Raytracing by compute shader in unity
GPU Raytracing renderer which runs in hlsl compute shader in unity. This project is implemented by pure hlsl vertex shader, fragment shader and compute shader in Unity, not using any raytracing shaders.
We can convert the tungsten json format to our own format which is also using json. Use the python tool(unity-raytracing/Assets/RayTracing/Editor/convert_tungsten.py) for converting the tungsten scene. You can download the tungsten scenes at https://benedikt-bitterli.me/resources/ .
20000 spp, Filmic tonemapping
15000 spp, ACE tonemapping