Quake/Hexen 2 Map compiling tools - branch of http://disenchant.net/utils
This is the seventh alpha release of our 2.0.0 "dev builds"; the major improvement in alpha7 is reduced light
memory use.
The old stable v0.18.2-rc1 release still has more optimized output for Q1 and faster/less memory use for qbsp/light, but we're working on regressions and welcome feedback as we work towards a stable 2.0.0 build.
-transsky
feature--svg
export-dirtdebug
causing a .lit file to be generated in Q2 mode-dirtdebug
broken in Q2 mode (due to the above bug)-transwater
).This is the sixth alpha release of our 2.0.0 "dev builds".
The old stable v0.18.2-rc1 release still has more optimized output for Q1 and faster/less memory use for qbsp/light, but we're working on regressions and welcome feedback as we work towards a stable 2.0.0 build.
Changes since alpha5:
Fixes since alpha5:
Enhancements since alpha5:
Other notes:
This is the fifth alpha release of our 2.0.0 "dev builds".
The old stable v0.18.2-rc1 release still has more optimized output for Q1 and faster/less memory use for qbsp/light, but we're working on regressions and welcome feedback as we work towards a stable 2.0.0 build.
Fixes since alpha4:
Enhancements since alpha4:
Additions since alpha4:
Other notes:
This is the fourth alpha release of our 2.0.0 "dev builds".
The old stable v0.18.2-rc1 release still has more optimized output for Q1 and faster/less memory use for qbsp/light, but we're working on regressions (this alpha fixes vis
performance) and welcome feedback as we work towards a stable 2.0.0 build.
Fixes since alpha3:
-notex
(88885068212f608e4c635d5775656962b908af31)func_detail_illusionary
and misc_external_map
with -wrbrushes
(#371, #372)Enhancements since alpha3:
light.exe -visapprox none ad_sepulcher.bsp
went from 45.5s to 22.7s) (22ad2f4141723b492f5fd10ce529d6b9e8e67b3a)Additions since alpha3:
--replace-textures
for updating textures in a Q1 bspOther notes:
This is the third alpha release of our 2.0.0 "dev builds".
Quake mappers will probably want to stick to the previous v0.18.2-rc1 release, as we're still working on regressions in compile time and output quality.
Fixes since alpha2:
Additions since alpha2:
.lit
file loadingmaputil
util planned to be for manipulating .map files with lua scriptinglight
with -bounce [n]
Other notes:
This is the second alpha release of our "dev builds", focusing on Quake 2 support.
Quake mappers will probably want to stick to the previous v0.18.2-rc1 release.
Fixes since alpha1:
Additions since alpha1:
_light_twosided 1
bmodel key for enabling two-sided surfaces to receive light from either direction, mostly for Q2 opaque lit water. We might enable this implicitly on Q2 warp surfaces in the future, as we currently do on Q1 lit (opaque) water. (b893e67309dc9556fa581e9a0a1d69b68782e40c)_tex_saturation_boost 1
worldspawn key (light) for boosting texture saturation in bounce calculations, to emulate vanilla Q2 tools (44dadd87b29899920afb23bf5472338f330a6ea1)Other notes:
This is the first alpha release of our "dev builds", featuring Quake 2 support, including some features for the remaster (-lightgrid, -world_units_per_luxel, -wrnormals).
Quake mappers will probably want to stick to the previous v0.18.2-rc1 release.
To get started for Q2, pass -q2bsp
to qbsp.
Some known issues which we hope to address before a final 2.0.0 release:
lightpreview
gui tool is heavily WIP and only packaged in the Windows build for nowOther notes:
Note: Windows builds require Visual C++ Redistributable Packages for Visual Studio 2013
Bug fixes:
Features:
Note: Windows builds require Visual C++ Redistributable Packages for Visual Studio 2013
Note: Windows builds require Visual C++ Redistributable Packages for Visual Studio 2013