Quake/Hexen 2 Map compiling tools - branch of http://disenchant.net/utils
Note: Windows builds require Visual C++ Redistributable Packages for Visual Studio 2013
Note: Windows builds require Visual C++ Redistributable Packages for Visual Studio 2013
_shadowworldonly
bmodel key - only cast shadows on world, not other bmodels._minlight
in worldspawn as an alias for "light"misc_external_map
prefab system (see qbsp manual)-expand
option to dump the hull expansion to a "expanded.map", from q3map-leaktest
option to abort compilation when a leak is found, from qbsp3--check
: print BSP tree heights at the first few levels of the tree--check
: check for unreferenced texinfo, vertices, planes--check
: print number of used lightstyles"_shadow" "-1"
to stop a func_detail from casting shadowsBugfixes:
Performance:
Other: