FModel Versions Save

Unreal Engine Archives Explorer

4.3.2.1

1 year ago

Commits

  • 3bc1d10: grrrr (4sval)
  • ffedb2b: I feel a little scammed (4sval)
  • 88383c3: Move mappings and AES to Fortnite Central (GMatrixGames)
  • 56dd963: Move hotfixes too (GMatrixGames)
  • f429e7c: multiversus (shade) #312
  • ad2f275: don't mind me, simple CTRL S (4sval)
  • d046e62: more stuff (4sval)
  • 27791e0: done (4sval)
  • 8725cda: ctrl s (4sval)
  • 263c213: rip fonts (4sval)
  • 4e6e544: prout (4sval)
  • bc276e1: eheh (4sval)
  • ef8e08e: few fixes (4sval)
  • 7462928: uh (4sval)
  • 516fa33: endpoint configuration template (4sval)
  • e2a5a6a: sleeping makes you clever (4sval)
  • a8c60ac: xml 1 - json 0 (4sval)
  • 947d501: not bullet proof but good enough (4sval)
  • 73151ea: instruction (4sval)
  • 4a93276: no auto test (4sval)
  • 4931313: should not throw exceptions anymore (4sval)
  • 3e89b78: panda missions (4sval)
  • 527d48f: FModel v4.3.1 (4sval)
  • 4c19513: allow null main + dynamic keys (4sval)
  • 61c1c67: random stuff (4sval)
  • f8e929b: reworked how exceptions were displayed (4sval)
  • 0be44a3: update stuff that needs to be updated (4sval)
  • a108efb: new link color + VisualLineTexts are weird + hide audio spectrum (4sval)
  • 77903ba: hmmm odd chance :thinking: (4sval)
  • 83f1f3b: bunch of stuff (4sval)
  • 6d5b3f8: fallback (4sval)
  • 4a6b12a: f (4sval)
  • 0f120f2: prout (4sval)
  • 2533166: bump (4sval)
  • 1684dfd: no more game check (4sval)
  • a7dc54b: Added auto detection for the standalone launcher version of Tower of Fantasy (Shimizu Izumi) #323
  • 0010b4c: Removed the custom endpoint for Tower of Fantasy because it completely broke the settings (you weren't able to open them). (Shimizu Izumi) #323
  • d803257: FModel v4.3.2 (4sval)
  • db384fb: morph (4sval)
  • 9dc5535: bump (4sval)
  • 53d9ca9: FModel v4.3.2.1 (4sval)

4.3.2.0

1 year ago

Commits

  • 3bc1d10: grrrr (4sval)
  • ffedb2b: I feel a little scammed (4sval)
  • 88383c3: Move mappings and AES to Fortnite Central (GMatrixGames)
  • 56dd963: Move hotfixes too (GMatrixGames)
  • f429e7c: multiversus (shade) #312
  • ad2f275: don't mind me, simple CTRL S (4sval)
  • d046e62: more stuff (4sval)
  • 27791e0: done (4sval)
  • 8725cda: ctrl s (4sval)
  • 263c213: rip fonts (4sval)
  • 4e6e544: prout (4sval)
  • bc276e1: eheh (4sval)
  • ef8e08e: few fixes (4sval)
  • 7462928: uh (4sval)
  • 516fa33: endpoint configuration template (4sval)
  • e2a5a6a: sleeping makes you clever (4sval)
  • a8c60ac: xml 1 - json 0 (4sval)
  • 947d501: not bullet proof but good enough (4sval)
  • 73151ea: instruction (4sval)
  • 4a93276: no auto test (4sval)
  • 4931313: should not throw exceptions anymore (4sval)
  • 3e89b78: panda missions (4sval)
  • 527d48f: FModel v4.3.1 (4sval)
  • 4c19513: allow null main + dynamic keys (4sval)
  • 61c1c67: random stuff (4sval)
  • f8e929b: reworked how exceptions were displayed (4sval)
  • 0be44a3: update stuff that needs to be updated (4sval)
  • a108efb: new link color + VisualLineTexts are weird + hide audio spectrum (4sval)
  • 77903ba: hmmm odd chance :thinking: (4sval)
  • 83f1f3b: bunch of stuff (4sval)
  • 6d5b3f8: fallback (4sval)
  • 4a6b12a: f (4sval)
  • 0f120f2: prout (4sval)
  • 2533166: bump (4sval)
  • 1684dfd: no more game check (4sval)
  • a7dc54b: Added auto detection for the standalone launcher version of Tower of Fantasy (Shimizu Izumi) #323
  • 0010b4c: Removed the custom endpoint for Tower of Fantasy because it completely broke the settings (you weren't able to open them). (Shimizu Izumi) #323
  • d803257: FModel v4.3.2 (4sval)

