Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
getEyeIndex
vertex APIGL_TEXTURE_EXTERNAL_OES
textures.setFrameScheduledCallback
now takes a utils::Invocable
.isPaused()
GL_TEXTURE_EXTERNAL_OES
textures.Engine::builder::paused()
and Engine::setPaused()
SwapChain::getFrameScheduledCallback