Endless Sky Versions Save

Space exploration, trading, and combat game.

v0.10.6

2 months ago

This is a stable release, focusing on bug fixes and other small improvements.

These changes include:

  • The Gatling Turret and Javelin Turret now each require one crew member.
  • The timer ship in "Sad Archie" has been given the "ramming" personality to improve its consistency.
  • Animated ship and planet sprites are now correctly rendered in the hail panel instead of not being rendered at all or being rendered at a high frame rate.
  • Gave the stock Dreadnought its fourth Torpedo Launcher back that it had lost in a previous release to make room for a bigger battery; it didn't need the bigger battery.

For a complete list of changes, as well as further detail about the summarized changes, see the changelog. A special thanks to everyone who contributed to this release: @AlexBassett, @alexrovw, @Amazinite, @bene-dictator, @fingolfin, @Koranir, @opusforlife2, @roadrunner56, @Saugia, @tibetiroka, @TomGoodIdea, @warp-core, and @ziproot.

If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.

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v0.10.5

3 months ago

This is an unstable release, containing big changes that may introduce new bugs.

This update turns its focus back to human space, bringing with it improvements and expansions of both piracy and mining gameplay, as well as continuing the trend of UI and UX improvements.

Some other major changes and additions are:

  • Expanded the mechanics behind asteroid mining, including the addition of mining lasers that increase the yield of asteroids, tractor beams that pull ores toward your ship, dedicated mining ships in human space, and a new mission in the Sparrow introduction that goes over the basics of asteroid mining.
  • Added a small pirate region to the south, home to the remnants of a collapsed government: the Confederated Councils of the Outer Rim. Includes the addition of various new pirate ships and weapons. This is the first of a number of planned expansions to pirate content and gameplay, with the goal of making it so that playing as a pirate is a more viable option. Stay tuned for more in future updates.
  • You can now review past hails and status messages by opening the messages log panel, default "/".
  • Lowered the brightness of the center of the galaxy sprite to make the system names in the galaxy's core more readable.
  • Plugins can now customize the services that a spaceport offers, and even the name that appears on the spaceport button.
  • The state of your capslock key is now tied to the state of fast-forward in the game if your capslock key is bound to your fast-forward control. This means that toggling your capslock key even when the game window is not in focus will also toggle the game's fast-forward.
  • The list of plugins and the selected plugin description in the plugins panel can now scroll, instead of causing too many plugins or verbose descriptions to overflow the menu.

Bug fixes:

  • Planetary security will now properly scan illegal goods in your fleet's cargo. Previously, only illegal installed outfits could be scanned.
  • Improved the collision detection of flotsam, preventing cases where flying over a flotsam at high velocity could cause it to phase through your ship and not be collected.
  • Various fixes to missions in the Coalition intro storylines.

In addition to all the changes to the game from this update, we also have some great news outside of the game, including the creation of an official trailer and a new publishing location on GOG!

For a complete list of changes, as well as further detail about the summarized changes, see the changelog. Special thanks to those who contributed to this release: @1010todd, @alexrovw, @Amazinite, @Anarchist2, @AntimatterReactor, @Arachi-Lover, @Azure3141, @beccabunny, @bene-dictator, @Corraban2, @Daeridanii1, @danaris, @DarcyManoel, @Ebreus, @EjoThims, @Ember369, @flowers9, @Galaucus, @hexagonrecursion, @Hurleveur, @jarmokivekas, @kaol, @Koranir, @LazerLit, @LepRyot, @MCOfficer, @mOctave, @opusforlife2, @Quantumshark, @quyykk, @RedDeadUndead, @RisingLeaf, @roadrunner56, @Saugia, @Tangle10, @The-Legendary-M, @TheMarksman-ES, @thewierdnut, @ThrawnCA, @tibetiroka, @TomGoodIdea, @UnorderedSigh, @VeryGoodDog, @warp-core, @Wedge009, @williaji, @ziproot, and @Zitchas.

If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.

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v0.10.4

6 months ago

This is a stable release, focusing on bug fixes and other small improvements.

These changes include:

  • Various fixes and improvements to the new Coalition campaign intros.
  • Outfits can now be given the "unique" attribute. The player will be warned when any such outfits are about to be lost.
  • All controls and settings now have tooltips.
  • It is now possible to recall the help messages for the currently active panel on demand.

There are also many other changes. For a full list, see the changelog. A special thanks to everyone who contributed to this release: @Amazinite, @Anarchist2, @Arachi-Lover, @bene-dictator, @hexagonrecursion, @Hurleveur, @LazerLit, @quyykk, @RisingLeaf, @Saugia, @tibetiroka, @TomGoodIdea, and @warp-core.

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v0.10.3

7 months ago

This is an unstable release, containing big changes that may introduce new bugs.

