions (4sval)
  • 527d48f: FModel v4.3.1 (4sval)
  • 4c19513: allow null main + dynamic keys (4sval)
  • 61c1c67: random stuff (4sval)
  • f8e929b: reworked how exceptions were displayed (4sval)
  • 0be44a3: update stuff that needs to be updated (4sval)
  • a108efb: new link color + VisualLineTexts are weird + hide audio spectrum (4sval)
  • 77903ba: hmmm odd chance :thinking: (4sval)
  • 83f1f3b: bunch of stuff (4sval)
  • 6d5b3f8: fallback (4sval)
  • 4a6b12a: f (4sval)
  • 0f120f2: prout (4sval)
  • 9b96734: just ctrl s (4sval) #337
  • 2c0fee3: proof of concept (4sval) #337
  • 7d775a8: something's wrong (4sval) #337
  • 0014b6f: good cam position + fixed depth mip mapping + trying to understand shit (4sval) #337
  • 2cf40a0: I have no idea how I made multiple materials work (4sval) #337
  • 4edfdab: dynamic camera speed (4sval) #337
  • dde7688: really bad shader (4sval) #337
  • 80e8f3f: infinite grid skid but it was pain in the ass (4sval) #337
  • 9f3d9b3: hello imgui (4sval) #337
  • f7c1a76: basic layout (4sval) #337
  • 0b01400: hmm (4sval) #337
  • 8597e49: get back here (4sval) #337
  • b200212: fixed material index + wrong gl + draw distance + grid fading (4sval) #337
  • 0c5ede6: fuck you skybox (4sval) #337
  • 9b5bbd9: skybox (4sval) #337
  • cfc1a31: there are a lot of new problems (4sval) #337
  • 7b9e53c: get out (4sval) #337
  • b947ac3: improved shader (4sval) #337
  • 009ad9d: fixed light without normal map (4sval) #337
  • 37b5989: display vertex colors (4sval) #337
  • 6ba553e: less shader call (4sval) #337
  • 628570e: even less (4sval) #337
  • 5b08fc4: basically just a non msaa framebuffer (4sval) #337
  • fb330e3: msaa enabled (4sval) #337
  • bb7eaf3: frozen events workaround (4sval) #337
  • 4194052: ctrl s (4sval) #337
  • 2533166: bump (4sval)
  • 1684dfd: no more game check (4sval)
  • 129f128: transforms (4sval) #337
  • ac124e8: fixed layout (4sval) #337
  • eabf6d9: switch to ImTool (4sval) #337
  • 97b03ed: ok i'll wait the official (4sval) #337
  • 872b01c: imgui stuff (4sval) #337
  • 4710d3a: append mode shortcut (4sval) #337
  • 355b7f0: don't go faster than the underlying platform can manage (4sval) #337
  • c63c1d8: I thought it was working but no (4sval) #337
  • a7885b1: instancing + uworld + fixed black normal maps (4sval) #337
  • a45ad49: object outlining v0.annoying (4sval) #337
  • 807029d: better (4sval) #337
  • 29983c2: finally what I was looking for (4sval) #337
  • dd963c7: ui stuff (4sval) #337
  • 0295d47: mesh morphing POC (4sval) #337
  • 926cbec: blinded by the lights (4sval) #337
  • a7dc54b: Added auto detection for the standalone launcher version of Tower of Fantasy (Shimizu Izumi) #323
  • 5695586: poc (4sval) #337
  • 0010b4c: Removed the custom endpoint for Tower of Fantasy because it completely broke the settings (you weren't able to open them). (Shimizu Izumi) #323
  • 24e3d54: no fuck you (4sval) #337
  • 2d73375: one at a time, take it or leave it. (4sval) #337
  • 40500d9: properly working (4sval) #337
  • cd73bdd: no more useless data in buffer (4sval) #337
  • 9196a96: snooper fix (4sval) #337
  • d803257: FModel v4.3.2 (4sval)
  • 98a40fc: sync with dev (4sval) #337
  • db384fb: morph (4sval)
  • 7cff932: less restriction on emission (4sval) #337
  • 656e190: do not convert mesh if instanced (4sval) #337
  • c98634d: preparation (4sval) #337
  • 41d9317: swap before vacation (4sval) #337
  • b57585a: implemented loading label (4sval) #337
  • a664f34: CUE4Parse changes (GMatrixGames) #337
  • d047b56: stuff (4sval) #337
  • e3e5689: ctrl s (4sval) #337
  • c8f0d9f: POC (4sval) #337
  • 41319ad: fmodel { -viewer: save !important; } (4sval) #337
  • 59973f9: only setup the needed one (4sval) #337
  • 4da6b2d: somewhat usable (4sval) #337
  • b32d776: cached textures (4sval) #337
  • 023b68f: fixed gap between grid and skybox (4sval) #337
  • 29f556d: uv map poc (4sval) #337
  • 70c2754: Fix Fortnite [LIVE] (GMatrixGames) #337
  • edfa327: submodule (4sval) #337
  • dfea705: nop (4sval) #337
  • 12eba5e: good enough for now (4sval) #337
  • 3d1d125: per used material render call (4sval) #337
  • 86bd205: I guess I can't get away so easily for now (4sval) #337
  • 59dd045: not perfect but better (4sval) #337
  • c6dcd92: slowly getting better (4sval) #337
  • 4e321d7: docking gets saved now wtf (4sval) #337
  • b4df69f: junky cam movements (4sval) #337
  • 321b82b: material improvements (4sval) #337
  • 525718d: gui (4sval) #337
  • 9dc5535: bump (4sval)
  • 3e41fba: bump (4sval) #337
  • 216e8b0: morphing is back (4sval) #337
  • a267c62: ui (4sval) #337
  • cc89bec: picking texture, not pixel perfect but good enough (4sval) #337
  • 2f3b076: fix texture misalignment + negative far plane (4sval) #337
  • 53d9ca9: FModel v4.3.2.1 (4sval)
  • b4ea36c: socket format (4sval)
  • 481078c: fixed EULER rotation (4sval) #337
  • 556a275: socket format (4sval) #337
  • c2bb0ea: additional worlds + hierarchical transformation matrix (4sval) #337
  • b8d731c: relative to the parent (4sval) #337
  • 86c3eba: refactored & improved shaders and materials (4sval) #337
  • 0a5862a: code clean up (4sval) #337
  • f14da04: fixed some keys not being forwarded to imgui (4sval) #337
  • 65d20fb: :blobglareannoyed: (4sval) #337
  • 25de508: pbr lights + gamma correction (4sval) #337
  • ad6c4b9: fuck you bones position (4sval) #337
  • ede6628: Update cosmetic season parsing. (Manual update each chapter) (GMatrixGames) #337
  • 9d7e491: Improve IsExpired with proper auth check (GMatrixGames) #337
  • d0963bd: imgui icons + material inspector v.final +/- (4sval) #337
  • 38b6371: ui stuff (4sval) #337
  • ce529c4: ui stuff (4sval) #337
  • 8b072e3: umap lights (4sval) #337
  • e7ff5c4: well, I guess spots always points to the ground (4sval) #337
  • 53dd500: System.Numerics + cached uniforms location (4sval) #337
  • 932f295: efootball game detection for extra path (GMatrixGames) #337
  • 2173ac0: Core's engine version is wrong (GMatrixGames) #337
  • 9926d0d: meow lights (4sval) #337
  • fd7b122: merged options and cache + imgui lights + roughness parameter (4sval) #337
  • 1ae75d3: fixed clamp + meow roughness + ui stuff (4sval) #337
  • 88fa0df: default layout + switches + no more scroll flicker (4sval) #337
  • 7a9556e: save mesh (4sval) #337
  • 617dfad: fixed 0 padding + ao pixel color fighting (4sval) #337
  • 9754ae4: releasable (4sval) #337
  • 69592ad: FModel v4.4 (4sval) #337
  • 07ecd32: Merge branch 'dev' into snooper-tk (Valentin) #337
  • 2fea609: exception fix (Marlon)
  • 31e2a86: fixed negative uv layer (4sval)
  • 327cbfd: GetInternalSID #340 (4sval)
  • 1d22fa6: fixed vertex colors + TextureData incorrect mapping (4sval)
  • fc82540: pubg egl (GMatrixGames)
  • 2a4f91c: FortPlayerAugmentItemDefinition + no more auto save (4sval)
  • b6872dd: no description (4sval)
  • 8ad4873: improved shader light reflection (4sval)
  • 91858ca: valorant specular (4sval)
  • 2a0dd1e: fix for invalid access token (GMatrixGames)
  • 0327af1: workaround #344 ? (4sval)
  • 21f39cc: close #338 (4sval)
  • fd709d0: texture viewer (4sval)
  • 24512b0: fixed TextureData (4sval)
  • 352386d: ui nullref fix (Marlon)
  • cdc987b: Merge branch 'dev' of https://github.com/4sval/FModel into dev (Marlon)
  • a2ae5da: final fantasy emissive intensity (4sval)
  • b5aeceb: reduced models memory by 3 (4sval)
  • e5b66bb: improved maths for point & spot lights to make them look more realistic (4sval)
  • 35f3ce3: Emissive Region (4sval)
  • 2c4c1fa: bump ogl to 4.6 (4sval)
  • a7bc3d0: removed auto export XYZ + added right click bulk commands (4sval)
  • 857de89: whoops (4sval)
