Duke3d Voxelpack Versions Save

Duke3D Voxel Pack for EDuke32

2.0-rc2

2 years ago

Changes compared to v2.0 RC1:

  • Added:

    • Raze support (including automatic voxel loading for Duke Caribbean)
    • Props: 160 (door shock), 479 (antenna dish), 489 (satellite), 517 (gas tank), 536/537 (small pipe), 542 (Earth dome), 555 (small valve), 570 (soap), 578 (reactor), 602 (solar panel), 610 (pipe), 616-619/633/700 (grey pipes), 620 (generator), 658/659 (light), 660 (water drop), 688 (movie clapper), 768/769/774/792/851 (sushi plates), 927 (traffic light), 974 (green algae), 975 (red algae), 976 (air vent), 993 (damaged pole), 998/999 (parking meter), 1022-1023 (green goo), 1026 (wooden horse fallen), 1034-1036 (construction site warning lamp), 1038 (horizontal pipe), 1055/1056 (camera rolls), 1077 (joystick), 1115 (alien panel), 1157 (money jar), 1221 (crane pole), 1222-1224 (claw crane), 1233-1235 (money), 1337-1338 (heli running), 1340-1342 (heli debris), 1343 (broken wheel), 1344 (propeller), 1345 (heli parking), 1346 (heli crashing), 3400 ("Duf Beer" blimp), 3418 (side mirror), 4359 (target), 4361 (duck), 4363 (knife), 4374/4375 (gavel), 4386 (pipe), 4400 (teddy bear), 4406 (steering wheel), 4410-4412 (letter), 4413 (mail bag), 4416/4417 (side mirror), 4419 (broken pipebomb), 4441/4442/4473 (McClain/Callahan/Dredd name tags), 4446 (prison ball), 4453 (meter), 4463 (bone), 4465 (generic pole), 4466-4469 (president paintings), 4480-4482 (damaged wires), 4497 (mop), 4520 (treasure chest), 4533 (kitchen object), 4543-4545 (foodobject14-16), 4549 (burger wrapper), 4554/4555 (chicken), 4567 (icicles), 4583 (pipe), 4585 (valve), 4586/4587 (thin pipe), 4588 (sign), 4878/4879 (dog paintings), 4887 ("Please Wait"), 4943 (hung jury), 4946 (baseball bat), 5384 (lamp), 5435 (mailbox), 5436 (lamp), 5675 (bollard), 5679 (bridge lamp #1), 5680 (bridge lamp #2)
  • Updated:

    • World Tour maphacks fixed (references to non-existing files corrected)
    • Maphacks: E1L2 (#1007 neon3), E2L2 (#489 satellite), E2L3 (#602 solar panel), E2L9 (#489 satellite), E2L10 (#489 satellite), E3L1 (#753 geisha statue, #716 "Please Wait" removed), E3L5 (#1346 helicopter), E3L7 (#3418 sidemirror), E4L2 (#4567 icicles), E4L3 (#4887 "Please Wait"), E4L4 (#4520 treasure chest, #4554/4555 chicken), E4L5 (#4441/4442/4473 name tags, #4444 tripod cam), E4L6 (#3418 sidemirror), E4L7 (#4554/4555 chicken)
    • Monsters: Turret (#2350) activated in monsters.def
    • Props: 487 (space shuttle), 572/991 (shower part), 716 ("Please Wait To Be Seated"), 779 (sushi plate), 978 (traffic cone),1014 (bottle), 1037 (table), 1238 (metal barrel), 4426 (bowling pin)
    • Vacation: Offset adjustments by Dzierzan for 3695 (parasol), 3791 (cooling box), 3792 (radio)

2.0-rc1

3 years ago

Changes compared to v1.21:

  • Added:

