A comprehensive collection of Physically Based Rendering resources.
Physically based rendering has transformed computer graphics lighting by more accurately simulating materials and lights, allowing digital artists to focus on cinematography rather than the intricacies of rendering. First published in 2004, Physically Based Rendering is both a textbook and a complete source-code implementation that has provided a widely adopted practical roadmap for most physically based shading and lighting systems used in film production.
1981, Microfacet Reflection Models
1984, Radiosity
1984, Distributed Ray Tracing
1986, Path Tracing
1990s, Monte Carlo–Based Efforts
1997, Multiple Importance Sampling