Awesome Pbr Save

A comprehensive collection of Physically Based Rendering resources.

Project README

Awesome Physically Based Rendering

SIGGRAPH Courses

Books

  • 2018, Physically Based Rendering:From Theory To Implementation [3rd ed.], online edition, Matt Pharr, Wenzel Jakob, and Greg Humphreys
  • 2010, Physically Based Rendering. From Theory to Implementation [2nd ed.], Matt Pharr Greg Humphreys
  • 2004, Physically Based Rendering. From Theory to Implementation [1st ed.], Matt Pharr Greg Humphreys
  • 1995, Principles of Digital Image Synthesis, Andrew S. Glassner
  • 1989, Illumination and Color in Computer Generated Imagery, Roy Hall

Events

  • January 2017: Marcos Fajardo(the chief architect of Arnold Renderer), scientific and Engineering award , the Academy of Motion Picture Arts and Sciences
  • January 2014: Matt Pharr, Greg Humphreys, and Pat Hanrahan were awarded a Scientific and Technical Academy Award for Physically Based Rendering:

Physically based rendering has transformed computer graphics lighting by more accurately simulating materials and lights, allowing digital artists to focus on cinematography rather than the intricacies of rendering. First published in 2004, Physically Based Rendering is both a textbook and a complete source-code implementation that has provided a widely adopted practical roadmap for most physically based shading and lighting systems used in film production.

A Brief History of Physically Based Rendering

The PBR Book, Chapter 1: Introduction

Research

research timeline

  1. 1981, Microfacet Reflection Models

  2. 1984, Radiosity

  3. 1984, Distributed Ray Tracing

  4. 1986, Path Tracing

  5. 1990s, Monte Carlo–Based Efforts

  6. 1997, Multiple Importance Sampling

Production

production timeline

Real-time renderer

Open Source Agenda is not affiliated with "Awesome Pbr" Project. README Source: neil3d/awesome-pbr
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