4.3.1.0

1 year ago

Commits

  • 3bc1d10: grrrr (4sval)
  • ffedb2b: I feel a little scammed (4sval)
  • 88383c3: Move mappings and AES to Fortnite Central (GMatrixGames)
  • 56dd963: Move hotfixes too (GMatrixGames)
  • f429e7c: multiversus (shade) #312
  • ad2f275: don't mind me, simple CTRL S (4sval)
  • d046e62: more stuff (4sval)
  • 27791e0: done (4sval)
  • 8725cda: ctrl s (4sval)
  • 263c213: rip fonts (4sval)
  • 4e6e544: prout (4sval)
  • bc276e1: eheh (4sval)
  • ef8e08e: few fixes (4sval)
  • 7462928: uh (4sval)
  • 516fa33: endpoint configuration template (4sval)
  • e2a5a6a: sleeping makes you clever (4sval)
  • a8c60ac: xml 1 - json 0 (4sval)
  • 947d501: not bullet proof but good enough (4sval)
  • 73151ea: instruction (4sval)
  • 4a93276: no auto test (4sval)
  • 4931313: should not throw exceptions anymore (4sval)
  • 3e89b78: panda missions (4sval)
  • 527d48f: FModel v4.3.1 (4sval)

4.3.0.0

1 year ago

Commits

  • 3bc1d10: grrrr (4sval)

4.2.2.2

1 year ago

Commits

  • 227dafa: materials + skeleton fix (iAmAsval)
  • 1d25732: manual detected games (iAmAsval)
  • ec71fc4: expander (iAmAsval)
  • 7dc62d2: fix (iAmAsval)
  • fdfadda: extract from search window (iAmAsval)
  • f0caf24: just getting rid of some output folders (iAmAsval)
  • dabe13d: don't forget to thank extract folder users if you find it laggy now (iAmAsval)
  • 05208de: support for multiple images in one package (iAmAsval)
  • 17c3fce: so it was crashing the whole time and nobody noticed (iAmAsval)
  • fee89eb: FModel v4.2.1 (iAmAsval)
  • 9c2a899: fix copy material name and better handling mesh section when material (MountainFlash)
  • fb33536: New NPC design, minimal compared to original (GMatrixGames)
  • 0b22a5b: closed #239 (iAmAsval)
  • 1603295: user defined image size (iAmAsval)
  • 20602ed: display all offerimages in a dav2 (shade) #241
  • 1724039: implemented #242 (iAmAsval)
  • 62d9fd8: Fix CTRL+A in text area cycling tabs (GMatrixGames)
  • 082917d: skbitmap migration (Not Officer)
  • a6adddf: can draw and show multiple icons on one extract (iAmAsval)
  • 3ad638d: proper fix (iAmAsval)
  • 9dfb828: fix (GMatrixGames)
  • d8627eb: Fix preview being overly large for certain Tandem images (GMatrixGames)
  • 59a952c: per-platform texture support (GMatrixGames)
  • 130e586: typo (GMatrixGames)
  • 64edf00: Chinese, Korean and Japanese text wrap (MountainFlash)
  • bb0af2d: Update CUE4Parse submodule (GMatrixGames)
  • c0a66fa: Manually merge https://github.com/iAmAsval/FModel/pull/251/commits/e73f209e26437bae17db6489282546cf7ca47663 (GMatrixGames)
  • 905c1a6: CRD_Melee WID Support (#252) (Ricky Owens) #252
  • ee9fa6f: fixed fortnite live (Officer)
  • a594f53: fixed fortnite (iAmAsval)
  • 7dff317: FModel v4.2.2 (iAmAsval)
  • 3a85fcb: quest fix (XTigerHyperX)
  • ff57128: Fix Fortnite BR map viewer showing mask instead of map (GMatrixGames)
  • e2523b4: prout (iAmAsval)
  • b319d9d: Fortnite InstalledBundles (MountainFlash)
  • 8c70664: FModel v4.2.2.1 (iAmAsval)
  • c3027d2: check if InstalledBundles dir exists (MountainFlash)
  • b88f288: Revert "check if InstalledBundles dir exists" (MountainFlash)
  • 75f8681: Adjust windows version name detection (GMatrixGames)
  • 8515829: prout (iAmAsval)

