The classic, refined DOOM source port. For Windows PC.
r_corpses_nudge
CVAR was on
.r_corpses_moreblood
CVAR is on
are no longer spawned outside of the map if the corpse happens to be too close to a wall.IDCLEV
cheat:
IDCLEV01
is entered while playing DOOM instead of DOOM II, the player no longer equips their fists because the 1 key was pressed.IDMUS
cheat now works as intended.IDDT
cheat has been entered.DEHACKED
lumps.MAPINFO
lumps:
BOSSACTION
now always works as intended.NEXT
and SECRETNEXT
now always work as intended.ENDGAME = TRUE
is present.D_E4M1
to D_E4M9
are found in a PWAD, they are now heard when playing maps in episode 4 of DOOM.DRHUDWP0
lump can now be changed in a PWAD to display a weapon silhouette when the player has their fists equipped.DRHUDWP0
to DRHUDWP8
lumps are also changed.autoload
folder during startup.SIGIL_SHREDS.WAD
in the autoload
folder would cause a crash in some instances.messages
CVAR is on
. Also, pressing the ENTER key while a player message is displayed will now hide that message.r_rockettrails
CVAR is on
are now randomly mirrored.spawn
CCMD no longer spawns something if the ceiling in front of the player is too low.infiniteheight
CVAR is on
.playerstats
CCMD.DEHACKED
and MAPINFO
lumps is now displayed by the mapstats
CCMD.vid_scale_api
CVAR was direct3d11
.vid_scale_api
CVAR is now direct3d9
by default.r_shake_damage
CVAR is greater than 0%
.kill
CCMD in the console:
explode barrels
in the console now works as intended.explode missiles
in the console now also explodes any projectiles that the player has fired.vid_scaleapi
CVAR can now be direct3d9
, direct3d11
, opengl
or software
.am_path
CVAR is on
and they have just teleported.am_backcolor
CVAR is its default of 0
.con_obituaries
CVAR has been renamed to just obituaries
.r_rockettrails
CVAR is on
:
DEHACKED
lump.toggle
CCMD.con_obituaries
CVAR is on
, and also as a player message when the messages
CVAR is on
.SIGIL_SHREDS.WAD
was present.IDMYPOS
cheat is now correct when the automap is open and the am_followmode
CVAR is off
.IDMUS
cheat can now be used to change to SIGIL II’s music if it is available.m_pointer
CVAR is on
.DEHACKED
lumps:
r_liquid_clipsprites
CVAR is on
.r_shadows
CVAR is on
.con_obituaries
CVAR is on
.r_rockettrails
CVAR is on
is no longer spawned if certain states or sprites have been changed.mapstats
CCMD now correctly indicates if a map is BOOM
, MBF
or MBF21
compatible.MAPINFO
lump:
maplist
CCMD now lists them correctly.autosave
CVAR is on
, the description of the current savegame is now updated with the title of the next map..wad
file extension no longer needs to be included when using the -iwad
or -file
command-line parameters.weapon
CVAR can no longer be changed while the player is dead.spawn
CCMD in the console are now friendly by default. Use spawn unfriendly dog
to spawn a dog that will attack the player.unfriendly
to refer to monsters that will attack the player when entering the kill
, name
, resurrect
and spawn
CCMDs in the console.kill
CCMD with a value specifying a type of monster no longer thrusts those monsters away from the player.thinglist
CCMD now displays the angle and flags of every thing in the current map.mapstats
CCMD.bossaction
in MAPINFO
lumps.episode
CVAR in some instances.mapstats
CCMD.enterpic
in MAPINFO
lumps.mapstats
CCMD when playing the registered version of SIGIL II.bossaction
in MAPINFO
lumps.r_detail
CVAR is low
.r_shadows
CVAR is on
, if a monster is fullbright when they attack, the shadow they cast now momentarily becomes slightly lighter.crosshair
CVAR is cross
and the r_hud_translucency
CVAR is off
.DEHACKED
, MAPINFO
, MUSINFO
and BRGHTMPS
lumps.-dog
parameter, as well as -dogs 1
to -dogs 8
, can now be used on the command-line to spawn one or more MBF-compatible helper dogs at the start of the game. Those dogs that survive each map will then follow the player into the next.vid_fullscreen
CVAR is off
and the vid_widescreen
CVAR is on
.menuspin
CVAR, which is on
by default.am_external
CVAR was on
.animatedstats
CVAR is on
:
respawnmonsters
CCMD was used.playerstats
CCMD is now accurate.mapstats
CCMD now shows the number of voodoo dolls in the current map.play
CCMD now also accepts a music title as its value, such as atdoomsgate
or runningfromevil
.bind
CCMD with a value numpad0
to numpad9
.vid_capfps
CVAR to 35
now caps the framerate at 35 FPS again.vid_capfps
CVAR is off
or greater than 60
, and the vid_vsync
CVAR is off
, the framerate is now capped at 60 FPS when on the title screen, in the menu, in the console, or the game is paused.vid_showfps
CVAR is on
.r_liquid_lowerview
CVAR is on
.kill monsters
in the console could then affect splash damage to the player.vid_scaleapi
CVAR is direct3d
, resulting in a considerable boost in performance.vid_capfps
CVAR is not 35
has improved.spawn
CCMD in the console while freeze mode is on.con_obituaries
CVAR is on
.DEHACKED
lumps.playerstats
CCMD.autoload
folder.if
CCMD works with boolean CVARs again.kill player
in the console while buddha mode is enabled, their health is now reduced to 1%.SIGIL.WAD
is no longer autoloaded if a PWAD is loaded that contains an E1M1
lump.SIGIL.WAD
or NERVE.WAD
have been placed in the autoload
folder:
autoload
folder,NERVE.WAD
now loads correctly if specified using the -file
parameter on the command-line.