Filament Versions Save

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

v1.51.8

2 weeks ago
  • filagui: Fix regression which broke WebGL
  • Add a new Engine::Config setting to control preferred shader language
  • Add getEyeIndex vertex API
  • ios: Remove bitcode from iOS builds

v1.51.7

3 weeks ago
  • Add new matedit tool
  • filagui: Support rendering GL_TEXTURE_EXTERNAL_OES textures.
  • setFrameScheduledCallback now takes a utils::Invocable.
  • engine: Add isPaused()

v1.51.6

1 month ago
  • Add new matedit tool
  • filagui: Support rendering GL_TEXTURE_EXTERNAL_OES textures.

v1.51.5

1 month ago

v1.51.4

1 month ago

v1.51.3

1 month ago

v1.51.2

1 month ago
  • engine: Add experimental APIs Engine::builder::paused() and Engine::setPaused()

v1.51.1

2 months ago

v1.51.0

2 months ago
  • materials: add support for post-lighting mix factor (b/328498606) [⚠️ New Material Version]

v1.50.6

2 months ago
  • Add new API SwapChain::getFrameScheduledCallback
  • vulkan: fixed validation error VUID-vkAcquireNextImageKHR-semaphore-01779
  • opengl: Add support for protected content swapchains and contexts