4.2.2.1

2 years ago

Commits

  • 227dafa: materials + skeleton fix (iAmAsval)
  • 1d25732: manual detected games (iAmAsval)
  • ec71fc4: expander (iAmAsval)
  • 7dc62d2: fix (iAmAsval)
  • fdfadda: extract from search window (iAmAsval)
  • f0caf24: just getting rid of some output folders (iAmAsval)
  • dabe13d: don't forget to thank extract folder users if you find it laggy now (iAmAsval)
  • 05208de: support for multiple images in one package (iAmAsval)
  • 17c3fce: so it was crashing the whole time and nobody noticed (iAmAsval)
  • fee89eb: FModel v4.2.1 (iAmAsval)
  • 9c2a899: fix copy material name and better handling mesh section when material (MountainFlash)
  • fb33536: New NPC design, minimal compared to original (GMatrixGames)
  • 0b22a5b: closed #239 (iAmAsval)
  • 1603295: user defined image size (iAmAsval)
  • 20602ed: display all offerimages in a dav2 (shade) #241
  • 1724039: implemented #242 (iAmAsval)
  • 62d9fd8: Fix CTRL+A in text area cycling tabs (GMatrixGames)
  • 082917d: skbitmap migration (Not Officer)
  • a6adddf: can draw and show multiple icons on one extract (iAmAsval)
  • 3ad638d: proper fix (iAmAsval)
  • 9dfb828: fix (GMatrixGames)
  • d8627eb: Fix preview being overly large for certain Tandem images (GMatrixGames)
  • 59a952c: per-platform texture support (GMatrixGames)
  • 130e586: typo (GMatrixGames)
  • 64edf00: Chinese, Korean and Japanese text wrap (MountainFlash)
  • bb0af2d: Update CUE4Parse submodule (GMatrixGames)
  • c0a66fa: Manually merge https://github.com/iAmAsval/FModel/pull/251/commits/e73f209e26437bae17db6489282546cf7ca47663 (GMatrixGames)
  • 905c1a6: CRD_Melee WID Support (#252) (Ricky Owens) #252
  • ee9fa6f: fixed fortnite live (Officer)
  • a594f53: fixed fortnite (iAmAsval)
  • 7dff317: FModel v4.2.2 (iAmAsval)
  • 3a85fcb: quest fix (XTigerHyperX)
  • ff57128: Fix Fortnite BR map viewer showing mask instead of map (GMatrixGames)
  • e2523b4: prout (iAmAsval)
  • b319d9d: Fortnite InstalledBundles (MountainFlash)
  • 8c70664: FModel v4.2.2.1 (iAmAsval)

