The classic, refined DOOM source port. For Windows PC.
if
CCMD works with boolean CVARs again.kill player
in the console while buddha mode is enabled, their health is now reduced to 1%.SIGIL.WAD
is no longer autoloaded if a PWAD is loaded that contains an E1M1
lump.SIGIL.WAD
or NERVE.WAD
have been placed in the autoload
folder:
autoload
folder,NERVE.WAD
now loads correctly if specified using the -file
parameter on the command-line.r_corpses_gib
CVAR is on
:
r_corpses_mirrored
CVAR is also on
.am_followmode
CVAR is off
.r_liquid_lowerview
CVAR is on
.SIGIL_SHREDS.WAD
happens to be loaded before SIGIL.WAD
at startup.cvarlist
CCMD in the console.english
CVAR now uses a value of british
rather than international
.english
CVAR is british
.r_corpses_gib
CVAR is on
.r_shadows
CVAR is on
has improved.animatedstats
CVAR is on
.DEHACKED
lumps wouldn’t work if they used thing types 150 to 249.r_shadows
CVAR is on
.am_followmode
CVAR is off
now works as intended.r_corpses_moreblood
CVAR is on
.savegame
CVAR is now:
autoload
folder were causing a “W_GetNumForName: PLAYPAL not found!” error at startup..cfg
files placed in the autoload
folder are now autoloaded when DOOM Retro starts.SIGIL.WAD
or NERVE.WAD
will now still be autoloaded if found.DEHACKED
lumps:
m_pointer
CVAR is on
.r_gamma
and r_color
CVARs are now applied to DOOM Retro’s splash screen.r_color
CVAR has been renamed r_saturation
, and can now be set to a value over 100%
to a maximum of 200%
, allowing colors on the screen to be oversaturated.m_pointer
CVAR is on
:
episode
, expansion
, savegame
and skilllevel
CVARs are now only updated when necessary.ON
/OFF
and HIGH
/LOW
in the options menu have been fixed in some instances.r_supersampling
CVAR has been renamed r_antialiasing
and is now off
by default.r_lowpixelsize
CVAR can now also be set to 1×2
or 2×1
.r_liquid_clipsprites
CVAR was on
.r_liquid_lowerview
CVAR is on
.r_liquid_clipsprites
CVAR is on
:
tossdrop
CVAR is on
.r_fov
CVAR.r_liquid_bobsprites
CVAR, which is on
by default and off
when vanilla mode is enabled. This is separate to the existing r_liquid_bob
CVAR, which now only toggles the bobbing of the liquid sectors themselves.IDCLEV
cheat has been entered and vanilla mode is enabled, the player now starts the map with 100% health, no armor, and only a pistol with 50 bullets.vid_widescreen
CVAR is on
.regenhealth
CCMD, a sound is now played and the “Health picked up” stat is updated every second the player’s health increases by 1% until it is 100% again.negativehealth
CVAR is on
.r_althud
CVAR is now off
by default again.r_hud_translucency
CVAR is on
.am_antialiasing
CVAR, which is off
by default and when vanilla mode is enabled.crosshair
CVAR is on
, as well as the crosshair in the automap when the am_followmode
CVAR is off
, are no longer visible in the background while the console is open.A_RadiusDamage
codepointer now correctly uses Args1
rather than Args2
for the amount of damage inflicted.A_SpawnObject
codepointer now inherit the blood color of the spawner.MAPINFO
lumps:
MAPINFO
lumps from other PWADs are now parsed if either NERVE.WAD
or SIGIL.WAD
are also loaded.episode
is now parsed correctly.bossaction
is now parsed.compat_stairs
and compat_zombie
compatibility flags are now parsed.spawn
CCMD now follow the player into the next map.m_pointer
CVAR is on
.mouselook
CVAR is on
:
am_external
CVAR is on