This update contains over 50 new Coalition missions, making up the introductions of the Heliarch and Lunarium campaigns, granting access to some Heliarch weapons and some new outfits for the resistance, respectively.

Some other major changes and additions are:

  • Flattened the thrust scaling of sets of engines as you get bigger engines in a set. Smaller ships have received a significant max speed and acceleration buff, while larger ships have been unchanged or slightly nerfed.
  • The Unfettered Solifuge and Violin Spider are now added to the Unfettered shipyards.
  • Ships can now be given display names for their model name.
  • Plugins can now have a "plugin.txt" metadata file in their root folder that specifies the name of the plugin and its description as shown in the plugins menu in game.
  • Governments can now define travel restrictions that prevent their fleets from traveling to or from systems or planets that match the restrictions.
  • Various UI/UX improvements.

Bug fixes:

  • Contacting the Korath Exiles during the Wanderer campaign can now properly be deferred and reoffered instead of deferring the mission effectively declining it and locking you out of the rest of the campaign.
  • Using hotkeys to search for the nearest asteroid no longer crashes the game.
  • The shipyard and outfitter mission offer location tags will now properly write to the save file.
  • Trailing whitespace in hails no longer causes hails to overlap with one another.
  • The "Remnant: Expanded Horizons Astral job" job will no longer select the "Deep Space" systems, which are unreachable, as waypoints.

For a complete list of changes, as well as further detail about the summarized changes, see the changelog. Special thanks to those who contributed to this release: @1010todd, @a-random-lemurian, @AlekSeaLion, @Amazinite, @AmbushedRaccoon, @Anarchist2, @Arachi-Lover, @aradapilot, @ashdnazg, @AvianGeneticist, @Azure3141, @beccabunny, @Beed-git, @bene-dictator, @danaris, @DarcyManoel, @dorbarker, @dseomn, @flowers9, @Hurleveur, @justinnhli, @Koranir, @lumbar527, @MasterOfGrey, @MCOfficer, @mOctave, @OcelotWalrus, @Pshy0, @Quantumshark, @quyykk, @real-dam, @RisingLeaf, @salarua, @Saugia, @Terin, @tibetiroka, @TomGoodIdea, @UnorderedSigh, @warp-core, @Wedge009, @ziproot, @Zitchas

If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.

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v0.10.2

10 months ago

This is a stable release, focused on fixing bugs and making some other small improvements.

Some of those improvements are:

  • More customisation options for rings drawn through interfaces.
  • A new personality that will prevent ships from ever cloaking.
  • Various new spaceport news items and civilian ship hails.

Some notable bug fixes include

  • Various missions and spaceport news items will no longer appear at inappropriate locations.
  • Fixed some instances of ships ceasing to act and drifting forever inappropriately.
  • Fixed a problem with out of system escorts not landing to refuel when an appropriate planet is available.

A note for all players: in v0.10.1, we changed the way licenses and dominated planets are stored in the save file, so loading a save file from v0.10.1 or newer in an older version of the game will erase all licenses and dominated planets. It is still safe to load a save file from an older version of the game in newer versions.

There's much more in the changelog! Special thanks to everyone who contributed to this release: @Amazinite, @dorbarker, @LazerLit, @lumbar527, @MasterOfGrey, @MCOfficer, @nothing-but-the-rain, @ntabris, @QuantumShark, @quyykk, @Saugia, @Smedley-SC, @tibetiroka, @TomGoodIdea, @UnorderedSigh, @warp-core, and @waterhouse.

If you are using the high-DPI plugin and haven't already updated to the latest v0.10.1 version, you should update to that. No images changed from v0.10.1 to v0.10.2.

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v0.10.1

11 months ago

This is an unstable release, containing big changes that may introduce new bugs. Major new changes include the following:

Content and features:

  • Released the first chapter of Hai Reveal, a storyline that involves the open secret of the Hai being exposed to humanity.
  • NPCs in missions are now able to trigger game actions on status changes to the NPC.
  • Updated and added new mechanics around asteroid mining to make it a more engaging system, including allowing your escorts to take a more active role in mining.
  • Continued development of the Gegno, including new ships and outfits.
  • Split the Quarg government into a series of regional governments, allowing for more fine-tuned interactions with different groups of Quarg.
  • Plugins are now able to be enabled and disabled within the Plugins menu.
  • Replaced the mouse control toggle button with a preference to prevent accidental activations.
  • Controls can now be unbound by pressing X or delete when hovering over the control.

Bug fixes:

  • Patched an infinite money glitch caused by bad offer conditions on an Unfettered mission.
  • Ships with low max speeds no longer rubberband backwards when exiting hyperspace.
  • Fixed various issues with buying and selling outfits caused by having outfits in cargo or storage.

