Zemeroth Versions Save

😠⚔️😈 A minimalistic 2D turn-based tactical game in Rust

v0.6.0

4 years ago

Main features of this release are:

  • renown and fighter upgrades,
  • possessions,
  • sprite frames and flips,
  • and status effect icons.

Read the full devlog post: https://ozkriff.games/2019-09-21--devlog-zemeroth-v0-6 or watch the video version: https://youtu.be/6tZByt4LBlU

Closed issues: https://github.com/ozkriff/zemeroth/projects/3

Commits: https://github.com/ozkriff/zemeroth/compare/v0.5.0...v0.6.0

v0.5.0

4 years ago

https://ozkriff.github.io/2019-05-13--devlog-zemeroth-v0-5

zemeroth

Main features of this release are: migration to ggez, web version, itch.io page, campaign mode, AI improvements, visual updates, and tests.

Closed issues: https://github.com/ozkriff/zemeroth/projects/2

Commits: https://github.com/ozkriff/zemeroth/compare/v0.4.0...v0.5.0

v0.4.0

6 years ago

https://ozkriff.github.io/2018-03-03--devlog.html

  • Abilities, lasting effects and some new unit types #202
  • Added some simple "walk" animation #179

  • New units: alchemist, hammerman, imp_bomber, imp_summoner, imp_toxic
  • New objects: bomb, bomb_fire, bomb_poison, poison_cloud, fire
  • Active abilities: Knockback, Club, Jump, Poison, Bomb, BombFire, BombPoison, Summon, Dash, Rage, Heal
  • Auxiliary abilities: Explode, ExplodeFire, ExplodePoison, Vanish (used through Schedule component)
  • Passive abilities: HeavyImpact, PoisonAttack, Regenerate, Burn, Poison
  • New effects: Create, Vanish, Stun, Heal, Knockback, Fly off, Throw
  • Lasting effects: Poison, Stun
  • New components: Abilities, PassiveAbilities, Effects, Schedule

main gameplay animation

v0.0.2

6 years ago

A lot of small fixes and internal technical changes.

Commits: https://github.com/ozkriff/zemeroth/compare/v0.0.1...v0.0.2

v0.0.0

6 years ago

android test