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🦢 The boids flocking simulation in Wasm using Ebiten!
Simulate a pandemic with artificial life objects.
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This is a Boids Simulation, written in Python with Pygame.
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CPU and GPU flocking implementations in the Unity game engine. Based on ...
CPU and GPU implementations of Craig Reynold's boids in Unity.
Python implementation of "Flocking for multi-agent dynamic systems: Algo...