    • Support for BuildGDX via dukegdx.def
    • Misc: 3190/3200/3210 (red/yellow/green marker)
    • Monsters: 558/675 (Slimer egg), 1880 (Sentry drone), 1975 (Pigcop tank), 2350 (Gun turret)
    • Pickups: 25 (Shrinker), 32 (Expander), 45 (Expander ammo), 56 (scuba gear), 57 (jetpack), 100-115 (Atomic Health)
    • Projectiles: 1650-1653 (mortar), 2566 (tripbomb)
    • Props: 58 (spacesuit), 480 (observatory), 487 (space shuttle), 543 (panel), 544 (connection), 551-554 (lightdome), 556-557/559 (armchair), 563-565 (water fountain), 569/615 (toilet), 571/573 (urinal), 584 (sensor), 606 (spacesuit corpse), 607/608 (antenna), 669 (vacuum cleaner), 671 (faucet3), 678 (scale), 680-684 (chair3), 685 (stage light), 689 (IV unit), 691 (cleaver), 692 (knife), 694 (pot1), 695 (pot2), 697 (pot3), 698 (sushi plate), 753/869 (geisha), 762 (mike), 765 (vase), 908 (tree1), 910 (tree2), 911/939 (cactus + stomp), 913 (maskwall2), 914 (maskwall3), 915 (gate), 916 (fire extinguisher), 917 (fire alarm), 918 (meter3), 919 (meter2), 920 (chain), 925 (neon1), 926 (neon2), 994-996 (pipes), 951 (box), 955-957 (bottle2-4), 962 (fence), 969/1003 (hydroplant), 981/950 (hydrant), 990 (tires), 997/1005/1260 (broken pipes), 1012 (bottle5), 1013 (bottle6), 1014 (bottle), 1025 (bottle7), 1045 (donuts), 1048 (two cables), 1049 (electric meter), 1061/1078 (double spotlight), 1062/1063 (rubber can), 1073 (life buoy), 1075/1076 (painting #1/2), 1079-1081 (oozefilter), 1158 (bottle11), 1160 (bottle13), 1164-1166 (bottle17-19), 1227-1230 (nuke barrel), 1232 (trash can), 1238 (metal barrel), 1240-1243 (firebarrel), 1247 (C-9 can), 1267 (rat), 1353 (Space Marine), 1390-1393 (fire vase), 1810 (cannon), 1817/1818 (cannonballs), 2200 (poo), 4360 (gunpowder barrel), 4367 (hatrack), 4370 (desk lamp), 4371 (police shield), 4372 (coffee machine), 4377 (police light pole), 4387 (Dukeburger table), 4426 (bowling pin), 4429 (fence), 4438 (mug), 4440 (donuts), 4443 (US flag), 4444 (VHS camera), 4454 (deskphone), 4457 (rope), 4458/4459 (gumball machine), 4464 (mace), 4495 ("Wet Floor" sign), 4496 (broom), 4524 ("Steed" hooks), 4536-4539 (foodobject7-10), 4550 (red lamp), 4552 (worms can), 4576 (shopping cart), 4580-4582 (barrels), 4589 (warning sign), 4885 (driver wheel)
    • Signs: 728 ("Federal Loan and Trust"), 937 ("Forbidden Videos & Books"), 938 ("San Andreas Fault"), 961 ("Exit"), 1007 (neon3), 1008 (neon4), 1046 ("Arcade"), 1172 ("Secured Area"), 1210 ("Guilty!"), 1211 ("Innocent?"), 4891 ("We Store Your Crap"), 4930 ("E Pluribus Nukem"), 4956 ("Funny Boner Comedy Club")
    • Switches: 138/139 (slideswitch), 140/141 (leverswitch), 142-145 (nuke button), 1111/1112 (handswitch), 1122/1123 (flipswitch), 1142/1143 (bighole switch), 4483 (broken switch #1), 4954 (broken switch #2)
    • Vacation: 21 (water pistol), 22 (triple poison shooter), 23 (coconut launcher), 24 (ice crusher), 25 (voodoo ring), 27 (voodoo trip bomb), 28 (Super Soak'em), 37-39 (ice crusher ammo), 40 (water pistol ammo), 41 (triple poison shooter ammo), 49 (Super Soak'em ammo), 51 (banana), 52 (bunch of bananas), 53 (crate of bananas), 54 (suntan lotion), 55 (hot sauce), 56 (snorkle), 59 (sunglasses), 60 (credit card), 955 (blue drink), 956 (cocktail), 3695 (parasol), 3791 (cooling box), 3792 (radio)
  • Updated:

    • Props: 574/670 (faucet1+2), 954 (bottle1)
    • Voxel orientations: 40, 45, 670, 753, 869, 1008, 4438, 4443, 4444, 4546, 4547, 4548, 4569, 4576
    • Maphacks: Based on Duke3D HRP SVN r727; E1L1/NW2 (#925 / neon1), E2L8 (#521, 594, 596-598 / dead astronaut), E3L4 (#678 / scale), E3L7 (#607 / antenna), E4L2 (#476-478 / foodobject18 + #572 / wormscan), E4L5 (#4377 / policelightpole), E4L8 (#4443 / flag), DUKEDC4 (#487 / shuttle)
    • duke3d.def: Option to undefine HRP models (only when using VP with HRP)
    • eduke.con: Voxel rotation deactivated by default
    • rotation.con: 4 useless cases (AMMOBOX, AMMOLOTS, HEALTHBOX, INVENTORYBOX) removed
    • pickups.def: Corrected animtilerange for HoloDuke
  • Removed:

    • freezeammo.con, holoduke.con (contain deprecated code, no longer needed)