  • 2fee3c6: increased texture count for custom uv-ed models (4sval)
  • e1321a8: full fix #344 (4sval)
  • 16dd423: Fix game version defaults (GMatrixGames)
  • b068e44: kinda cleaned the big mess (4sval)
  • 41adc24: FModel v4.4.1 (4sval)
  • 944f77c: FModel vStable (4sval)

4.4.0.0

1 year ago

Commits

  • 3bc1d10: grrrr (4sval)
  • ffedb2b: I feel a little scammed (4sval)
  • 88383c3: Move mappings and AES to Fortnite Central (GMatrixGames)
  • 56dd963: Move hotfixes too (GMatrixGames)
  • f429e7c: multiversus (shade) #312
  • ad2f275: don't mind me, simple CTRL S (4sval)
  • d046e62: more stuff (4sval)
  • 27791e0: done (4sval)
  • 8725cda: ctrl s (4sval)
  • 263c213: rip fonts (4sval)
  • 4e6e544: prout (4sval)
  • bc276e1: eheh (4sval)
  • ef8e08e: few fixes (4sval)
  • 7462928: uh (4sval)
  • 516fa33: endpoint configuration template (4sval)
  • e2a5a6a: sleeping makes you clever (4sval)
  • a8c60ac: xml 1 - json 0 (4sval)
  • 947d501: not bullet proof but good enough (4sval)
  • 73151ea: instruction (4sval)
  • 4a93276: no auto test (4sval)
  • 4931313: should not throw exceptions anymore (4sval)
  • 3e89b78: panda missions (4sval)
  • 527d48f: FModel v4.3.1 (4sval)
  • 4c19513: allow null main + dynamic keys (4sval)
  • 61c1c67: random stuff (4sval)
  • f8e929b: reworked how exceptions were displayed (4sval)
  • 0be44a3: update stuff that needs to be updated (4sval)
  • a108efb: new link color + VisualLineTexts are weird + hide audio spectrum (4sval)
  • 77903ba: hmmm odd chance :thinking: (4sval)
  • 83f1f3b: bunch of stuff (4sval)
  • 6d5b3f8: fallback (4sval)
  • 4a6b12a: f (4sval)
  • 0f120f2: prout (4sval)
  • 9b96734: just ctrl s (4sval) #337
  • 2c0fee3: proof of concept (4sval) #337
  • 7d775a8: something's wrong (4sval) #337
  • 0014b6f: good cam position + fixed depth mip mapping + trying to understand shit (4sval) #337
  • 2cf40a0: I have no idea how I made multiple materials work (4sval) #337
  • 4edfdab: dynamic camera speed (4sval) #337
  • dde7688: really bad shader (4sval) #337
  • 80e8f3f: infinite grid skid but it was pain in the ass (4sval) #337
  • 9f3d9b3: hello imgui (4sval) #337
  • f7c1a76: basic layout (4sval) #337
  • 0b01400: hmm (4sval) #337
  • 8597e49: get back here (4sval) #337
  • b200212: fixed material index + wrong gl + draw distance + grid fading (4sval) #337
  • 0c5ede6: fuck you skybox (4sval) #337
  • 9b5bbd9: skybox (4sval) #337
  • cfc1a31: there are a lot of new problems (4sval) #337
  • 7b9e53c: get out (4sval) #337
  • b947ac3: improved shader (4sval) #337
  • 009ad9d: fixed light without normal map (4sval) #337
  • 37b5989: display vertex colors (4sval) #337
  • 6ba553e: less shader call (4sval) #337
  • 628570e: even less (4sval) #337
  • 5b08fc4: basically just a non msaa framebuffer (4sval) #337
  • fb330e3: msaa enabled (4sval) #337
  • bb7eaf3: frozen events workaround (4sval) #337
  • 4194052: ctrl s (4sval) #337
  • 2533166: bump (4sval)
  • 1684dfd: no more game check (4sval)
  • 129f128: transforms (4sval) #337
  • ac124e8: fixed layout (4sval) #337
  • eabf6d9: switch to ImTool (4sval) #337
  • 97b03ed: ok i'll wait the official (4sval) #337
  • 872b01c: imgui stuff (4sval) #337
  • 4710d3a: append mode shortcut (4sval) #337
  • 355b7f0: don't go faster than the underlying platform can manage (4sval) #337
  • c63c1d8: I thought it was working but no (4sval) #337
  • a7885b1: instancing + uworld + fixed black normal maps (4sval) #337
  • a45ad49: object outlining v0.annoying (4sval) #337
  • 807029d: better (4sval) #337
  • 29983c2: finally what I was looking for (4sval) #337
  • dd963c7: ui stuff (4sval) #337
  • 0295d47: mesh morphing POC (4sval) #337
  • 926cbec: blinded by the lights (4sval) #337
  • a7dc54b: Added auto detection for the standalone launcher version of Tower of Fantasy (Shimizu Izumi) #323
  • 5695586: poc (4sval) #337
  • 0010b4c: Removed the custom endpoint for Tower of Fantasy because it completely broke the settings (you weren't able to open them). (Shimizu Izumi) #323
  • 24e3d54: no fuck you (4sval) #337
  • 2d73375: one at a time, take it or leave it. (4sval) #337
  • 40500d9: properly working (4sval) #337
  • cd73bdd: no more useless data in buffer (4sval) #337
  • 9196a96: snooper fix (4sval) #337
  • d803257: FModel v4.3.2 (4sval)
  • 98a40fc: sync with dev (4sval) #337
  • db384fb: morph (4sval)
  • 7cff932: less restriction on emission (4sval) #337
  • 656e190: do not convert mesh if instanced (4sval) #337
  • c98634d: preparation (4sval) #337
  • 41d9317: swap before vacation (4sval) #337
  • b57585a: implemented loading label (4sval) #337
  • a664f34: CUE4Parse changes (GMatrixGames) #337
  • d047b56: stuff (4sval) #337
  • e3e5689: ctrl s (4sval) #337
  • c8f0d9f: POC (4sval) #337
  • 41319ad: fmodel { -viewer: save !important; } (4sval) #337
  • 59973f9: only setup the needed one (4sval) #337
  • 4da6b2d: somewhat usable (4sval) #337
  • b32d776: cached textures (4sval) #337
  • 023b68f: fixed gap between grid and skybox (4sval) #337
  • 29f556d: uv map poc (4sval) #337
  • 70c2754: Fix Fortnite [LIVE] (GMatrixGames) #337
  • edfa327: submodule (4sval) #337
  • dfea705: nop (4sval) #337
  • 12eba5e: good enough for now (4sval) #337
  • 3d1d125: per used material render call (4sval) #337
  • 86bd205: I guess I can't get away so easily for now (4sval) #337
  • 59dd045: not perfect but better (4sval) #337
  • c6dcd92: slowly getting better (4sval) #337
  • 4e321d7: docking gets saved now wtf (4sval) #337
  • b4df69f: junky cam movements (4sval) #337
  • 321b82b: material improvements (4sval) #337
  • 525718d: gui (4sval) #337
  • 9dc5535: bump (4sval)
  • 3e41fba: bump (4sval) #337
  • 216e8b0: morphing is back (4sval) #337
  • a267c62: ui (4sval) #337
  • cc89bec: picking texture, not pixel perfect but good enough (4sval) #337
  • 2f3b076: fix texture misalignment + negative far plane (4sval) #337
  • 53d9ca9: FModel v4.3.2.1 (4sval)
  • b4ea36c: socket format (4sval)
  • 481078c: fixed EULER rotation (4sval) #337
  • 556a275: socket format (4sval) #337
  • c2bb0ea: additional worlds + hierarchical transformation matrix (4sval) #337
  • b8d731c: relative to the parent (4sval) #337
  • 86c3eba: refactored & improved shaders and materials (4sval) #337
  • 0a5862a: code clean up (4sval) #337
  • f14da04: fixed some keys not being forwarded to imgui (4sval) #337
  • 65d20fb: :blobglareannoyed: (4sval) #337
  • 25de508: pbr lights + gamma correction (4sval) #337
  • ad6c4b9: fuck you bones position (4sval) #337
  • ede6628: Update cosmetic season parsing. (Manual update each chapter) (GMatrixGames) #337
  • 9d7e491: Improve IsExpired with proper auth check (GMatrixGames) #337
  • d0963bd: imgui icons + material inspector v.final +/- (4sval) #337
  • 38b6371: ui stuff (4sval) #337
  • ce529c4: ui stuff (4sval) #337
  • 8b072e3: umap lights (4sval) #337
  • e7ff5c4: well, I guess spots always points to the ground (4sval) #337
  • 53dd500: System.Numerics + cached uniforms location (4sval) #337
  • 932f295: efootball game detection for extra path (GMatrixGames) #337
  • 2173ac0: Core's engine version is wrong (GMatrixGames) #337
  • 9926d0d: meow lights (4sval) #337
  • fd7b122: merged options and cache + imgui lights + roughness parameter (4sval) #337
  • 1ae75d3: fixed clamp + meow roughness + ui stuff (4sval) #337
  • 88fa0df: default layout + switches + no more scroll flicker (4sval) #337
  • 7a9556e: save mesh (4sval) #337
  • 617dfad: fixed 0 padding + ao pixel color fighting (4sval) #337
  • 9754ae4: releasable (4sval) #337
  • 69592ad: FModel v4.4 (4sval) #337
  • 07ecd32: Merge branch 'dev' into snooper-tk (Valentin) #337