Filament Versions Save

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

v1.50.3

3 months ago
  • fixes builds fail when path to build directory contains spaces
  • add nullability attributes to filament public APIs
  • Resource allocator cache params can be set in Engine::Config
  • [release] update base64 command (#7559)

v1.50.2

3 months ago

v1.50.1

3 months ago
  • Metal: fix some shader artifacts by disabling fast math optimizations.
  • backend: remove atan2 overload which had a typo and wasn't useful. Fixes b/320856413.
  • utils: remove usages of SpinLock. Fixes b/321101014.

v1.50.0

3 months ago
  • engine: TAA now supports 4x upscaling [BETA] [⚠️ New Material Version]

v1.49.3

3 months ago
  • matc: Generate stereo variants for FL0 materials [⚠️ Recompile materials]

v1.49.2

4 months ago

v1.49.1

4 months ago

v1.49.0

5 months ago
  • matc: Fix ESSL 1.0 codegen when using external samplers [⚠️ Recompile materials]
  • matc: Generate skinning variants for FL0 materials [⚠️ Recompile materials]

v1.48.0

5 months ago
  • matc: New option -1 to disable generation of ESSL 1.0 code in Feature Level 0 materials
  • matc: Support optimizations for ESSL 1.0 code [⚠️ Recompile materials]

v1.47.0

5 months ago
  • engine: Support up to 4 side-by-side stereoscopic eyes, configurable at Engine creation time. See Engine::Config::stereoscopicEyeCount. [⚠️ Recompile Materials]