For a complete list of changes, as well as further detail about the summarized changes, see the changelog. Special thanks to those who contributed to this release: @10010101001, @1010todd, @3agleEmpire, @alextd, @Amazinite, @Anarchist2, @Arachi-Lover, @AvianGeneticist, @Azure3141, @bene-dictator, @DeBlister, @Deltaspace0, @dorbarker, @EjoThims, @Ferociousfeind, @Fzzr, @Hurleveur, @Koranir, @LorenzoBolla, @MasterOfGrey, @mOctave, @petervdmeer, @Quantumshark, @quyykk, @RisingLeaf, @rovermicrover, @samrocketman, @Saugia, @shitwolfymakes, @Terin, @thewierdnut, @tibetiroka, @TomGoodIdea, @UnorderedSigh, @warp-core, @ziproot, @Zitchas

If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.

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v0.10.0

1 year ago

This is an unstable release, containing big changes that may introduce new bugs. Major new changes include the following:

Breaking changes:

  • The accompany objective on mission npcs no longer implicitly sets the save objective. Plugin missions that had "accompany" but not "save" should be changed to include "save" if the intention of the mission is that the npcs live.
    • This is a change that was made in v0.9.16, reverted in v0.9.16.1, and has been reintroduced.

Content and features:

  • Two new alien factions, the Gegno and Bunrodea.
  • A plethora of new conditions and new ways to use them, including the introduction of "global conditions" that can be set and accessed across save files.
  • Improvements to how ship AI behaves, more intelligently making use of the range of their weapons. More AI improvements will come in the future.
  • An overhaul to how cargo and outfit scanners function, causing scanning to take overall longer to complete.
  • The jobs board can now be sorted on various metrics, including how much the job pays or whether it has a deadline.
  • Improved mouse control while in flight, including the ability to select secondary weapons by clicking on their ammo icons, and a toggle for controlling flagship aiming and firing with the mouse.
  • Reverted the heat damage change from v0.9.15, and reduced the buffs provided to afterburners from that same update.
  • Added a deadline to bounty jobs so that they cannot be stacked infinitely and finished passively. In exchange, bounty ships now don't spawn as far away, and bounty job payments are increased.

Bug fixes:

  • Reloading your save file while you have escorts in a different system that are carrying mission cargo will no longer teleport the mission cargo to the player's location.
  • Reloading your save file while in the middle of a conversation will no longer repeat execute the mission actions that run alongside the conversation.
  • Captured ships will no longer require the save file to be reloaded in order for them to make use of their weapons.

For a complete list of changes, as well as further detail about the summarized changes, see the changelog. Special thanks to those who contributed to this release: @1010todd, @a-random-lemurian, @alextd, @Amazinite, @Anarchist2, @Aneutronic, @Arachi-Lover, @aradapilot, @Azure3141, @beccabunny, @bene-dictator, @CAPTAIN1947, @czartrak, @Daeridanii1, @daggs1, @dashkal16, @Deltaspace0, @EjoThims, @Ember369, @Ferociousfeind, @FoxSylv, @Hatrask, @Hecter94, @heirecka, @hmglasgow, @Hurleveur, @kaol, @Kepler-69c, @Koranir, @MasterOfGrey, @McloughlinGuy, @MCOfficer, @mike-f1, @mOctave, @nathan-b, @NomadicVolcano, @opusforlife2, @petervdmeer, @Pointedstick, @Quantumshark, @quyykk, @ravenshining, @real-dam, @RisingLeaf, @roadrunner56, @rovermicrover, @samrocketman, @Saugia, @sevu, @SolraBizna, @tehhowch, @Terin, @thewierdnut, @ThrawnCA, @tibetiroka, @TomGoodIdea, @UnorderedSigh, @wallphoenix, @warp-core, @williaji, @wjp, @Zitchas, and @zlonghofer.

If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.

Mac OS X and Windows binaries can be downloaded here. (For Windows, please choose 32 or 64 bit.)

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v0.9.16.1

1 year ago

This is a hotfix release for the stable 0.9.16 release, reverting a change that could cause NPC ships to disappear in certain circumstances.

The high-dpi plugin that goes with this release is the one for v0.9.16.

Mac OS X and Windows binaries can be downloaded here. (For Windows, please choose 32 or 64 bit.)

v0.9.16

1 year ago

This is a stable release, focusing on bug fixes and polishing the recent v0.9.15 release. New changes include the following:

Breaking changes:

  • The accompany objective on mission npcs no longer implicitly sets the save objective. Plugin missions that had "accompany" but not "save" should be changed to include "save" if the intention of the mission is that the npcs live.