4.2.2.0

2 years ago

Commits

  • 227dafa: materials + skeleton fix (iAmAsval)
  • 1d25732: manual detected games (iAmAsval)
  • ec71fc4: expander (iAmAsval)
  • 7dc62d2: fix (iAmAsval)
  • fdfadda: extract from search window (iAmAsval)
  • f0caf24: just getting rid of some output folders (iAmAsval)
  • dabe13d: don't forget to thank extract folder users if you find it laggy now (iAmAsval)
  • 05208de: support for multiple images in one package (iAmAsval)
  • 17c3fce: so it was crashing the whole time and nobody noticed (iAmAsval)
  • fee89eb: FModel v4.2.1 (iAmAsval)
  • 9c2a899: fix copy material name and better handling mesh section when material (MountainFlash)
  • fb33536: New NPC design, minimal compared to original (GMatrixGames)
  • 0b22a5b: closed #239 (iAmAsval)
  • 1603295: user defined image size (iAmAsval)
  • 20602ed: display all offerimages in a dav2 (shade) #241
  • 1724039: implemented #242 (iAmAsval)
  • 62d9fd8: Fix CTRL+A in text area cycling tabs (GMatrixGames)
  • 082917d: skbitmap migration (Not Officer)
  • a6adddf: can draw and show multiple icons on one extract (iAmAsval)
  • 3ad638d: proper fix (iAmAsval)
  • 9dfb828: fix (GMatrixGames)
  • d8627eb: Fix preview being overly large for certain Tandem images (GMatrixGames)
  • 59a952c: per-platform texture support (GMatrixGames)
  • 130e586: typo (GMatrixGames)
  • 64edf00: Chinese, Korean and Japanese text wrap (MountainFlash)
  • bb0af2d: Update CUE4Parse submodule (GMatrixGames)
  • c0a66fa: Manually merge https://github.com/iAmAsval/FModel/pull/251/commits/e73f209e26437bae17db6489282546cf7ca47663 (GMatrixGames)
  • 905c1a6: CRD_Melee WID Support (#252) (Ricky Owens) #252
  • ee9fa6f: fixed fortnite live (Officer)
  • a594f53: fixed fortnite (iAmAsval)
  • 7dff317: FModel v4.2.2 (iAmAsval)

4.2.1.0

2 years ago

Commits

  • 227dafa: materials + skeleton fix (iAmAsval)
  • 1d25732: manual detected games (iAmAsval)
  • ec71fc4: expander (iAmAsval)
  • 7dc62d2: fix (iAmAsval)
  • fdfadda: extract from search window (iAmAsval)
  • f0caf24: just getting rid of some output folders (iAmAsval)
  • dabe13d: don't forget to thank extract folder users if you find it laggy now (iAmAsval)
  • 05208de: support for multiple images in one package (iAmAsval)
  • 17c3fce: so it was crashing the whole time and nobody noticed (iAmAsval)
  • fee89eb: FModel v4.2.1 (iAmAsval)

4.2.0.0

2 years ago

4.1.0.2

2 years ago

Commits

  • 19bf740: prout (iAmAsval)
  • f2115b5: frustration? (iAmAsval)
  • 214f0a5: Update CUE4Parse (GMatrixGames)
  • 2dc8ae9: save loaded and appended models (iAmAsval)
  • 2b41943: open material in viewer choice (iAmAsval)
  • ba017a4: Steam detection causes issues (GMatrixGames)
  • 3da0750: Valorant MRAE MRAS MRA MRS (floxay) #215
  • 39062e0: Add Dead by Daylight detection (Brandon) #216
  • 4d3fd78: game name converter (Brandon) #216
  • dce3d1f: Brackets (floxay) #215
  • 1b9bd2c: MaterialColorToggle (iAmAsval)
  • eb98719: hello you (iAmAsval)
  • 998d858: and there was light (iAmAsval)
  • 60dae60: Remove State of Decay 2 icon creator (GMatrixGames)
  • 347b28c: better material color handling (iAmAsval)
  • 7033e57: colored gta map (iAmAsval)
  • e085b09: emissive color support (iAmAsval)
  • 9581ca7: lol I didn't commit CUE4Parse last time (iAmAsval)
  • e62f7fd: prout (iAmAsval)
  • 878b41b: ce n'est qu'un aurevoir (iAmAsval)
  • 66c8672: map viewer is back (iAmAsval)
  • 7f14a5c: improved model settings close #222 (iAmAsval)
  • 845542a: save models as scene (MountainFlash)
  • b3d7930: fixed margins (iAmAsval)
  • 9d2181b: dedicated model directory (iAmAsval)
  • 354401a: bounty boards (iAmAsval)
  • b395537: enum cleanups (Not Officer)
  • 2471874: overwrite mapping file (iAmAsval)
  • 84160d0: FModel v4.1.0.2 (iAmAsval)