.am_gridcolor
CVAR is now 6
instead of 111
.timer
CCMD runs out.STFXDTH0
to STFXDTH9
. If included in a PWAD, the player’s face in the status bar now animates when they are gibbed. This is a feature revived from the old 3DO, Jaguar and PSX DOOM ports.readme
CCMD in the console.joy_rumble_pickup
CVAR, which is on
by default and off
when vanilla mode is enabled.joy_rumble_weapons
CVAR is on
:
joy_deadzone_left
and joy_deadzone_right
CVARs are now both 15%
rather than 25%
, and their maximum values are now both 30%
rather than 100%
.vid_fullscreen
CVAR couldn’t be changed in the console.vid_capfps
CVAR is not 35
.weaponbounce
CVAR was on
.r_detail
CVAR is low
.weapon
CVAR can now also be set to the values 1
to 7
.iwadfolder
CVAR wouldn’t be updated in some instances.iwadfolder
CVAR has been renamed to just wadfolder
.IDCLEV
cheat or map
CCMD to warp to a secret map is now gold.english
CVAR is international
.SW2STONE
texture has improved slightly when the r_brightmaps
CVAR is on
.give powerups
in the console.take powerups
in the console.bind
CCMD.r_linearskies
CVAR, which is off
by default and when vanilla mode is enabled.r_screensize
CVAR is changed while it is open.am_followmode
CVAR was off
.ExM10
or ExM11
no longer crash when loaded.m_pointer
CVAR is on
.sucktime
CVAR now shows as being off
when set to 0
, and now has a maximum value of 24
hours.sucktime
CVAR is greater than its default of 1
hour.flashkeys
CVAR is on
:
r_textures
CVAR is off
.am_playerstats
CVAR is on
, is now always correct after loading a savegame.weaponbounce
CVAR is on
.am_markcolor
CVAR is now 89
.joy_deadzone_left
and joy_deadzone_right
CVARs are now both 25%
.vanilla
CCMD:
+strafe
action is now bound to mouse2
control again, allowing the player to strafe with the mouse, and to also double-click the button to use doors and switches.r_hud_translucency
CVAR is off
and either the r_textures
CVAR is also off
or the player has an invulnerability power-up.m_pointer
CVAR is on
:
r_rockettrails
CVAR is on
is now colored correctly even if a custom PLAYPAL
lump is loaded.r_pickupeffect
CVAR is on
.r_radsuiteffect
CVAR is off
:
r_pickupeffect
CVAR is on
.r_pickupeffect
CVAR is on
.joy_rumble_weapons
CVAR is on
.m_pointer
CVAR is on
:
vid_widescreen
CVAR is off
.ON
/OFF
and HIGH
/LOW
in the options menu have been fixed in some instances.r_pickupeffect
CVAR in the console the r_damageeffect
CVAR would be changed instead.animatedstats
CVAR, which is on
by default and off
when vanilla mode is enabled.negativehealth
CVAR is off
.r_textures
CVAR is off
.health
CVAR to 0%
or less.take
CCMD to take more health from the player than they have.vanilla
CCMD.NEXT
and SECRETNEXT
now work as intended in MAPINFO
lumps.r_sprites_translucency
CVAR is on
, and smoke that trails rockets when the r_rockettrails
CVAR is on
, now appear again if a custom PLAYPAL
lump is loaded.r_textures
CVAR is off
.BRGHTMPS
lump now display correctly when the r_brightmaps
CVAR is on
.doomretro.cfg
and in the output of the bindlist
CCMD.IDDT
cheat, are now slightly larger.r_blood
CVAR is red
.vid_capfps
CVAR is not 35
.vid_borderlesswindow
CVAR is now on
by default.vid_vsync
CVAR is now off
by default.english
CVAR is international
.IDDT
cheat has been entered and freeze mode is on.alwaysrun
CVAR was on
, the CAPSLOCK key wouldn’t always turn off as intended when quitting DOOM Retro.messages
CVAR was off
.