Bug fixes:

  • Added a firing sound to the Ka'het Annihilator Turret, as it was missing one.
  • The jump range of systems affected by the Ssil Vida activation are now reset when Ssil Vida is deactivated in order to avoid a bug in pathfinding. This change will be reverted in the future once the pathfinding is improved.
  • Fixed an error where attempting to launch with a fighter as your flagship under certain circumstances could cause you to launch with no ship at all.
  • Fixed a longstanding bug where npcs could get stuck thinking they need fuel after traveling through a wormhole.
  • Fixed a bug where fighters would sometimes fail to reparent to a carrier that had space for them when recalled.

Other changes:

  • Clicking on a planet card on the left side of the map now selects that planet as a destination on your travel plan.

A complete list of changes can be found in the changelog. Special thanks to those who contributed changes to this release: @1010todd, @a-random-lemurian, @Amazinite, @Anarchist2, @Arachi-Lover, @GefullteTaubenbrust2, @Hecter94, @Hurleveur, @LepRyot, @McloughlinGuy, @mOctave, @petervdmeer, @quyykk, @RisingLeaf, @roadrunner56, @samrocketman, @Saugia, @thomasballinger, @tibetiroka, @warp-core, @williaji, and @yjhn.

If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.

Mac OS X and Windows binaries can be downloaded here. (For Windows, please choose 32 or 64 bit.)

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v0.9.15

1 year ago

This is an unstable release, containing big changes that may introduce new bugs. Major new changes include the following:

  • 60+ new outfits
  • 80+ new missions in human space and beyond
  • 40 new stations and planets in existing systems
  • Improvement of many graphics, including stars, ships, effects, and outfits
  • The addition of parallax to background stars and haze
  • Sweeping balance changes to various ships and outfits
  • Overheating a ship only disables its energy generation
  • Changes to the UI, including the addition of new ship and outfit categories and an overhaul of the map screen
  • Changes to existing missions, including an overhaul of the first third of the Free Worlds campaign.

Several features have been added to the game engine, for use by plugins and other content creators. These include:

  • 20 new swizzle options
  • The ability to customize ship and outfit categories in the data files
  • Four new damage-over-time types
  • Conversations can trigger mission actions
  • Missions can trigger actions every time the date increments
  • Plugins can selectively disable vanilla content
  • Events can remove objects from a system without needing to redefine the entire system
  • Removal of the 32 hardpoint limit

This summary only scratches the surface of what was added during 0.9.15's year-and-a-third-long development cycle. For a complete list of changes, as well as further detail about the summarized changes, see the changelog. This release also marks the highest number of contributors to a single release, bypassing 0.9.9's record of 69. Special thanks to the 107 people who contributed to this release: @10010101001, @1010todd, @AlbertNewton, @alex116, @alextd, @Amacita, @Amazinite, @Anarchist2, @Arachi-Lover, @a-random-lemurian, @arkhne, @Arrow2thekn33, @Azure3141, @beccabunny, @benflodge, @BlazingDiesel, @Brick63, @CAPTAIN1947, @ChamEV, @Corraban2, @DarcyManoel, @DeBlister, @DJF113, @dorbarker, @DownsB, @Dragenhart, @dragonmaus, @Dschiltt, @EjoThims, @EricFromCanada, @ESCelestia, @eternal-sorrow, @fakepass, @Ferociousfeind, @flaviojs, @Galaucus, @GefullteTaubenbrust2, @Hadron1776, @Hecter94, @Hurleveur, @infinitewarp, @Jamibaraki, @janisozaur, @jerith, jeverett#3344, @jostephd, @kaol, @Karirawri, @kestrel1110, @leklachu, @LepRyot, @LukeMarlin, @Mach565, @MageKing17, @MagicMuscleMan, @MasterOfGrey, @McloughlinGuy, @MCOfficer, @mOctave, @Mr-L-oof, @nathan-b, @NomadicVolcano, @NRK4, @oo13, @pakyinw, @PeacefulPotato, @petervdmeer, @peteryager, @pilover100, @Pointedstick, @quyykk, @Rakete1111, @ravenshining, @RestingImmortal, @roadrunner56, @Rocketeer456, @salqadri, @samoja12, @samrocketman, @saraswativ23, @Saugia, @Scrinarii1337, @shitwolfymakes, @sigus, @skilaa, @SpearDane, @stechio, @SubstandardZeal, @tehhowch, @Terin, @TheMarksman-ES, @thewierdnut, @thomasballinger, @RisingLeaf, @tibetiroka, @TotalCaesar659, @unjown, @vitalchip, @W1zrad, @warp-core, @waterhouse, @Wedge009, @williaji, X-27#8884, @yjhn, and @Zitchas.

If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.

Mac OS X and Windows binaries can be downloaded here. (For Windows, please choose 32 or 64 bit.)

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