A path tracer to create realistic images of your Minecraft worlds.
Another year over, so here's the long overdue update! :partying_face: Thanks to everyone who contributed. :tada: The highlight of this update is support for Minecraft 1.20, but we also added some quality of life updates, fixed a few bugs and even improved the path tracer itself a bit.
It's update time! Thanks to everyone who contributed to this update. :tada: This update mainly fixes a few bugs (and a regression in 2.4.3), while we are preparing bigger new features in the next minor release.
NODE
octreeThe next big update for Chunky is still in the making, so it's time for another patch to the stable version. Good thing we started doing this with Chunky 2.4.0!
Usually, we wouldn't add big new features to the stable channel and wait for 2.5.0 instead. But for 1.18, we're making an exception so that you can render your latest and greatest (and highest) worlds using a stable Chunky version.
Wait a minute… it's not even been a month and we're already having another release?! :eyes: Well, from now on we won't wait like half a year to bring you the latest fixes and improvements, so here we go:
Finally! :partying_face: After almost a year, we're releasing Chunky 2.4.0. We wanted to release it in june but suddenly social life started to come back and well, here we are. Anyway, we're aiming for more frequent releases in the future.
Huge thanks to all contributors who made this release possible. :tada: Especially to the new contributors who got into Chunky quickly and provided some of the greatest additions of the new release.
Happy rendering! :raised_hands:
* Added option to select visible chunks in the 2D map context menu
(selects visible chunks inside the camera view indicator)
* Nether portals now emit light
* Re-engineered atmosphere and fog rendering, replaced it with a simpler
but more customizable fog system. Fog density and color can be changed
by the user (in the "Sky & Fog" tab).
* Fixed stairs with fog render issue
* Added a notification after changing the Y cutoff setting about reloading
the chunks for the setting to take effect.
* Added new tab icons in the Render Controls window. This fixes the issue
with huge tabs when a high-resolution texture pack was used.
* Improved huge mushroom rendering: mushroom blocks with some data values
were rendered incorrectly
* Fixed a rendering issue for corner stairs causing various configurations
to render incorrectly
* Fixed an error causing incorrect lighting of underwater blocks
* Fixed button rendering (render new button orientations correctly)
* The render reset confirmation feature now works as it should when the
target SPP has been reached
* Added slider for the target SPP setting
* Added scroll bars to the render preview when the window is too small to
fit the entire image
* The render preview window no longer stretches the image to fit the window
* Added "Move camera here" item in the map context menu
* Added "follow camera" option to the Map View tab of the main window
* Added camera field of view indicator in the 2D map
* Added single color textures option, found under the Options tab in
the main window
* Added paintings rendering
* The sky light modifier can now be set to zero by typing "0" in the
text field next to the sky light slider